forked from Mirror/Ryujinx
GPU: Force rebind when pool changes (#4129)
This commit is contained in:
parent
55a23e5ec8
commit
1cca3e99ab
1 changed files with 8 additions and 3 deletions
|
@ -320,10 +320,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
// Check if the texture pool has been modified since bindings were last committed.
|
||||
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
|
||||
bool poolModified = _cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool;
|
||||
if (_cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool)
|
||||
{
|
||||
Rebind();
|
||||
|
||||
_cachedTexturePool = texturePool;
|
||||
_cachedSamplerPool = samplerPool;
|
||||
_cachedTexturePool = texturePool;
|
||||
_cachedSamplerPool = samplerPool;
|
||||
}
|
||||
|
||||
bool poolModified = false;
|
||||
|
||||
if (texturePool != null)
|
||||
{
|
||||
|
|
Reference in a new issue