forked from Mirror/Ryujinx
86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
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using ChocolArm64.Memory;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.OsHle
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{
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class CondVar
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{
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private AMemory Memory;
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private long CondVarAddress;
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private long Timeout;
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private class WaitingThread
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{
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public int Handle;
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public ManualResetEvent Event;
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public WaitingThread(int Handle, ManualResetEvent Event)
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{
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this.Handle = Handle;
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this.Event = Event;
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}
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}
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private ConcurrentQueue<WaitingThread> WaitingThreads;
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public CondVar(AMemory Memory, long CondVarAddress, long Timeout)
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{
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this.Memory = Memory;
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this.CondVarAddress = CondVarAddress;
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this.Timeout = Timeout;
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WaitingThreads = new ConcurrentQueue<WaitingThread>();
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}
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public void WaitForSignal(int ThreadHandle)
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{
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int Count = Memory.ReadInt32(CondVarAddress);
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if (Count <= 0)
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{
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return;
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}
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Memory.WriteInt32(CondVarAddress, Count - 1);
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ManualResetEvent Event = new ManualResetEvent(false);
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WaitingThreads.Enqueue(new WaitingThread(ThreadHandle, Event));
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if (Timeout != -1)
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{
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Event.WaitOne((int)(Timeout / 1000000));
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}
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else
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{
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Event.WaitOne();
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}
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}
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public void SetSignal(int Count)
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{
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if (Count == -1)
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{
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while (WaitingThreads.TryDequeue(out WaitingThread Thread))
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{
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Thread.Event.Set();
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}
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Memory.WriteInt32(CondVarAddress, WaitingThreads.Count);
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}
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else
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{
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//TODO: Threads with the highest priority needs to be signaled first.
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if (WaitingThreads.TryDequeue(out WaitingThread Thread))
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{
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Thread.Event.Set();
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}
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Memory.WriteInt32(CondVarAddress, Count);
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}
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}
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}
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}
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