namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target draw buffers control.
/// </summary>
struct RtControl
public uint Packed;
/// Unpacks the number of active draw buffers.
/// <returns>Number of active draw buffers</returns>
public int UnpackCount()
return (int)(Packed & 0xf);
}
/// Unpacks the color attachment index for a given draw buffer.
/// <param name="index">Index of the draw buffer</param>
/// <returns>Attachment index</returns>
public int UnpackPermutationIndex(int index)
return (int)((Packed >> (4 + index * 3)) & 7);