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Update to new standard for volatility operations (#6682)

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Marco Carvalho 2024-04-19 09:03:52 -03:00 committed by GitHub
parent 2f93ae9a19
commit 22fb8c9d4f
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2 changed files with 6 additions and 6 deletions

View file

@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
try
{
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
program.Process.TamperedCodeMemory = false;
program.Execute(pressedKeys);
@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
{
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
{
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
Volatile.Write(ref _pressedKeys, (long)input.Buttons);
return;
}
}
// Clear the input because player one is not conected.
Thread.VolatileWrite(ref _pressedKeys, 0);
Volatile.Write(ref _pressedKeys, 0);
}
}
}

View file

@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
{
rwLock.AcquireReaderLock();
int originalValue = Thread.VolatileRead(ref value);
int originalValue = Volatile.Read(ref value);
count++;
// Spin a bit.
for (int i = 0; i < 100; i++)
{
if (Thread.VolatileRead(ref readersAllowed) == 0)
if (Volatile.Read(ref readersAllowed) == 0)
{
error = true;
running = false;
@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
}
// Should not change while the lock is held.
if (Thread.VolatileRead(ref value) != originalValue)
if (Volatile.Read(ref value) != originalValue)
{
error = true;
running = false;