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Texture/Vertex/Index data cache (#132)

* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
gdkchan 2018-06-08 21:15:56 -03:00 committed by GitHub
parent 6fe51f9705
commit 231fae1a4c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
28 changed files with 837 additions and 819 deletions

View file

@ -54,7 +54,14 @@ namespace ChocolArm64.Memory
ExAddrs = new HashSet<long>(); ExAddrs = new HashSet<long>();
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize); if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Ram = AMemoryWin32.Allocate((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
}
else
{
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
}
RamPtr = (byte*)Ram; RamPtr = (byte*)Ram;
} }
@ -141,6 +148,51 @@ namespace ChocolArm64.Memory
} }
} }
public long GetHostPageSize()
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return AMemoryMgr.PageSize;
}
IntPtr MemAddress = new IntPtr(RamPtr);
IntPtr MemSize = new IntPtr(AMemoryMgr.RamSize);
long PageSize = AMemoryWin32.IsRegionModified(MemAddress, MemSize, Reset: false);
if (PageSize < 1)
{
throw new InvalidOperationException();
}
return PageSize;
}
public bool IsRegionModified(long Position, long Size)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return true;
}
long EndPos = Position + Size;
if ((ulong)EndPos < (ulong)Position)
{
return false;
}
if ((ulong)EndPos > AMemoryMgr.RamSize)
{
return false;
}
IntPtr MemAddress = new IntPtr(RamPtr + Position);
IntPtr MemSize = new IntPtr(Size);
return AMemoryWin32.IsRegionModified(MemAddress, MemSize, Reset: true) != 0;
}
public sbyte ReadSByte(long Position) public sbyte ReadSByte(long Position)
{ {
return (sbyte)ReadByte(Position); return (sbyte)ReadByte(Position);
@ -640,7 +692,14 @@ namespace ChocolArm64.Memory
{ {
if (Ram != IntPtr.Zero) if (Ram != IntPtr.Zero)
{ {
Marshal.FreeHGlobal(Ram); if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
AMemoryWin32.Free(Ram);
}
else
{
Marshal.FreeHGlobal(Ram);
}
Ram = IntPtr.Zero; Ram = IntPtr.Zero;
} }

View file

@ -0,0 +1,73 @@
using System;
using System.Runtime.InteropServices;
namespace ChocolArm64.Memory
{
static class AMemoryWin32
{
private const int MEM_COMMIT = 0x00001000;
private const int MEM_RESERVE = 0x00002000;
private const int MEM_WRITE_WATCH = 0x00200000;
private const int PAGE_READWRITE = 0x04;
private const int MEM_RELEASE = 0x8000;
private const int WRITE_WATCH_FLAG_RESET = 1;
[DllImport("kernel32.dll")]
private static extern IntPtr VirtualAlloc(IntPtr lpAddress, IntPtr dwSize, int flAllocationType, int flProtect);
[DllImport("kernel32.dll")]
private static extern bool VirtualFree(IntPtr lpAddress, IntPtr dwSize, int dwFreeType);
[DllImport("kernel32.dll")]
private unsafe static extern int GetWriteWatch(
int dwFlags,
IntPtr lpBaseAddress,
IntPtr dwRegionSize,
IntPtr[] lpAddresses,
long* lpdwCount,
long* lpdwGranularity);
public static IntPtr Allocate(IntPtr Size)
{
const int Flags = MEM_COMMIT | MEM_RESERVE | MEM_WRITE_WATCH;
IntPtr Address = VirtualAlloc(IntPtr.Zero, Size, Flags, PAGE_READWRITE);
if (Address == IntPtr.Zero)
{
throw new InvalidOperationException();
}
return Address;
}
public static void Free(IntPtr Address)
{
VirtualFree(Address, IntPtr.Zero, MEM_RELEASE);
}
public unsafe static long IsRegionModified(IntPtr Address, IntPtr Size, bool Reset)
{
IntPtr[] Addresses = new IntPtr[1];
long Count = Addresses.Length;
long Granularity;
int Flags = Reset ? WRITE_WATCH_FLAG_RESET : 0;
GetWriteWatch(
Flags,
Address,
Size,
Addresses,
&Count,
&Granularity);
return Count != 0 ? Granularity : 0;
}
}
}

View file

@ -3,7 +3,7 @@ using System.Threading;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public class NvGpu class NvGpu
{ {
public IGalRenderer Renderer { get; private set; } public IGalRenderer Renderer { get; private set; }

View file

@ -0,0 +1,9 @@
namespace Ryujinx.Core.Gpu
{
enum NvGpuBufferType
{
Index,
Vertex,
Texture
}
}

View file

@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public class NvGpuEngine2d : INvGpuEngine class NvGpuEngine2d : INvGpuEngine
{ {
private enum CopyOperation private enum CopyOperation
{ {

View file

@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public class NvGpuEngine3d : INvGpuEngine class NvGpuEngine3d : INvGpuEngine
{ {
public int[] Registers { get; private set; } public int[] Registers { get; private set; }
@ -261,6 +261,8 @@ namespace Ryujinx.Core.Gpu
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff; long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
long Tag = TextureAddress;
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress); TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
if (IsFrameBufferPosition(TextureAddress)) if (IsFrameBufferPosition(TextureAddress))
@ -273,10 +275,25 @@ namespace Ryujinx.Core.Gpu
} }
else else
{ {
GalTexture Texture = TextureFactory.MakeTexture(Gpu, Vmm, TicPosition); GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
Gpu.Renderer.SetTextureAndSampler(TexIndex, Texture, Sampler); long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
Gpu.Renderer.BindTexture(TexIndex);
if (Gpu.Renderer.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
{
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.BindTexture(Tag, TexIndex);
return;
}
}
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
Gpu.Renderer.SetTextureAndSampler(Tag, Data, NewTexture, Sampler);
Gpu.Renderer.BindTexture(Tag, TexIndex);
} }
} }
@ -330,11 +347,18 @@ namespace Ryujinx.Core.Gpu
if (IndexSize != 0) if (IndexSize != 0)
{ {
int BufferSize = IndexCount * IndexSize; int IbSize = IndexCount * IndexSize;
byte[] Data = Vmm.ReadBytes(IndexPosition, BufferSize); bool IboCached = Gpu.Renderer.IsIboCached(IndexPosition, (uint)IbSize);
Gpu.Renderer.SetIndexArray(Data, IndexFormat); if (!IboCached || Vmm.IsRegionModified(IndexPosition, (uint)IbSize, NvGpuBufferType.Index))
{
byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
Gpu.Renderer.CreateIbo(IndexPosition, Data);
}
Gpu.Renderer.SetIndexArray(IndexPosition, IbSize, IndexFormat);
} }
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32]; List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
@ -359,10 +383,17 @@ namespace Ryujinx.Core.Gpu
((Packed >> 31) & 0x1) != 0)); ((Packed >> 31) & 0x1) != 0));
} }
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
for (int Index = 0; Index < 32; Index++) for (int Index = 0; Index < 32; Index++)
{ {
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst); if (Attribs[Index] == null)
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount); {
continue;
}
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4); int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
@ -378,39 +409,38 @@ namespace Ryujinx.Core.Gpu
int Stride = Control & 0xfff; int Stride = Control & 0xfff;
long Size = 0; long VbSize = 0;
if (IndexCount != 0) if (IndexCount != 0)
{ {
Size = (VertexEndPos - VertexPosition) + 1; VbSize = (VertexEndPos - VertexPosition) + 1;
} }
else else
{ {
Size = VertexCount; VbSize = VertexCount * Stride;
} }
//TODO: Support cases where the Stride is 0. bool VboCached = Gpu.Renderer.IsVboCached(VertexPosition, VbSize);
//In this case, we need to use the size of the attribute.
Size *= Stride;
byte[] Data = Vmm.ReadBytes(VertexPosition, Size); if (!VboCached || Vmm.IsRegionModified(VertexPosition, VbSize, NvGpuBufferType.Vertex))
GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];
Gpu.Renderer.SetVertexArray(Index, Stride, Data, AttribArray);
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
if (IndexCount != 0)
{ {
Gpu.Renderer.DrawElements(Index, IndexFirst, PrimType); byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
}
else Gpu.Renderer.CreateVbo(VertexPosition, Data);
{
Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
} }
Gpu.Renderer.SetVertexArray(Index, Stride, VertexPosition, Attribs[Index].ToArray());
}
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
if (IndexCount != 0)
{
Gpu.Renderer.DrawElements(IndexPosition, IndexFirst, PrimType);
}
else
{
Gpu.Renderer.DrawArrays(VertexFirst, VertexCount, PrimType);
} }
} }

View file

@ -2,7 +2,7 @@ using System.Collections.Concurrent;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public class NvGpuFifo class NvGpuFifo
{ {
private const int MacrosCount = 0x80; private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1; private const int MacroIndexMask = MacrosCount - 1;

View file

@ -3,7 +3,7 @@ using System.Collections.ObjectModel;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public struct NvGpuPBEntry struct NvGpuPBEntry
{ {
public int Method { get; private set; } public int Method { get; private set; }

View file

@ -3,7 +3,7 @@ using System.IO;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public static class NvGpuPushBuffer static class NvGpuPushBuffer
{ {
private enum SubmissionMode private enum SubmissionMode
{ {

View file

@ -4,24 +4,24 @@ using System.Collections.Concurrent;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public class NvGpuVmm : IAMemory, IGalMemory class NvGpuVmm : IAMemory, IGalMemory
{ {
public const long AddrSize = 1L << 40; public const long AddrSize = 1L << 40;
private const int PTLvl0Bits = 14; private const int PTLvl0Bits = 14;
private const int PTLvl1Bits = 14; private const int PTLvl1Bits = 14;
private const int PTPageBits = 12; private const int PTPageBits = 12;
private const int PTLvl0Size = 1 << PTLvl0Bits; private const int PTLvl0Size = 1 << PTLvl0Bits;
private const int PTLvl1Size = 1 << PTLvl1Bits; private const int PTLvl1Size = 1 << PTLvl1Bits;
public const int PageSize = 1 << PTPageBits; public const int PageSize = 1 << PTPageBits;
private const int PTLvl0Mask = PTLvl0Size - 1; private const int PTLvl0Mask = PTLvl0Size - 1;
private const int PTLvl1Mask = PTLvl1Size - 1; private const int PTLvl1Mask = PTLvl1Size - 1;
public const int PageMask = PageSize - 1; public const int PageMask = PageSize - 1;
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits; private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
private const int PTLvl1Bit = PTPageBits; private const int PTLvl1Bit = PTPageBits;
public AMemory Memory { get; private set; } public AMemory Memory { get; private set; }
@ -37,6 +37,8 @@ namespace Ryujinx.Core.Gpu
private ConcurrentDictionary<long, MappedMemory> Maps; private ConcurrentDictionary<long, MappedMemory> Maps;
private NvGpuVmmCache Cache;
private const long PteUnmapped = -1; private const long PteUnmapped = -1;
private const long PteReserved = -2; private const long PteReserved = -2;
@ -48,6 +50,8 @@ namespace Ryujinx.Core.Gpu
Maps = new ConcurrentDictionary<long, MappedMemory>(); Maps = new ConcurrentDictionary<long, MappedMemory>();
Cache = new NvGpuVmmCache();
PageTable = new long[PTLvl0Size][]; PageTable = new long[PTLvl0Size][];
} }
@ -270,6 +274,13 @@ namespace Ryujinx.Core.Gpu
PageTable[L0][L1] = TgtAddr; PageTable[L0][L1] = TgtAddr;
} }
public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
{
long PA = GetPhysicalAddress(Position);
return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
}
public byte ReadByte(long Position) public byte ReadByte(long Position)
{ {
Position = GetPhysicalAddress(Position); Position = GetPhysicalAddress(Position);

View file

@ -0,0 +1,209 @@
using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.Gpu
{
class NvGpuVmmCache
{
private const int MaxCpCount = 10000;
private const int MaxCpTimeDelta = 60000;
private class CachedPage
{
private List<(long Start, long End)> Regions;
public LinkedListNode<long> Node { get; set; }
public int Count => Regions.Count;
public int Timestamp { get; private set; }
public long PABase { get; private set; }
public NvGpuBufferType BufferType { get; private set; }
public CachedPage(long PABase, NvGpuBufferType BufferType)
{
this.PABase = PABase;
this.BufferType = BufferType;
Regions = new List<(long, long)>();
}
public bool AddRange(long Start, long End)
{
for (int Index = 0; Index < Regions.Count; Index++)
{
(long RgStart, long RgEnd) = Regions[Index];
if (Start >= RgStart && End <= RgEnd)
{
return false;
}
if (Start <= RgEnd && RgStart <= End)
{
long MinStart = Math.Min(RgStart, Start);
long MaxEnd = Math.Max(RgEnd, End);
Regions[Index] = (MinStart, MaxEnd);
Timestamp = Environment.TickCount;
return true;
}
}
Regions.Add((Start, End));
Timestamp = Environment.TickCount;
return true;
}
}
private Dictionary<long, CachedPage> Cache;
private LinkedList<long> SortedCache;
private int CpCount;
public NvGpuVmmCache()
{
Cache = new Dictionary<long, CachedPage>();
SortedCache = new LinkedList<long>();
}
public bool IsRegionModified(
AMemory Memory,
NvGpuBufferType BufferType,
long VA,
long PA,
long Size)
{
ClearCachedPagesIfNeeded();
long PageSize = Memory.GetHostPageSize();
long Mask = PageSize - 1;
long VAEnd = VA + Size;
long PAEnd = PA + Size;
bool RegMod = false;
while (VA < VAEnd)
{
long Key = VA & ~Mask;
long PABase = PA & ~Mask;
long VAPgEnd = Math.Min((VA + PageSize) & ~Mask, VAEnd);
long PAPgEnd = Math.Min((PA + PageSize) & ~Mask, PAEnd);
bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
bool PgReset = false;
if (!IsCached)
{
Cp = new CachedPage(PABase, BufferType);
Cache.Add(Key, Cp);
}
else
{
CpCount -= Cp.Count;
SortedCache.Remove(Cp.Node);
if (Cp.PABase != PABase ||
Cp.BufferType != BufferType)
{
PgReset = true;
}
}
PgReset |= Memory.IsRegionModified(PA, PAPgEnd - PA) && IsCached;
if (PgReset)
{
Cp = new CachedPage(PABase, BufferType);
Cache[Key] = Cp;
}
Cp.Node = SortedCache.AddLast(Key);
RegMod |= Cp.AddRange(VA, VAPgEnd);
CpCount += Cp.Count;
VA = VAPgEnd;
PA = PAPgEnd;
}
return RegMod;
}
private void ClearCachedPagesIfNeeded()
{
if (CpCount <= MaxCpCount)
{
return;
}
int Timestamp = Environment.TickCount;
int TimeDelta;
do
{
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
{
break;
}
CachedPage Cp = Cache[Key];
Cache.Remove(Key);
CpCount -= Cp.Count;
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
}
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
}
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
{
LinkedListNode<long> Node = SortedCache.First;
if (Node == null)
{
Key = 0;
return false;
}
SortedCache.Remove(Node);
Key = Node.Value;
return true;
}
private int RingDelta(int Old, int New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
}
}
}

View file

@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gal;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public struct Texture struct Texture
{ {
public long Position { get; private set; } public long Position { get; private set; }

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Core.Gpu
{ {
static class TextureFactory static class TextureFactory
{ {
public static GalTexture MakeTexture(NvGpu Gpu, NvGpuVmm Vmm, long TicPosition) public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
{ {
int[] Tic = ReadWords(Vmm, TicPosition, 8); int[] Tic = ReadWords(Vmm, TicPosition, 8);
@ -16,6 +16,25 @@ namespace Ryujinx.Core.Gpu
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7); GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7); GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
return new GalTexture(
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
}
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
long TextureAddress = (uint)Tic[1]; long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32; TextureAddress |= (long)((ushort)Tic[2]) << 32;
@ -40,17 +59,7 @@ namespace Ryujinx.Core.Gpu
Swizzle, Swizzle,
Format); Format);
byte[] Data = TextureReader.Read(Vmm, Texture); return TextureReader.Read(Vmm, Texture);
return new GalTexture(
Data,
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
} }
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition) public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)

View file

@ -1,4 +1,5 @@
using ChocolArm64.Memory; using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System; using System;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
@ -21,6 +22,43 @@ namespace Ryujinx.Core.Gpu
throw new NotImplementedException(Texture.Swizzle.ToString()); throw new NotImplementedException(Texture.Swizzle.ToString());
} }
public static int GetTextureSize(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:
case GalTextureFormat.BC4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 8;
}
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 16;
}
}
throw new NotImplementedException(Texture.Format.ToString());
}
public static (AMemory Memory, long Position) GetMemoryAndPosition( public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory, IAMemory Memory,
long Position) long Position)

View file

@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public static class TextureReader static class TextureReader
{ {
public static byte[] Read(IAMemory Memory, Texture Texture) public static byte[] Read(IAMemory Memory, Texture Texture)
{ {

View file

@ -1,6 +1,6 @@
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public enum TextureSwizzle enum TextureSwizzle
{ {
_1dBuffer = 0, _1dBuffer = 0,
PitchColorKey = 1, PitchColorKey = 1,

View file

@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Core.Gpu namespace Ryujinx.Core.Gpu
{ {
public static class TextureWriter static class TextureWriter
{ {
public static void Write(IAMemory Memory, Texture Texture, byte[] Data) public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
{ {

View file

@ -1,6 +1,7 @@
using ChocolArm64.State; using ChocolArm64.State;
using Ryujinx.Core.Logging; using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Handles; using Ryujinx.Core.OsHle.Handles;
using System;
using System.Threading; using System.Threading;
using static Ryujinx.Core.OsHle.ErrorCode; using static Ryujinx.Core.OsHle.ErrorCode;

View file

@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
{ {
public struct GalTexture public struct GalTexture
{ {
public byte[] Data;
public int Width; public int Width;
public int Height; public int Height;
@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
public GalTextureSource WSource; public GalTextureSource WSource;
public GalTexture( public GalTexture(
byte[] Data,
int Width, int Width,
int Height, int Height,
GalTextureFormat Format, GalTextureFormat Format,
@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
GalTextureSource ZSource, GalTextureSource ZSource,
GalTextureSource WSource) GalTextureSource WSource)
{ {
this.Data = Data;
this.Width = Width; this.Width = Width;
this.Height = Height; this.Height = Height;
this.Format = Format; this.Format = Format;

View file

@ -49,13 +49,21 @@ namespace Ryujinx.Graphics.Gal
//Rasterizer //Rasterizer
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags); void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs); bool IsVboCached(long Tag, long DataSize);
void SetIndexArray(byte[] Buffer, GalIndexFormat Format); bool IsIboCached(long Tag, long DataSize);
void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType); void CreateVbo(long Tag, byte[] Buffer);
void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType); void CreateIbo(long Tag, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
//Shader //Shader
void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type); void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
@ -73,8 +81,10 @@ namespace Ryujinx.Graphics.Gal
void BindProgram(); void BindProgram();
//Texture //Texture
void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler); void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
void BindTexture(int Index); bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
void BindTexture(long Tag, int Index);
} }
} }

View file

@ -0,0 +1,4 @@
namespace Ryujinx.Graphics.Gal.OpenGL
{
delegate void DeleteValue<T>(T Value);
}

View file

@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLCachedResource<T>
{
public delegate void DeleteValue(T Value);
private const int MaxTimeDelta = 5 * 60000;
private const int MaxRemovalsPerRun = 10;
private struct CacheBucket
{
public T Value { get; private set; }
public LinkedListNode<long> Node { get; private set; }
public long DataSize { get; private set; }
public int Timestamp { get; private set; }
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
Timestamp = Environment.TickCount;
}
}
private Dictionary<long, CacheBucket> Cache;
private LinkedList<long> SortedCache;
private DeleteValue DeleteValueCallback;
public OGLCachedResource(DeleteValue DeleteValueCallback)
{
if (DeleteValueCallback == null)
{
throw new ArgumentNullException(nameof(DeleteValueCallback));
}
this.DeleteValueCallback = DeleteValueCallback;
Cache = new Dictionary<long, CacheBucket>();
SortedCache = new LinkedList<long>();
}
public void AddOrUpdate(long Key, T Value, long Size)
{
ClearCacheIfNeeded();
LinkedListNode<long> Node = SortedCache.AddLast(Key);
CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
DeleteValueCallback(Bucket.Value);
SortedCache.Remove(Bucket.Node);
Cache[Key] = NewBucket;
}
else
{
Cache.Add(Key, NewBucket);
}
}
public bool TryGetValue(long Key, out T Value)
{
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
Value = Bucket.Value;
return true;
}
Value = default(T);
return false;
}
public bool TryGetSize(long Key, out long Size)
{
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
Size = Bucket.DataSize;
return true;
}
Size = 0;
return false;
}
private void ClearCacheIfNeeded()
{
int Timestamp = Environment.TickCount;
int Count = 0;
while (Count++ < MaxRemovalsPerRun)
{
LinkedListNode<long> Node = SortedCache.First;
if (Node == null)
{
break;
}
CacheBucket Bucket = Cache[Node.Value];
int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
if ((uint)TimeDelta <= (uint)MaxTimeDelta)
{
break;
}
SortedCache.Remove(Node);
Cache.Remove(Node.Value);
DeleteValueCallback(Bucket.Value);
}
}
private int RingDelta(int Old, int New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
}
}
}

View file

@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //? { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
}; };
private int VaoHandle;
private int[] VertexBuffers;
private OGLCachedResource<int> VboCache;
private OGLCachedResource<int> IboCache;
private struct IbInfo private struct IbInfo
{ {
public int IboHandle;
public int Count; public int Count;
public DrawElementsType Type; public DrawElementsType Type;
} }
private int VaoHandle;
private int[] VertexBuffers;
private IbInfo IndexBuffer; private IbInfo IndexBuffer;
public OGLRasterizer() public OGLRasterizer()
{ {
VertexBuffers = new int[32]; VertexBuffers = new int[32];
VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IndexBuffer = new IbInfo(); IndexBuffer = new IbInfo();
} }
@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask); GL.Clear(Mask);
} }
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) public bool IsVboCached(long Tag, long DataSize)
{ {
EnsureVbInitialized(VbIndex); return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
}
public bool IsIboCached(long Tag, long DataSize)
{
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
}
public void CreateVbo(long Tag, byte[] Buffer)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length); IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]); GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
}
public void CreateIbo(long Tag, byte[] Buffer)
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
{
return;
}
if (VaoHandle == 0)
{
VaoHandle = GL.GenVertexArray();
}
GL.BindVertexArray(VaoHandle); GL.BindVertexArray(VaoHandle);
@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
GL.EnableVertexAttribArray(Attrib.Index); GL.EnableVertexAttribArray(Attrib.Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]); GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
bool Unsigned = bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm || Attrib.Type == GalVertexAttribType.Unorm ||
@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindVertexArray(0); GL.BindVertexArray(0);
} }
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format) public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{ {
EnsureIbInitialized();
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
IndexBuffer.Count = Buffer.Length >> (int)Format; IndexBuffer.Count = Size >> (int)Format;
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
} }
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType) public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
{ {
if (PrimCount == 0) if (PrimCount == 0)
{ {
@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount); GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
} }
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
{ {
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
{
return;
}
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType); PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(VaoHandle); GL.BindVertexArray(VaoHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First); GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
} }
private void EnsureVbInitialized(int VbIndex)
{
if (VaoHandle == 0)
{
VaoHandle = GL.GenVertexArray();
}
if (VertexBuffers[VbIndex] == 0)
{
VertexBuffers[VbIndex] = GL.GenBuffer();
}
}
private void EnsureIbInitialized()
{
if (IndexBuffer.IboHandle == 0)
{
IndexBuffer.IboHandle = GL.GenBuffer();
}
}
} }
} }

View file

@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
class OGLTexture class OGLTexture
{ {
private int[] Textures; private class TCE
{
public int Handle;
public GalTexture Texture;
public TCE(int Handle, GalTexture Texture)
{
this.Handle = Handle;
this.Texture = Texture;
}
}
private OGLCachedResource<TCE> TextureCache;
public OGLTexture() public OGLTexture()
{ {
Textures = new int[80]; TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
} }
public void Set(int Index, GalTexture Texture) private static void DeleteTexture(TCE CachedTexture)
{ {
GL.ActiveTexture(TextureUnit.Texture0 + Index); GL.DeleteTexture(CachedTexture.Handle);
}
Bind(Index); public void Create(long Tag, byte[] Data, GalTexture Texture)
{
int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures. const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0; const int Border = 0;
@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Texture.Width, Texture.Width,
Texture.Height, Texture.Height,
Border, Border,
Texture.Data.Length, Data.Length,
Texture.Data); Data);
} }
else else
{ {
if (Texture.Format >= GalTextureFormat.Astc2D4x4) if (Texture.Format >= GalTextureFormat.Astc2D4x4)
{ {
Texture = ConvertAstcTextureToRgba(Texture); int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Data = ASTCDecoder.DecodeToRGBA8888(
Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
} }
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba; const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Border, Border,
Format, Format,
Type, Type,
Texture.Data); Data);
} }
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource); int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
} }
private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
{
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
Texture.Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
return Texture;
}
private static int GetAstcBlockWidth(GalTextureFormat Format) private static int GetAstcBlockWidth(GalTextureFormat Format)
{ {
switch (Format) switch (Format)
@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(Format)); throw new ArgumentException(nameof(Format));
} }
public void Bind(int Index) public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
{ {
int Handle = EnsureTextureInitialized(Index); if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
Texture = CachedTexture.Texture;
GL.BindTexture(TextureTarget.Texture2D, Handle); return true;
}
}
Texture = default(GalTexture);
return false;
}
public void Bind(long Tag, int Index)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
}
} }
public static void Set(GalTextureSampler Sampler) public static void Set(GalTextureSampler Sampler)
@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false; return false;
} }
private int EnsureTextureInitialized(int TexIndex)
{
int Handle = Textures[TexIndex];
if (Handle == 0)
{
Handle = Textures[TexIndex] = GL.GenTexture();
}
return Handle;
}
} }
} }

View file

@ -156,46 +156,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags)); ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
} }
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) public bool IsVboCached(long Tag, long DataSize)
{
return Rasterizer.IsVboCached(Tag, DataSize);
}
public bool IsIboCached(long Tag, long DataSize)
{
return Rasterizer.IsIboCached(Tag, DataSize);
}
public void CreateVbo(long Tag, byte[] Buffer)
{
ActionsQueue.Enqueue(() => Rasterizer.CreateVbo(Tag, Buffer));
}
public void CreateIbo(long Tag, byte[] Buffer)
{
ActionsQueue.Enqueue(() => Rasterizer.CreateIbo(Tag, Buffer));
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
{ {
if ((uint)VbIndex > 31) if ((uint)VbIndex > 31)
{ {
throw new ArgumentOutOfRangeException(nameof(VbIndex)); throw new ArgumentOutOfRangeException(nameof(VbIndex));
} }
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, if (Attribs == null)
Buffer ?? throw new ArgumentNullException(nameof(Buffer)),
Attribs ?? throw new ArgumentNullException(nameof(Attribs))));
}
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
{
if (Buffer == null)
{ {
throw new ArgumentNullException(nameof(Buffer)); throw new ArgumentNullException(nameof(Attribs));
} }
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format)); ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, VboTag, Attribs));
} }
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType) public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{ {
if ((uint)VbIndex > 31) ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Tag, Size, Format));
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
} }
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
{ {
if ((uint)VbIndex > 31) ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(First, PrimCount, PrimType));
{ }
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType)); public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
{
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(IboTag, First, PrimType));
} }
public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type) public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
@ -253,19 +261,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Shader.BindProgram()); ActionsQueue.Enqueue(() => Shader.BindProgram());
} }
public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler) public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
{ {
ActionsQueue.Enqueue(() => ActionsQueue.Enqueue(() =>
{ {
this.Texture.Set(Index, Texture); this.Texture.Create(Tag, Data, Texture);
OGLTexture.Set(Sampler); OGLTexture.Set(Sampler);
}); });
} }
public void BindTexture(int Index) public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
{ {
ActionsQueue.Enqueue(() => Texture.Bind(Index)); return this.Texture.TryGetCachedTexture(Tag, DataSize, out Texture);
}
public void BindTexture(long Tag, int Index)
{
ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
} }
} }
} }

View file

@ -1,468 +0,0 @@
using System;
using System.Drawing;
namespace Ryujinx.Graphics.Gal.Texture
{
static class BCn
{
public static byte[] DecodeBC1(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = Tile[TOffset + 3];
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC2(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
int AlphaLow = Get32(Texture.Data, IOffs + 0);
int AlphaHigh = Get32(Texture.Data, IOffs + 4);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC3(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
byte[] Alpha = new byte[8];
Alpha[0] = Texture.Data[IOffs + 0];
Alpha[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Alpha);
int AlphaLow = Get32(Texture.Data, IOffs + 2);
int AlphaHigh = Get16(Texture.Data, IOffs + 6);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = AlphaPx;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC4(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Red = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Red);
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Red = new byte[8];
byte[] Green = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
Green[0] = Texture.Data[IOffs + 8];
Green[1] = Texture.Data[IOffs + 9];
if (SNorm)
{
CalculateBC3AlphaS(Red);
CalculateBC3AlphaS(Green);
}
else
{
CalculateBC3Alpha(Red);
CalculateBC3Alpha(Green);
}
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
int GreenLow = Get32(Texture.Data, IOffs + 10);
int GreenHigh = Get16(Texture.Data, IOffs + 14);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
int TOffset = 0;
if (SNorm)
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
RedPx += 0x80;
GreenPx += 0x80;
float NX = (RedPx / 255f) * 2 - 1;
float NY = (GreenPx / 255f) * 2 - 1;
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
else
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = GreenPx;
TOffset += 4;
}
}
}
}
}
return Output;
}
private static byte Clamp(float Value)
{
if (Value > 1)
{
return 0xff;
}
else if (Value < 0)
{
return 0;
}
else
{
return (byte)(Value * 0xff);
}
}
private static void CalculateBC3Alpha(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if (Alpha[0] > Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0;
}
else /* i == 7 */
{
Alpha[i] = 0xff;
}
}
}
private static void CalculateBC3AlphaS(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0x80;
}
else /* i == 7 */
{
Alpha[i] = 0x7f;
}
}
}
private static byte[] BCnDecodeTile(
byte[] Input,
int Offset,
bool IsBC1)
{
Color[] CLUT = new Color[4];
int c0 = Get16(Input, Offset + 0);
int c1 = Get16(Input, Offset + 2);
CLUT[0] = DecodeRGB565(c0);
CLUT[1] = DecodeRGB565(c1);
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
int Indices = Get32(Input, Offset + 4);
int IdxShift = 0;
byte[] Output = new byte[4 * 4 * 4];
int OOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Idx = (Indices >> IdxShift) & 3;
IdxShift += 2;
Color Pixel = CLUT[Idx];
Output[OOffset + 0] = Pixel.R;
Output[OOffset + 1] = Pixel.G;
Output[OOffset + 2] = Pixel.B;
Output[OOffset + 3] = Pixel.A;
OOffset += 4;
}
}
return Output;
}
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return Color.FromArgb(
(2 * C0.R + C1.R) / 3,
(2 * C0.G + C1.G) / 3,
(2 * C0.B + C1.B) / 3);
}
else
{
return Color.FromArgb(
(C0.R + C1.R) / 2,
(C0.G + C1.G) / 2,
(C0.B + C1.B) / 2);
}
}
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return
Color.FromArgb(
(2 * C1.R + C0.R) / 3,
(2 * C1.G + C0.G) / 3,
(2 * C1.B + C0.B) / 3);
}
return Color.Transparent;
}
private static Color DecodeRGB565(int Value)
{
int B = ((Value >> 0) & 0x1f) << 3;
int G = ((Value >> 5) & 0x3f) << 2;
int R = ((Value >> 11) & 0x1f) << 3;
return Color.FromArgb(
R | (R >> 5),
G | (G >> 6),
B | (B >> 5));
}
private static int Get16(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8;
}
private static int Get32(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8 |
Data[Address + 2] << 16 |
Data[Address + 3] << 24;
}
}
}

View file

@ -1,144 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
class SwizzleAddr
{
private int Width;
private int XB;
private int YB;
public SwizzleAddr(int Width, int Height, int Pad)
{
int W = Pow2RoundUp(Width);
int H = Pow2RoundUp(Height);
XB = CountZeros(W);
YB = CountZeros(H);
int HH = H >> 1;
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
{
YB--;
}
this.Width = RoundSize(Width, Pad);
}
private static int Pow2RoundUp(int Value)
{
Value--;
Value |= (Value >> 1);
Value |= (Value >> 2);
Value |= (Value >> 4);
Value |= (Value >> 8);
Value |= (Value >> 16);
return ++Value;
}
private static bool IsPow2(int Value)
{
return Value != 0 && (Value & (Value - 1)) == 0;
}
private static int CountZeros(int Value)
{
int Count = 0;
for (int i = 0; i < 32; i++)
{
if ((Value & (1 << i)) != 0)
{
break;
}
Count++;
}
return Count;
}
private static int RoundSize(int Size, int Pad)
{
int Mask = Pad - 1;
if ((Size & Mask) != 0)
{
Size &= ~Mask;
Size += Pad;
}
return Size;
}
public int GetSwizzledAddress8(int X, int Y)
{
return GetSwizzledAddress(X, Y, 4);
}
public int GetSwizzledAddress16(int X, int Y)
{
return GetSwizzledAddress(X, Y, 3);
}
public int GetSwizzledAddress32(int X, int Y)
{
return GetSwizzledAddress(X, Y, 2);
}
public int GetSwizzledAddress64(int X, int Y)
{
return GetSwizzledAddress(X, Y, 1);
}
public int GetSwizzledAddress128(int X, int Y)
{
return GetSwizzledAddress(X, Y, 0);
}
private int GetSwizzledAddress(int X, int Y, int XBase)
{
/*
* Examples of patterns:
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
*
* Read from right to left, LSB first.
*/
int XCnt = XBase;
int YCnt = 1;
int XUsed = 0;
int YUsed = 0;
int Address = 0;
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
{
int XMask = (1 << XCnt) - 1;
int YMask = (1 << YCnt) - 1;
Address |= (X & XMask) << XUsed + YUsed;
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
X >>= XCnt;
Y >>= YCnt;
XUsed += XCnt;
YUsed += YCnt;
XCnt = Math.Min(XB - XUsed, 1);
YCnt = Math.Min(YB - YUsed, YCnt << 1);
}
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
return Address;
}
}
}

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@ -1,19 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
static class TextureDecoder
{
public static byte[] Decode(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
}
throw new NotImplementedException(Texture.Format.ToString());
}
}
}