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jinx/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs

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using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class EdgeMatrix
{
public static int GetWorkBufferSize(int totalMixCount)
{
int size = BitUtils.AlignUp(totalMixCount * totalMixCount, AudioRendererConsts.BufferAlignment);
if (size < 0)
{
size |= 7;
}
return size / 8;
}
}
}