Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs

23 lines
761 B
C#
Raw Normal View History

2019-10-13 06:02:07 +00:00
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
/// <summary>
/// Updates the uniform buffer data with inline data.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="argument">New uniform buffer data word</param>
2019-11-22 02:46:14 +00:00
private void UniformBufferUpdate(GpuState state, int argument)
2019-10-13 06:02:07 +00:00
{
2019-11-22 02:46:14 +00:00
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
2019-10-13 06:02:07 +00:00
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
2019-11-22 02:46:14 +00:00
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
2019-10-13 06:02:07 +00:00
_context.AdvanceSequence();
}
}
}