using ChocolArm64.Memory;
using System;
namespace Ryujinx.Core.Gpu
{
static class TextureHelper
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
switch (Texture.Swizzle)
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Texture.Swizzle.ToString());
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)
if (Memory is NvGpuVmm Vmm)
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
return ((AMemory)Memory, Position);