forked from Mirror/Ryujinx
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
This commit is contained in:
parent
d786d8d2b9
commit
278a4c317c
38 changed files with 972 additions and 166 deletions
139
Ryujinx.Common/Utilities/EmbeddedResources.cs
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139
Ryujinx.Common/Utilities/EmbeddedResources.cs
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@ -0,0 +1,139 @@
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using System;
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using System.IO;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace Ryujinx.Common
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{
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public static class EmbeddedResources
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{
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private readonly static Assembly ResourceAssembly;
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static EmbeddedResources()
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{
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ResourceAssembly = Assembly.GetAssembly(typeof(EmbeddedResources));
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}
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public static byte[] Read(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return Read(assembly, path);
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}
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public static Task<byte[]> ReadAsync(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadAsync(assembly, path);
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}
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public static byte[] Read(Assembly assembly, string filename)
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{
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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return null;
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using (var mem = new MemoryStream())
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{
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stream.CopyTo(mem);
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return mem.ToArray();
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}
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}
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}
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public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
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{
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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return null;
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using (var mem = new MemoryStream())
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{
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await stream.CopyToAsync(mem);
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return mem.ToArray();
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}
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}
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}
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public static string ReadAllText(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadAllText(assembly, path);
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}
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public static Task<string> ReadAllTextAsync(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadAllTextAsync(assembly, path);
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}
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public static string ReadAllText(Assembly assembly, string filename)
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{
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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return null;
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using (var reader = new StreamReader(stream))
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{
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return reader.ReadToEnd();
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}
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}
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}
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public async static Task<string> ReadAllTextAsync(Assembly assembly, string filename)
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{
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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return null;
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using (var reader = new StreamReader(stream))
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{
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return await reader.ReadToEndAsync();
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}
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}
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}
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public static Stream GetStream(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return GetStream(assembly, filename);
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}
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public static Stream GetStream(Assembly assembly, string filename)
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{
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var namespace_ = assembly.GetName().Name;
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var manifestUri = namespace_ + "." + filename.Replace('/', '.');
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var stream = assembly.GetManifestResourceStream(manifestUri);
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if (stream == null)
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return null;
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return stream;
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}
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private static (Assembly, string) ResolveManifestPath(string filename)
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{
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var segments = filename.Split(new[] { '/' }, 2, StringSplitOptions.RemoveEmptyEntries);
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if (segments.Length >= 2)
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{
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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if (assembly.GetName().Name == segments[0])
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return (assembly, segments[1]);
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}
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}
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return (EmbeddedResources.ResourceAssembly, filename);
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}
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}
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}
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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class CodeGenContext
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{
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private const string Tab = " ";
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public const string Tab = " ";
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public ShaderConfig Config { get; }
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@ -90,5 +90,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return indentation;
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}
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public string GetTabString()
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{
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return Tab;
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#version 420 core");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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@ -131,6 +133,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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$"local_size_z = {localSizeZ}) in;");
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context.AppendLine();
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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}
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}
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private static void AppendHelperFunction(CodeGenContext context, string filename)
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{
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string code = EmbeddedResources.ReadAllText(filename);
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context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
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context.AppendLine();
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}
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private static string GetSamplerTypeName(SamplerType type)
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{
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string typeName;
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Declarations.DeclareLocals(context, info);
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// Some games will leave some elements of gl_Position uninitialized,
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// in those cases, the elements will contain undefined values according
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// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
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// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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// Ensure that unused attributes are set, otherwise the downstream
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// compiler may eliminate them.
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// (Not needed for fragment shader as it is the last stage).
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class HelperFunctionNames
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{
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public static string Shuffle = "Helper_Shuffle";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleUp = "Helper_ShuffleUp";
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public static string ShuffleXor = "Helper_ShuffleXor";
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public static string SwizzleAdd = "Helper_SwizzleAdd";
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}
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}
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float Helper_Shuffle(float x, uint index, uint mask)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = (index & ~segMask) | minThreadId;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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}
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float Helper_ShuffleDown(float x, uint index, uint mask)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = gl_SubGroupInvocationARB + index;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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}
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float Helper_ShuffleUp(float x, uint index, uint mask)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint srcThreadId = gl_SubGroupInvocationARB - index;
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return (srcThreadId >= minThreadId) ? readInvocationARB(x, srcThreadId) : x;
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}
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float Helper_ShuffleXor(float x, uint index, uint mask)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = gl_SubGroupInvocationARB ^ index;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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}
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float Helper_SwizzleAdd(float x, float y, int mask)
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{
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vec4 xLut = vec4(1.0, -1.0, 1.0, 0.0);
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vec4 yLut = vec4(1.0, 1.0, -1.0, 1.0);
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int lutIdx = mask >> int(gl_SubGroupInvocationARB & 3u) * 2;
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return x * xLut[lutIdx] + y * yLut[lutIdx];
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}
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@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Absolute, InstType.CallUnary, "abs");
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Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
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Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
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Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
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Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
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Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert");
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Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
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Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
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Add(Instruction.Cosine, InstType.CallUnary, "cos");
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Add(Instruction.Ddx, InstType.CallUnary, "dFdx");
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Add(Instruction.Ddy, InstType.CallUnary, "dFdy");
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Add(Instruction.Discard, InstType.OpNullary, "discard");
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Add(Instruction.Divide, InstType.OpBinary, "/", 1);
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Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
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Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FindFirstSetS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.ImageLoad, InstType.Special);
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Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
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Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
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Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
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Add(Instruction.Shuffle, InstType.CallTernary, HelperFunctionNames.Shuffle);
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Add(Instruction.ShuffleDown, InstType.CallTernary, HelperFunctionNames.ShuffleDown);
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Add(Instruction.ShuffleUp, InstType.CallTernary, HelperFunctionNames.ShuffleUp);
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Add(Instruction.ShuffleXor, InstType.CallTernary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Maximum, InstType.CallBinary, "max");
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Add(Instruction.MaximumU32, InstType.CallBinary, "max");
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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@ -80,6 +89,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.StoreLocal, InstType.Special);
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Add(Instruction.StoreStorage, InstType.Special);
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Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
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Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
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Add(Instruction.TextureSample, InstType.Special);
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Add(Instruction.TextureSize, InstType.Special);
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Add(Instruction.Truncate, InstType.CallUnary, "trunc");
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@ -166,6 +166,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
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bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
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@ -190,6 +191,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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texCall += "Gather";
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}
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else if (hasDerivatives)
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{
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texCall += "Grad";
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}
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else if (hasLodLevel && !intCoords)
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{
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texCall += "Lod";
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@ -297,6 +302,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Append(AssemblePVector(pCount));
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string AssembleDerivativesVector(int count)
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{
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if (count > 1)
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{
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string[] elems = new string[count];
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for (int index = 0; index < count; index++)
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{
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elems[index] = Src(VariableType.F32);
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}
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return "vec" + count + "(" + string.Join(", ", elems) + ")";
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}
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else
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{
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return Src(VariableType.F32);
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}
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}
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if (hasDerivatives)
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{
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Append(AssembleDerivativesVector(coordsCount)); // dPdx
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Append(AssembleDerivativesVector(coordsCount)); // dPdy
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}
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if (hasExtraCompareArg)
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{
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Append(Src(VariableType.F32));
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@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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private static bool IsBranch(OpCode opCode)
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{
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return (opCode is OpCodeBranch && opCode.Emitter != InstEmit.Ssy) ||
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return (opCode is OpCodeBranch opBranch && !opBranch.PushTarget) ||
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opCode is OpCodeSync ||
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opCode is OpCodeExit;
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}
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@ -6,9 +6,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public int Offset { get; }
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public bool PushTarget { get; protected set; }
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public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = ((int)(opCode >> 20) << 8) >> 8;
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PushTarget = false;
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}
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public ulong GetAbsoluteAddress()
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40
Ryujinx.Graphics.Shader/Decoders/OpCodeShuffle.cs
Normal file
40
Ryujinx.Graphics.Shader/Decoders/OpCodeShuffle.cs
Normal file
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeShuffle : OpCode, IOpCodeRd, IOpCodeRa
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Rb { get; }
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public Register Rc { get; }
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public int ImmediateB { get; }
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public int ImmediateC { get; }
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public bool IsBImmediate { get; }
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public bool IsCImmediate { get; }
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public ShuffleType ShuffleType { get; }
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public Register Predicate48 { get; }
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public OpCodeShuffle(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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ImmediateB = opCode.Extract(20, 5);
|
||||
ImmediateC = opCode.Extract(34, 13);
|
||||
|
||||
IsBImmediate = opCode.Extract(28);
|
||||
IsCImmediate = opCode.Extract(29);
|
||||
|
||||
ShuffleType = (ShuffleType)opCode.Extract(30, 2);
|
||||
|
||||
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Predicate = new Register(RegisterConsts.PredicateTrueIndex, RegisterType.Predicate);
|
||||
|
||||
InvertPredicate = false;
|
||||
|
||||
PushTarget = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,7 +35,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
|
||||
Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
|
||||
Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
|
||||
Set("0100101111110x", InstEmit.Bfi, typeof(OpCodeAluCbuf));
|
||||
Set("0011011x11110x", InstEmit.Bfi, typeof(OpCodeAluImm));
|
||||
Set("0101001111110x", InstEmit.Bfi, typeof(OpCodeAluRegCbuf));
|
||||
Set("0101101111110x", InstEmit.Bfi, typeof(OpCodeAluReg));
|
||||
Set("111000100100xx", InstEmit.Bra, typeof(OpCodeBranch));
|
||||
Set("111000110100xx", InstEmit.Brk, typeof(OpCodeSync));
|
||||
Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePsetp));
|
||||
Set("111000110000xx", InstEmit.Exit, typeof(OpCodeExit));
|
||||
Set("0100110010101x", InstEmit.F2F, typeof(OpCodeFArithCbuf));
|
||||
|
@ -52,6 +57,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
|
||||
Set("010100011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithRegCbuf));
|
||||
Set("010110011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithReg));
|
||||
Set("0100110000110x", InstEmit.Flo, typeof(OpCodeAluCbuf));
|
||||
Set("0011100x00110x", InstEmit.Flo, typeof(OpCodeAluImm));
|
||||
Set("0101110000110x", InstEmit.Flo, typeof(OpCodeAluReg));
|
||||
Set("0100110001100x", InstEmit.Fmnmx, typeof(OpCodeFArithCbuf));
|
||||
Set("0011100x01100x", InstEmit.Fmnmx, typeof(OpCodeFArithImm));
|
||||
Set("0101110001100x", InstEmit.Fmnmx, typeof(OpCodeFArithReg));
|
||||
|
@ -65,6 +73,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("010010111011xx", InstEmit.Fsetp, typeof(OpCodeSetCbuf));
|
||||
Set("0011011x1011xx", InstEmit.Fsetp, typeof(OpCodeFsetImm));
|
||||
Set("010110111011xx", InstEmit.Fsetp, typeof(OpCodeSetReg));
|
||||
Set("0101000011111x", InstEmit.Fswzadd, typeof(OpCodeAluReg));
|
||||
Set("0111101x1xxxxx", InstEmit.Hadd2, typeof(OpCodeAluCbuf));
|
||||
Set("0111101x0xxxxx", InstEmit.Hadd2, typeof(OpCodeAluImm2x10));
|
||||
Set("0010110xxxxxxx", InstEmit.Hadd2, typeof(OpCodeAluImm32));
|
||||
|
@ -126,6 +135,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
|
||||
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
|
||||
Set("1111101111100x", InstEmit.Out, typeof(OpCode));
|
||||
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy));
|
||||
Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
|
||||
Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
|
||||
Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
|
||||
|
@ -134,6 +144,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0100110010100x", InstEmit.Sel, typeof(OpCodeAluCbuf));
|
||||
Set("0011100x10100x", InstEmit.Sel, typeof(OpCodeAluImm));
|
||||
Set("0101110010100x", InstEmit.Sel, typeof(OpCodeAluReg));
|
||||
Set("1110111100010x", InstEmit.Shfl, typeof(OpCodeShuffle));
|
||||
Set("0100110001001x", InstEmit.Shl, typeof(OpCodeAluCbuf));
|
||||
Set("0011100x01001x", InstEmit.Shl, typeof(OpCodeAluImm));
|
||||
Set("0101110001001x", InstEmit.Shl, typeof(OpCodeAluReg));
|
||||
|
@ -149,10 +160,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("1101111010111x", InstEmit.TexB, typeof(OpCodeTexB));
|
||||
Set("1101x00xxxxxxx", InstEmit.Texs, typeof(OpCodeTexs));
|
||||
Set("1101x01xxxxxxx", InstEmit.Texs, typeof(OpCodeTlds));
|
||||
Set("1101x11100xxxx", InstEmit.Texs, typeof(OpCodeTld4s));
|
||||
Set("11011111x0xxxx", InstEmit.Texs, typeof(OpCodeTld4s));
|
||||
Set("11011100xx111x", InstEmit.Tld, typeof(OpCodeTld));
|
||||
Set("11011101xx111x", InstEmit.TldB, typeof(OpCodeTld));
|
||||
Set("110010xxxx111x", InstEmit.Tld4, typeof(OpCodeTld4));
|
||||
Set("110111100x1110", InstEmit.Txd, typeof(OpCodeTxd));
|
||||
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
|
||||
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
|
||||
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
protected int RawType;
|
||||
|
||||
public bool IsFp16 { get; }
|
||||
public bool IsFp16 { get; protected set; }
|
||||
|
||||
public OpCodeTextureScalar(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
|
|
|
@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
GatherCompIndex = opCode.Extract(52, 2);
|
||||
|
||||
IsFp16 = opCode.Extract(55);
|
||||
|
||||
ComponentMask = Rd1.IsRZ ? 3 : 0xf;
|
||||
}
|
||||
}
|
||||
|
|
18
Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs
Normal file
18
Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
class OpCodeTxd : OpCodeTexture
|
||||
{
|
||||
public bool IsBindless { get; }
|
||||
|
||||
public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
HasOffset = opCode.Extract(35);
|
||||
|
||||
IsBindless = opCode.Extract(54);
|
||||
|
||||
LodMode = TextureLodMode.None;
|
||||
}
|
||||
}
|
||||
}
|
10
Ryujinx.Graphics.Shader/Decoders/ShuffleType.cs
Normal file
10
Ryujinx.Graphics.Shader/Decoders/ShuffleType.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
enum ShuffleType
|
||||
{
|
||||
Indexed = 0,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Butterfly = 3
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
enum SystemRegister
|
||||
{
|
||||
YDirection = 0x12,
|
||||
ThreadId = 0x20,
|
||||
ThreadIdX = 0x21,
|
||||
ThreadIdY = 0x22,
|
||||
|
|
|
@ -39,6 +39,23 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
// TODO: CC, X, corner cases
|
||||
}
|
||||
|
||||
public static void Bfi(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
Operand srcA = GetSrcA(context);
|
||||
Operand srcB = GetSrcB(context);
|
||||
Operand srcC = GetSrcC(context);
|
||||
|
||||
Operand position = context.BitwiseAnd(srcB, Const(0xff));
|
||||
|
||||
Operand size = context.BitfieldExtractU32(srcB, Const(8), Const(8));
|
||||
|
||||
Operand res = context.BitfieldInsert(srcC, srcA, position, size);
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
||||
public static void Csetp(EmitterContext context)
|
||||
{
|
||||
OpCodePsetp op = (OpCodePsetp)context.CurrOp;
|
||||
|
@ -58,6 +75,28 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(Register(op.Predicate0), p1Res);
|
||||
}
|
||||
|
||||
public static void Flo(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
bool invert = op.RawOpCode.Extract(40);
|
||||
bool countZeros = op.RawOpCode.Extract(41);
|
||||
bool isSigned = op.RawOpCode.Extract(48);
|
||||
|
||||
Operand srcB = context.BitwiseNot(GetSrcB(context), invert);
|
||||
|
||||
Operand res = isSigned
|
||||
? context.FindFirstSetS32(srcB)
|
||||
: context.FindFirstSetU32(srcB);
|
||||
|
||||
if (countZeros)
|
||||
{
|
||||
res = context.BitwiseExclusiveOr(res, Const(31));
|
||||
}
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
||||
public static void Iadd(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
|
|
@ -180,6 +180,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Copy(Register(op.Predicate0), p1Res);
|
||||
}
|
||||
|
||||
public static void Fswzadd(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
int mask = op.RawOpCode.Extract(28, 8);
|
||||
|
||||
Operand srcA = GetSrcA(context);
|
||||
Operand srcB = GetSrcB(context);
|
||||
|
||||
Operand dest = GetDest(context);
|
||||
|
||||
context.Copy(dest, context.FPSwizzleAdd(srcA, srcB, mask));
|
||||
|
||||
SetFPZnFlags(context, dest, op.SetCondCode);
|
||||
}
|
||||
|
||||
public static void Hadd2(EmitterContext context)
|
||||
{
|
||||
Hadd2Hmul2Impl(context, isAdd: true);
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
EmitBranch(context, context.CurrBlock.Branch.Address);
|
||||
}
|
||||
|
||||
public static void Brk(EmitterContext context)
|
||||
{
|
||||
EmitBrkOrSync(context);
|
||||
}
|
||||
|
||||
public static void Exit(EmitterContext context)
|
||||
{
|
||||
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
||||
|
@ -32,7 +37,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Discard();
|
||||
}
|
||||
|
||||
public static void Pbk(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
}
|
||||
|
||||
public static void Ssy(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
}
|
||||
|
||||
public static void Sync(EmitterContext context)
|
||||
{
|
||||
EmitBrkOrSync(context);
|
||||
}
|
||||
|
||||
private static void EmitPbkOrSsy(EmitterContext context)
|
||||
{
|
||||
OpCodeSsy op = (OpCodeSsy)context.CurrOp;
|
||||
|
||||
|
@ -48,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Sync(EmitterContext context)
|
||||
private static void EmitBrkOrSync(EmitterContext context)
|
||||
{
|
||||
OpCodeSync op = (OpCodeSync)context.CurrOp;
|
||||
|
||||
|
|
|
@ -27,6 +27,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
switch (sysReg)
|
||||
{
|
||||
// TODO: Use value from Y direction GPU register.
|
||||
case SystemRegister.YDirection: src = ConstF(1); break;
|
||||
|
||||
case SystemRegister.ThreadId:
|
||||
{
|
||||
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
|
||||
|
@ -67,5 +70,37 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
||||
public static void Shfl(EmitterContext context)
|
||||
{
|
||||
OpCodeShuffle op = (OpCodeShuffle)context.CurrOp;
|
||||
|
||||
Operand pred = Register(op.Predicate48);
|
||||
|
||||
Operand srcA = GetSrcA(context);
|
||||
|
||||
Operand srcB = op.IsBImmediate ? Const(op.ImmediateB) : Register(op.Rb);
|
||||
Operand srcC = op.IsCImmediate ? Const(op.ImmediateC) : Register(op.Rc);
|
||||
|
||||
Operand res = null;
|
||||
|
||||
switch (op.ShuffleType)
|
||||
{
|
||||
case ShuffleType.Indexed:
|
||||
res = context.Shuffle(srcA, srcB, srcC);
|
||||
break;
|
||||
case ShuffleType.Up:
|
||||
res = context.ShuffleUp(srcA, srcB, srcC);
|
||||
break;
|
||||
case ShuffleType.Down:
|
||||
res = context.ShuffleDown(srcA, srcB, srcC);
|
||||
break;
|
||||
case ShuffleType.Butterfly:
|
||||
res = context.ShuffleXor(srcA, srcB, srcC);
|
||||
break;
|
||||
}
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -102,22 +102,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Tex(EmitterContext context)
|
||||
{
|
||||
Tex(context, TextureFlags.None);
|
||||
EmitTextureSample(context, TextureFlags.None);
|
||||
}
|
||||
|
||||
public static void TexB(EmitterContext context)
|
||||
{
|
||||
Tex(context, TextureFlags.Bindless);
|
||||
EmitTextureSample(context, TextureFlags.Bindless);
|
||||
}
|
||||
|
||||
public static void Tld(EmitterContext context)
|
||||
{
|
||||
Tex(context, TextureFlags.IntCoords);
|
||||
EmitTextureSample(context, TextureFlags.IntCoords);
|
||||
}
|
||||
|
||||
public static void TldB(EmitterContext context)
|
||||
{
|
||||
Tex(context, TextureFlags.IntCoords | TextureFlags.Bindless);
|
||||
EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
|
||||
}
|
||||
|
||||
public static void Texs(EmitterContext context)
|
||||
|
@ -512,17 +512,128 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Txd(EmitterContext context)
|
||||
{
|
||||
OpCodeTxd op = (OpCodeTxd)context.CurrOp;
|
||||
|
||||
if (op.Rd.IsRZ)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int raIndex = op.Ra.Index;
|
||||
int rbIndex = op.Rb.Index;
|
||||
|
||||
Operand Ra()
|
||||
{
|
||||
if (raIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return context.Copy(Register(raIndex++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
Operand Rb()
|
||||
{
|
||||
if (rbIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
TextureFlags flags = TextureFlags.Derivatives;
|
||||
|
||||
List<Operand> sourcesList = new List<Operand>();
|
||||
|
||||
if (op.IsBindless)
|
||||
{
|
||||
sourcesList.Add(Ra());
|
||||
}
|
||||
|
||||
SamplerType type = GetSamplerType(op.Dimensions);
|
||||
|
||||
int coordsCount = type.GetDimensions();
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
sourcesList.Add(Ra());
|
||||
}
|
||||
|
||||
Operand packedParams = Ra();
|
||||
|
||||
if (op.IsArray)
|
||||
{
|
||||
sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
|
||||
|
||||
type |= SamplerType.Array;
|
||||
}
|
||||
|
||||
// Derivatives (X and Y).
|
||||
for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
|
||||
{
|
||||
sourcesList.Add(Rb());
|
||||
}
|
||||
|
||||
if (op.HasOffset)
|
||||
{
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
|
||||
}
|
||||
|
||||
flags |= TextureFlags.Offset;
|
||||
}
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
|
||||
int rdIndex = op.Rd.Index;
|
||||
|
||||
Operand GetDest()
|
||||
{
|
||||
if (rdIndex > RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
return Register(rdIndex++, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
int handle = !op.IsBindless ? op.Immediate : 0;
|
||||
|
||||
for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
|
||||
{
|
||||
if ((compMask & 1) != 0)
|
||||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
dest,
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Txq(EmitterContext context)
|
||||
{
|
||||
Txq(context, bindless: false);
|
||||
EmitTextureQuery(context, bindless: false);
|
||||
}
|
||||
|
||||
public static void TxqB(EmitterContext context)
|
||||
{
|
||||
Txq(context, bindless: true);
|
||||
EmitTextureQuery(context, bindless: true);
|
||||
}
|
||||
|
||||
private static void Txq(EmitterContext context, bool bindless)
|
||||
private static void EmitTextureQuery(EmitterContext context, bool bindless)
|
||||
{
|
||||
OpCodeTex op = (OpCodeTex)context.CurrOp;
|
||||
|
||||
|
@ -597,7 +708,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void Tex(EmitterContext context, TextureFlags flags)
|
||||
private static void EmitTextureSample(EmitterContext context, TextureFlags flags)
|
||||
{
|
||||
OpCodeTexture op = (OpCodeTexture)context.CurrOp;
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
{
|
||||
Absolute = 1,
|
||||
Add,
|
||||
BitCount,
|
||||
BitfieldExtractS32,
|
||||
BitfieldExtractU32,
|
||||
BitfieldInsert,
|
||||
|
@ -38,11 +39,15 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
ConvertU32ToFP,
|
||||
Copy,
|
||||
Cosine,
|
||||
Ddx,
|
||||
Ddy,
|
||||
Discard,
|
||||
Divide,
|
||||
EmitVertex,
|
||||
EndPrimitive,
|
||||
ExponentB2,
|
||||
FindFirstSetS32,
|
||||
FindFirstSetU32,
|
||||
Floor,
|
||||
FusedMultiplyAdd,
|
||||
ImageLoad,
|
||||
|
@ -75,12 +80,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
ShiftLeft,
|
||||
ShiftRightS32,
|
||||
ShiftRightU32,
|
||||
Shuffle,
|
||||
ShuffleDown,
|
||||
ShuffleUp,
|
||||
ShuffleXor,
|
||||
Sine,
|
||||
SquareRoot,
|
||||
StoreGlobal,
|
||||
StoreLocal,
|
||||
StoreStorage,
|
||||
Subtract,
|
||||
SwizzleAdd,
|
||||
TextureSample,
|
||||
TextureSize,
|
||||
Truncate,
|
||||
|
|
|
@ -80,7 +80,12 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
public void TurnIntoCopy(Operand source)
|
||||
{
|
||||
Inst = Instruction.Copy;
|
||||
TurnInto(Instruction.Copy, source);
|
||||
}
|
||||
|
||||
public void TurnInto(Instruction newInst, Operand source)
|
||||
{
|
||||
Inst = newInst;
|
||||
|
||||
foreach (Operand oldSrc in _sources)
|
||||
{
|
||||
|
|
|
@ -8,10 +8,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
None = 0,
|
||||
Bindless = 1 << 0,
|
||||
Gather = 1 << 1,
|
||||
IntCoords = 1 << 2,
|
||||
LodBias = 1 << 3,
|
||||
LodLevel = 1 << 4,
|
||||
Offset = 1 << 5,
|
||||
Offsets = 1 << 6
|
||||
Derivatives = 1 << 2,
|
||||
IntCoords = 1 << 3,
|
||||
LodBias = 1 << 4,
|
||||
LodLevel = 1 << 5,
|
||||
Offset = 1 << 6,
|
||||
Offsets = 1 << 7
|
||||
}
|
||||
}
|
|
@ -1,5 +1,17 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
|
14
Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
Normal file
14
Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
[Flags]
|
||||
enum HelperFunctionsMask
|
||||
{
|
||||
Shuffle = 1 << 0,
|
||||
ShuffleDown = 1 << 1,
|
||||
ShuffleUp = 1 << 2,
|
||||
ShuffleXor = 1 << 3,
|
||||
SwizzleAdd = 1 << 4
|
||||
}
|
||||
}
|
|
@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
|
||||
|
@ -55,8 +56,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
|
||||
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Floor, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.FusedMultiplyAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.ImageLoad, VariableType.F32);
|
||||
|
@ -75,6 +80,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
||||
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
||||
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
|
@ -90,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.TextureSample, VariableType.F32);
|
||||
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
|
||||
|
|
|
@ -179,6 +179,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
context.AddNode(new AstOperation(inst, sources));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
// because they are NVIDIA specific. Those flags helps the backend to
|
||||
// decide which helper functions are needed on the final generated code.
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.Shuffle:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
||||
break;
|
||||
case Instruction.ShuffleDown:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
|
||||
break;
|
||||
case Instruction.ShuffleUp:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
|
||||
break;
|
||||
case Instruction.ShuffleXor:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
|
||||
break;
|
||||
case Instruction.SwizzleAdd:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
|
|
|
@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public bool UsesInstanceId { get; set; }
|
||||
|
||||
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
||||
|
||||
public HashSet<AstTextureOperation> Samplers { get; }
|
||||
public HashSet<AstTextureOperation> Images { get; }
|
||||
|
||||
|
|
|
@ -6,6 +6,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class EmitterContextInsts
|
||||
{
|
||||
public static Operand BitCount(this EmitterContext context, Operand a)
|
||||
{
|
||||
return context.Add(Instruction.BitCount, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c);
|
||||
|
@ -106,6 +111,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.EndPrimitive);
|
||||
}
|
||||
|
||||
public static Operand FindFirstSetS32(this EmitterContext context, Operand a)
|
||||
{
|
||||
return context.Add(Instruction.FindFirstSetS32, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand FindFirstSetU32(this EmitterContext context, Operand a)
|
||||
{
|
||||
return context.Add(Instruction.FindFirstSetU32, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
|
||||
{
|
||||
return context.FPNegate(context.FPAbsolute(a, abs), neg);
|
||||
|
@ -256,6 +271,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.Truncate, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand FPSwizzleAdd(this EmitterContext context, Operand a, Operand b, int mask)
|
||||
{
|
||||
return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
|
||||
}
|
||||
|
||||
public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
|
||||
{
|
||||
return context.INegate(context.IAbsolute(a, abs), neg);
|
||||
|
@ -418,6 +438,26 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.ShiftRightU32, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.Shuffle, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleDown, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleUp, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
|
||||
}
|
||||
|
||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
return context.Add(Instruction.StoreGlobal, null, a, b);
|
||||
|
|
|
@ -21,6 +21,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
EvaluateBinary(operation, (x, y) => x + y);
|
||||
break;
|
||||
|
||||
case Instruction.BitCount:
|
||||
EvaluateUnary(operation, (x) => BitCount(x));
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
EvaluateBinary(operation, (x, y) => x & y);
|
||||
break;
|
||||
|
@ -208,6 +212,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return true;
|
||||
}
|
||||
|
||||
private static int BitCount(int value)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int bit = 0; bit < 32; bit++)
|
||||
{
|
||||
if (value.Extract(bit))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private static void BitfieldExtractS32(Operation operation)
|
||||
{
|
||||
int value = GetBitfieldExtractValue(operation);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
@ -59,7 +60,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
modified = true;
|
||||
}
|
||||
else if (operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation))
|
||||
else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
|
||||
(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
|
||||
{
|
||||
if (operation.Dest.UseOps.Count == 0)
|
||||
{
|
||||
|
@ -135,6 +137,84 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return modified;
|
||||
}
|
||||
|
||||
public static bool MatchDdxOrDdy(Operation operation)
|
||||
{
|
||||
// It's assumed that "operation.Inst" is ShuffleXor,
|
||||
// that should be checked before calling this method.
|
||||
Debug.Assert(operation.Inst == Instruction.ShuffleXor);
|
||||
|
||||
bool modified = false;
|
||||
|
||||
Operand src2 = operation.GetSource(1);
|
||||
Operand src3 = operation.GetSource(2);
|
||||
|
||||
if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (src3.Type != OperandType.Constant || src3.Value != 0x1c03)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isDdy = src2.Value == 2;
|
||||
bool isDdx = !isDdy;
|
||||
|
||||
// We can replace any use by a FSWZADD with DDX/DDY, when
|
||||
// the following conditions are true:
|
||||
// - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX.
|
||||
// - The first source operand must be the shuffle output.
|
||||
// - The second source operand must be the shuffle first source operand.
|
||||
INode[] uses = operation.Dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode use in uses)
|
||||
{
|
||||
if (!(use is Operation test))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand fswzaddSrc1 = useOp.GetSource(0);
|
||||
Operand fswzaddSrc2 = useOp.GetSource(1);
|
||||
Operand fswzaddSrc3 = useOp.GetSource(2);
|
||||
|
||||
if (fswzaddSrc1 != operation.Dest)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fswzaddSrc2 != operation.GetSource(0))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fswzaddSrc3.Type != OperandType.Constant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int mask = fswzaddSrc3.Value;
|
||||
|
||||
if ((isDdx && mask != 0b10011001) ||
|
||||
(isDdy && mask != 0b10100101))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||
{
|
||||
// Remove a node from the nodes list, and also remove itself
|
||||
|
|
Reference in a new issue