using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Configuration;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
private CemuHookClient _cemuHookClient;
private object _lock = new object();
private bool _blockInputUpdates;
private const int MaxControllers = 9;
private NpadController[] _controllers;
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient();
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
_inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
}
private void HandleOnGamepadDisconnected(string obj)
// Force input reload
ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
private void HandleOnGamepadConnected(string id)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
IGamepadDriver targetDriver = _gamepadDriver;
if (config is StandardControllerInputConfig)
targetDriver = _gamepadDriver;
else if (config is StandardKeyboardInputConfig)
targetDriver = _keyboardDriver;
Debug.Assert(targetDriver != null, "Unknown input configuration!");
if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
return controller.UpdateDriverConfiguration(targetDriver, config);
else
return controller.GamepadDriver != null;
public void ReloadConfiguration(List<InputConfig> inputConfig)
lock (_lock)
for (int i = 0; i < _controllers.Length; i++)
_controllers[i]?.Dispose();
_controllers[i] = null;
foreach (InputConfig inputConfigEntry in inputConfig)
NpadController controller = new NpadController(_cemuHookClient);
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
if (!isValid)
controller.Dispose();
_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
_inputConfig = inputConfig;
// Enforce an update of the property that will be updated by HLE.
// TODO: Move that in the input manager maybe?
ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
public void UnblockInputUpdates()
_blockInputUpdates = false;
public void BlockInputUpdates()
_blockInputUpdates = true;
public void Update(Hid hleHid, TamperMachine tamperMachine)
List<GamepadInput> hleInputStates = new List<GamepadInput>();
List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
KeyboardInput? hleKeyboardInput = null;
foreach (InputConfig inputConfig in _inputConfig)
GamepadInput inputState = default;
SixAxisInput motionState = default;
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
// Do we allow input updates and is a controller connected?
if (!_blockInputUpdates && controller != null)
DriverConfigurationUpdate(ref controller, inputConfig);
controller.UpdateUserConfiguration(inputConfig);
controller.Update();
inputState = controller.GetHLEInputState();
inputState.Buttons |= hleHid.UpdateStickButtons(inputState.LStick, inputState.RStick);
motionState = controller.GetHLEMotionState();
if (ConfigurationState.Instance.Hid.EnableKeyboard)
hleKeyboardInput = controller.GetHLEKeyboardInput();
// Ensure that orientation isn't null
motionState.Orientation = new float[9];
inputState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
motionState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
hleInputStates.Add(inputState);
hleMotionStates.Add(motionState);
hleHid.Npads.Update(hleInputStates);
hleHid.Npads.UpdateSixAxis(hleMotionStates);
if (hleKeyboardInput.HasValue)
hleHid.Keyboard.Update(hleKeyboardInput.Value);
tamperMachine.UpdateInput(hleInputStates);
protected virtual void Dispose(bool disposing)
if (disposing)
if (!_isDisposed)
_cemuHookClient.Dispose();
_gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
_isDisposed = true;
public void Dispose()
Dispose(true);