forked from Mirror/Ryujinx
39 lines
961 B
C#
39 lines
961 B
C#
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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static class KernelStatic
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{
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[ThreadStatic]
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private static KernelContext Context;
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public static void YieldUntilCompletion(Action action)
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{
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YieldUntilCompletion(Task.Factory.StartNew(action));
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}
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public static void YieldUntilCompletion(Task task)
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{
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KThread currentThread = Context.Scheduler.GetCurrentThread();
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Context.CriticalSection.Enter();
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currentThread.Reschedule(ThreadSchedState.Paused);
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task.ContinueWith((antecedent) =>
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{
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currentThread.Reschedule(ThreadSchedState.Running);
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});
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Context.CriticalSection.Leave();
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}
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internal static void SetKernelContext(KernelContext context)
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{
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Context = context;
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}
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}
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}
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