using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation
{
class EmitterContext
public Block CurrBlock { get; set; }
public OpCode CurrOp { get; set; }
public ShaderConfig Config { get; }
public bool IsNonMain { get; }
private readonly IReadOnlyDictionary<ulong, int> _funcs;
private readonly List<Operation> _operations;
private readonly Dictionary<ulong, Operand> _labels;
public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
Config = config;
IsNonMain = isNonMain;
_funcs = funcs;
_operations = new List<Operation>();
_labels = new Dictionary<ulong, Operand>();
}
public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
Operation operation = new Operation(inst, dest, sources);
Add(operation);
return dest;
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
Operand[] dests = new[] { dest.Item1, dest.Item2 };
Operation operation = new Operation(inst, 0, dests, sources);
public void Add(Operation operation)
_operations.Add(operation);
public void FlagAttributeRead(int attribute)
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
Config.SetUsedFeature(FeatureFlags.InstanceId);
else if (Config.Stage == ShaderStage.Fragment)
switch (attribute)
case AttributeConsts.PositionX:
case AttributeConsts.PositionY:
Config.SetUsedFeature(FeatureFlags.FragCoordXY);
break;
public void FlagAttributeWritten(int attribute)
if (Config.Stage == ShaderStage.Vertex)
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
case AttributeConsts.ClipDistance3:
case AttributeConsts.ClipDistance4:
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
public void MarkLabel(Operand label)
Add(Instruction.MarkLabel, label);
public Operand GetLabel(ulong address)
if (!_labels.TryGetValue(address, out Operand label))
label = Label();
_labels.Add(address, label);
return label;
public int GetFunctionId(ulong address)
return _funcs[address];
public void PrepareForReturn()
if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
if (Config.OmapDepth)
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
this.Copy(dest, src);
int regIndexBase = 0;
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
OmapTarget target = Config.OmapTargets[rtIndex];
for (int component = 0; component < 4; component++)
if (!target.ComponentEnabled(component))
continue;
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
if (component == 0 || component == 2)
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
Operand lblIsBgra = Label();
Operand lblEnd = Label();
this.BranchIfTrue(lblIsBgra, isBgra);
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
this.Branch(lblEnd);
MarkLabel(lblIsBgra);
this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
MarkLabel(lblEnd);
else
if (target.Enabled)
regIndexBase += 4;
public Operation[] GetOperations()
return _operations.ToArray();