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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl

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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
float scale = cp_renderScale[samplerIndex];
if (scale == 1.0) {
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
}