using Ryujinx.Common;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KResourceLimit
private const int Time10SecondsMs = 10000;
private long[] _current;
private long[] _limit;
private long[] _available;
private object _lockObj;
private LinkedList<KThread> _waitingThreads;
private int _waitingThreadsCount;
private Horizon _system;
public KResourceLimit(Horizon system)
_current = new long[(int)LimitableResource.Count];
_limit = new long[(int)LimitableResource.Count];
_available = new long[(int)LimitableResource.Count];
_lockObj = new object();
_waitingThreads = new LinkedList<KThread>();
_system = system;
}
public bool Reserve(LimitableResource resource, ulong amount)
return Reserve(resource, (long)amount);
public bool Reserve(LimitableResource resource, long amount)
return Reserve(resource, amount, KTimeManager.ConvertMillisecondsToNanoseconds(Time10SecondsMs));
public bool Reserve(LimitableResource resource, long amount, long timeout)
long endTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(timeout);
endTimePoint += PerformanceCounter.ElapsedMilliseconds;
bool success = false;
int index = GetIndex(resource);
lock (_lockObj)
long newCurrent = _current[index] + amount;
while (newCurrent > _limit[index] && _available[index] + amount <= _limit[index])
_waitingThreadsCount++;
KConditionVariable.Wait(_system, _waitingThreads, _lockObj, timeout);
_waitingThreadsCount--;
newCurrent = _current[index] + amount;
if (timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > endTimePoint)
break;
if (newCurrent <= _limit[index])
_current[index] = newCurrent;
success = true;
return success;
public void Release(LimitableResource resource, ulong amount)
Release(resource, (long)amount);
public void Release(LimitableResource resource, long amount)
Release(resource, amount, amount);
private void Release(LimitableResource resource, long usedAmount, long availableAmount)
_current [index] -= usedAmount;
_available[index] -= availableAmount;
if (_waitingThreadsCount > 0)
KConditionVariable.NotifyAll(_system, _waitingThreads);
public long GetRemainingValue(LimitableResource resource)
return _limit[index] - _current[index];
public KernelResult SetLimitValue(LimitableResource resource, long limit)
if (_current[index] <= limit)
_limit[index] = limit;
return KernelResult.Success;
else
return KernelResult.InvalidState;
private static int GetIndex(LimitableResource resource)
return (int)resource;