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jinx/Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs

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using System;
namespace Ryujinx.Graphics.Nvdec
{
class NvdecDecoderContext : IDisposable
{
private FFmpeg.H264.Decoder _h264Decoder;
private FFmpeg.Vp8.Decoder _vp8Decoder;
public FFmpeg.H264.Decoder GetH264Decoder()
{
return _h264Decoder ??= new FFmpeg.H264.Decoder();
}
public FFmpeg.Vp8.Decoder GetVp8Decoder()
{
return _vp8Decoder ??= new FFmpeg.Vp8.Decoder();
}
public void Dispose()
{
_h264Decoder?.Dispose();
_h264Decoder = null;
_vp8Decoder?.Dispose();
_vp8Decoder = null;
}
}
}