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jinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardConfig.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
// TODO(jduncanator): Define all fields
[StructLayout(LayoutKind.Explicit)]
struct SoftwareKeyboardConfig
{
/// <summary>
/// Type of keyboard.
/// </summary>
[FieldOffset(0x0)]
public SoftwareKeyboardType Type;
/// <summary>
/// When non-zero, specifies the max string length. When the input is too long, swkbd will stop accepting more input until text is deleted via the B button (Backspace).
/// </summary>
[FieldOffset(0x3AC)]
public uint StringLengthMax;
/// <summary>
/// When non-zero, specifies the max string length. When the input is too long, swkbd will display an icon and disable the ok-button.
/// </summary>
[FieldOffset(0x3B0)]
public uint StringLengthMaxExtended;
/// <summary>
/// When set, the application will validate the entered text whilst the swkbd is still on screen.
/// </summary>
[FieldOffset(0x3D0), MarshalAs(UnmanagedType.I1)]
public bool CheckText;
}
}