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jinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs

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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible responses from the keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardResponse : uint
{
FinishedInitialize = 0x0,
Default = 0x1,
ChangedString = 0x2,
MovedCursor = 0x3,
MovedTab = 0x4,
DecidedEnter = 0x5,
DecidedCancel = 0x6,
ChangedStringUtf8 = 0x7,
MovedCursorUtf8 = 0x8,
DecidedEnterUtf8 = 0x9,
UnsetCustomizeDic = 0xA,
ReleasedUserWordInfo = 0xB,
UnsetCustomizedDictionaries = 0xC,
ChangedStringV2 = 0xD,
MovedCursorV2 = 0xE,
ChangedStringUtf8V2 = 0xF,
MovedCursorUtf8V2 = 0x10
}
}