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jinx/Ryujinx.HLE/HOS/Services/Hid/HidDevices/MouseDevice.cs

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namespace Ryujinx.HLE.HOS.Services.Hid
{
public class MouseDevice : BaseDevice
{
public MouseDevice(Switch device, bool active) : base(device, active) { }
public void Update(int mouseX, int mouseY, int buttons = 0, int scrollX = 0, int scrollY = 0)
{
ref ShMemMouse mouse = ref _device.Hid.SharedMemory.Mouse;
int currentIndex = UpdateEntriesHeader(ref mouse.Header, out int previousIndex);
if (!Active)
{
return;
}
ref MouseState currentEntry = ref mouse.Entries[currentIndex];
MouseState previousEntry = mouse.Entries[previousIndex];
currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
currentEntry.Buttons = (ulong)buttons;
currentEntry.Position = new MousePosition
{
X = mouseX,
Y = mouseY,
VelocityX = mouseX - previousEntry.Position.X,
VelocityY = mouseY - previousEntry.Position.Y,
ScrollVelocityX = scrollX,
ScrollVelocityY = scrollY
};
}
}
}