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Fix image binding format (#1625)

* Fix image binding format

* XML doc
This commit is contained in:
gdkchan 2020-10-20 19:03:20 -03:00 committed by GitHub
parent 08332bdc04
commit 2dcc6333f8
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 223 additions and 89 deletions

View file

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(int index, ShaderStage stage, ITexture texture);
void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat);
void SetLogicOpState(bool enable, LogicalOp op);

View file

@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
Target target = GetTarget(descriptor.Type);
Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@ -148,9 +148,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
Target target = GetTarget(descriptor.Type);
Target target = ShaderTexture.GetTarget(descriptor.Type);
Format format = ShaderTexture.GetFormat(descriptor.Format);
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetComputeImages(imageBindings);

View file

@ -1014,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
Target target = GetTarget(descriptor.Type);
Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@ -1034,9 +1034,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
Target target = GetTarget(descriptor.Type);
Target target = ShaderTexture.GetTarget(descriptor.Type);
Format format = ShaderTexture.GetFormat(descriptor.Format);
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetGraphicsImages(stage, imageBindings);
@ -1096,53 +1097,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
/// <summary>
/// Gets texture target from a sampler type.
/// </summary>
/// <param name="type">Sampler type</param>
/// <returns>Texture target value</returns>
private static Target GetTarget(SamplerType type)
{
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
switch (type)
{
case SamplerType.Texture1D:
return Target.Texture1D;
case SamplerType.TextureBuffer:
return Target.TextureBuffer;
case SamplerType.Texture1D | SamplerType.Array:
return Target.Texture1DArray;
case SamplerType.Texture2D:
return Target.Texture2D;
case SamplerType.Texture2D | SamplerType.Array:
return Target.Texture2DArray;
case SamplerType.Texture2D | SamplerType.Multisample:
return Target.Texture2DMultisample;
case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
return Target.Texture2DMultisampleArray;
case SamplerType.Texture3D:
return Target.Texture3D;
case SamplerType.TextureCube:
return Target.Cubemap;
case SamplerType.TextureCube | SamplerType.Array:
return Target.CubemapArray;
}
Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
return Target.Texture2D;
}
/// <summary>
/// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before

View file

@ -0,0 +1,111 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Engine
{
/// <summary>
/// Shader texture properties conversion methods.
/// </summary>
static class ShaderTexture
{
/// <summary>
/// Gets a texture target from a sampler type.
/// </summary>
/// <param name="type">Sampler type</param>
/// <returns>Texture target value</returns>
public static Target GetTarget(SamplerType type)
{
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
switch (type)
{
case SamplerType.Texture1D:
return Target.Texture1D;
case SamplerType.TextureBuffer:
return Target.TextureBuffer;
case SamplerType.Texture1D | SamplerType.Array:
return Target.Texture1DArray;
case SamplerType.Texture2D:
return Target.Texture2D;
case SamplerType.Texture2D | SamplerType.Array:
return Target.Texture2DArray;
case SamplerType.Texture2D | SamplerType.Multisample:
return Target.Texture2DMultisample;
case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
return Target.Texture2DMultisampleArray;
case SamplerType.Texture3D:
return Target.Texture3D;
case SamplerType.TextureCube:
return Target.Cubemap;
case SamplerType.TextureCube | SamplerType.Array:
return Target.CubemapArray;
}
Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
return Target.Texture2D;
}
/// <summary>
/// Gets a texture format from a shader image format.
/// </summary>
/// <param name="format">Shader image format</param>
/// <returns>Texture format</returns>
public static Format GetFormat(TextureFormat format)
{
return format switch
{
TextureFormat.R8Unorm => Format.R8Unorm,
TextureFormat.R8Snorm => Format.R8Snorm,
TextureFormat.R8Uint => Format.R8Uint,
TextureFormat.R8Sint => Format.R8Sint,
TextureFormat.R16Float => Format.R16Float,
TextureFormat.R16Unorm => Format.R16Unorm,
TextureFormat.R16Snorm => Format.R16Snorm,
TextureFormat.R16Uint => Format.R16Uint,
TextureFormat.R16Sint => Format.R16Sint,
TextureFormat.R32Float => Format.R32Float,
TextureFormat.R32Uint => Format.R32Uint,
TextureFormat.R32Sint => Format.R32Sint,
TextureFormat.R8G8Unorm => Format.R8G8Unorm,
TextureFormat.R8G8Snorm => Format.R8G8Snorm,
TextureFormat.R8G8Uint => Format.R8G8Uint,
TextureFormat.R8G8Sint => Format.R8G8Sint,
TextureFormat.R16G16Float => Format.R16G16Float,
TextureFormat.R16G16Unorm => Format.R16G16Unorm,
TextureFormat.R16G16Snorm => Format.R16G16Snorm,
TextureFormat.R16G16Uint => Format.R16G16Uint,
TextureFormat.R16G16Sint => Format.R16G16Sint,
TextureFormat.R32G32Float => Format.R32G32Float,
TextureFormat.R32G32Uint => Format.R32G32Uint,
TextureFormat.R32G32Sint => Format.R32G32Sint,
TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
TextureFormat.R11G11B10Float => Format.R11G11B10Float,
_ => 0
};
}
}
}

View file

@ -897,19 +897,6 @@ namespace Ryujinx.Graphics.Gpu.Image
Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Checks if the view format is compatible with this texture format.
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
/// This follows the host API copy compatibility rules.
/// </summary>
/// <param name="info">Texture information of the texture view</param>
/// <returns>True if the formats are compatible, false otherwise</returns>
private bool ViewFormatCompatible(TextureInfo info)
{
return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
}
/// <summary>
/// Gets a texture of the specified target type from this texture.
/// This can be used to get an array texture from a non-array texture and vice-versa.

View file

@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public Target Target { get; }
/// <summary>
/// For images, indicates the format specified on the shader.
/// </summary>
public Format Format { get; }
/// <summary>
/// Shader texture handle.
/// This is an index into the texture constant buffer.
@ -47,11 +52,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Handle = handle;
IsBindless = false;
@ -62,6 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Image
Flags = flags;
}
/// <summary>
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
{
}
/// <summary>
/// Constructs the bindless texture binding information structure.
/// </summary>
@ -72,6 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
{
Target = target;
Format = 0;
Handle = 0;
IsBindless = true;

View file

@ -302,7 +302,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_imageState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetImage(index, stage, hostTexture);
Format format = binding.Format;
if (format == 0)
{
format = texture.Format;
}
_context.Renderer.Pipeline.SetImage(index, stage, hostTexture, format);
}
}
}

View file

@ -256,6 +256,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Format.R8G8B8A8Snorm => TextureFormat.R8G8B8A8Snorm,
Format.R8G8B8A8Uint => TextureFormat.R8G8B8A8Uint,
Format.R8G8B8A8Sint => TextureFormat.R8G8B8A8Sint,
Format.R8G8B8A8Srgb => TextureFormat.R8G8B8A8Unorm,
Format.R16G16B16A16Float => TextureFormat.R16G16B16A16Float,
Format.R16G16B16A16Unorm => TextureFormat.R16G16B16A16Unorm,
Format.R16G16B16A16Snorm => TextureFormat.R16G16B16A16Snorm,

View file

@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
{
struct FormatTable
{
private static FormatInfo[] _table;
private static FormatInfo[] Table;
private static SizedInternalFormat[] TableImage;
static FormatTable()
{
_table = new FormatInfo[Enum.GetNames(typeof(Format)).Length];
int tableSize = Enum.GetNames(typeof(Format)).Length;
Table = new FormatInfo[tableSize];
TableImage = new SizedInternalFormat[tableSize];
Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
@ -168,16 +172,66 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.R8Unorm, SizedInternalFormat.R8);
Add(Format.R8Uint, SizedInternalFormat.R8ui);
Add(Format.R8Sint, SizedInternalFormat.R8i);
Add(Format.R16Float, SizedInternalFormat.R16f);
Add(Format.R16Unorm, SizedInternalFormat.R16);
Add(Format.R16Snorm, (SizedInternalFormat)All.R16Snorm);
Add(Format.R16Uint, SizedInternalFormat.R16ui);
Add(Format.R16Sint, SizedInternalFormat.R16i);
Add(Format.R32Float, SizedInternalFormat.R32f);
Add(Format.R32Uint, SizedInternalFormat.R32ui);
Add(Format.R32Sint, SizedInternalFormat.R32i);
Add(Format.R8G8Unorm, SizedInternalFormat.Rg8);
Add(Format.R8G8Snorm, (SizedInternalFormat)All.Rg8Snorm);
Add(Format.R8G8Uint, SizedInternalFormat.Rg8ui);
Add(Format.R8G8Sint, SizedInternalFormat.Rg8i);
Add(Format.R16G16Float, SizedInternalFormat.Rg16f);
Add(Format.R16G16Unorm, SizedInternalFormat.Rg16);
Add(Format.R16G16Snorm, (SizedInternalFormat)All.Rg16Snorm);
Add(Format.R16G16Uint, SizedInternalFormat.Rg16ui);
Add(Format.R16G16Sint, SizedInternalFormat.Rg16i);
Add(Format.R32G32Float, SizedInternalFormat.Rg32f);
Add(Format.R32G32Uint, SizedInternalFormat.Rg32ui);
Add(Format.R32G32Sint, SizedInternalFormat.Rg32i);
Add(Format.R8G8B8A8Unorm, SizedInternalFormat.Rgba8);
Add(Format.R8G8B8A8Snorm, (SizedInternalFormat)All.Rgba8Snorm);
Add(Format.R8G8B8A8Uint, SizedInternalFormat.Rgba8ui);
Add(Format.R8G8B8A8Sint, SizedInternalFormat.Rgba8i);
Add(Format.R16G16B16A16Float, SizedInternalFormat.Rgba16f);
Add(Format.R16G16B16A16Unorm, SizedInternalFormat.Rgba16);
Add(Format.R16G16B16A16Snorm, (SizedInternalFormat)All.Rgba16Snorm);
Add(Format.R16G16B16A16Uint, SizedInternalFormat.Rgba16ui);
Add(Format.R16G16B16A16Sint, SizedInternalFormat.Rgba16i);
Add(Format.R32G32B32A32Float, SizedInternalFormat.Rgba32f);
Add(Format.R32G32B32A32Uint, SizedInternalFormat.Rgba32ui);
Add(Format.R32G32B32A32Sint, SizedInternalFormat.Rgba32i);
Add(Format.R8G8B8A8Srgb, SizedInternalFormat.Rgba8);
Add(Format.R10G10B10A2Unorm, (SizedInternalFormat)All.Rgb10A2);
Add(Format.R10G10B10A2Uint, (SizedInternalFormat)All.Rgb10A2ui);
Add(Format.R11G11B10Float, (SizedInternalFormat)All.R11fG11fB10f);
}
private static void Add(Format format, FormatInfo info)
{
_table[(int)format] = info;
Table[(int)format] = info;
}
private static void Add(Format format, SizedInternalFormat sif)
{
TableImage[(int)format] = sif;
}
public static FormatInfo GetFormatInfo(Format format)
{
return _table[(int)format];
return Table[(int)format];
}
public static SizedInternalFormat GetImageFormat(Format format)
{
return TableImage[(int)format];
}
}
}

View file

@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.OpenGL
SetFrontFace(_frontFace = frontFace.Convert());
}
public void SetImage(int index, ShaderStage stage, ITexture texture)
public void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat)
{
int unit = _program.GetImageUnit(stage, index);
@ -701,13 +701,14 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureBase texBase = (TextureBase)texture;
FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
if (format != 0)
{
GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{

View file

@ -345,14 +345,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Format, texOp.Handle);
context.TextureDescriptors.Add(desc);
}
@ -371,10 +371,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (!images.TryAdd(imageName, texOp))
{
// Ensure that all texture operations share the same format.
// This avoid errors like mismatched formats.
texOp.Format = images[imageName].Format;
continue;
}
@ -404,14 +400,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Format, texOp.Handle);
context.ImageDescriptors.Add(desc);
}

View file

@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.Handle.ToString("X");
string suffix = texOp.Handle.ToString("X") + "_" + texOp.Format.ToGlslFormat();
if ((texOp.Type & SamplerType.Indexed) != 0)
{

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; set; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int Handle { get; }

View file

@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
public SamplerType Type { get; }
public TextureFormat Format { get; }
public int HandleIndex { get; }
public bool IsBindless { get; }
@ -15,10 +17,11 @@ namespace Ryujinx.Graphics.Shader
public TextureUsageFlags Flags { get; set; }
public TextureDescriptor(string name, SamplerType type, int handleIndex)
public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
{
Name = name;
Type = type;
Format = format;
HandleIndex = handleIndex;
IsBindless = false;
@ -33,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
{
Name = name;
Type = type;
Format = TextureFormat.Unknown;
HandleIndex = 0;
IsBindless = true;