using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// Server state for a voice channel resource.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
public struct VoiceChannelResource
public const int Alignment = 0x10;
/// Mix volumes for the resource.
public Array24<float> Mix;
/// Previous mix volumes for resource.
public Array24<float> PreviousMix;
/// The id of the resource.
public uint Id;
/// Indicate if the resource is used.
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public void UpdateState()
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
}