using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
void Create(IGalMemory Memory, long Key, GalShaderType Type);
void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void EnsureTextureBinding(string UniformName, int Value);
void Bind(long Key);
void Unbind(GalShaderType Type);
void BindProgram();
}