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misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty;
}
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory);
}
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
}

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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++)
{

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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref LimiterParameter parameter) {}
public void UpdateParameter(ref LimiterParameter parameter) { }
}
}

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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
/// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) {}
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary>
/// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary>
/// Update the internal state from a user version 1 parameter.
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{
if (isAudioRendererActive)
{

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@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -1,8 +1,7 @@
using System;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{

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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
{
/// <summary>
/// The magic used for the <see cref="THeader"/>.

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@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
unsafe
{
fixed (SplitterDestination *nextPtr = &next)
fixed (SplitterDestination* nextPtr = &next)
{
_next = nextPtr;
}

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@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
public class StateUpdater
{
private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory <byte> _outputOrigin;
private ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);

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@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SampleFormat = SampleFormat.Invalid;
ChannelsCount = 0;
Pitch = 0.0f;
Volume= 0.0f;
Volume = 0.0f;
PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0;

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@ -1,7 +1,6 @@
using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{