forked from Mirror/Ryujinx
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget * embed renderer into main window * add input * fix mouse input * fix mouse coords * refresh game list after closing game, remove profiler method * rebase, hide game list progress bar while game is running * Some bug fixes Changelog: - Reapply some changes that got lost while rebasing from #904 - Make sure to guarantee exclusivity on the GL context (fixing multiple possible race conditions on Windows) - Avoid making GLRenderer disposed multiple time * add fullscreen, enable input on focus, disable aplha * addressed comments * Disable transparency in the window * fix fullscreen state, fix focus, addressed comments * nit * addressed nit Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
parent
c464e1ec52
commit
3aa3c4261a
11 changed files with 744 additions and 469 deletions
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@ -27,7 +27,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.6.0" />
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</ItemGroup>
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|
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@ -28,7 +28,8 @@
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|||
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<ItemGroup>
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||||
<PackageReference Include="JsonPrettyPrinter" Version="1.0.1.1" />
|
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<PackageReference Include="Utf8Json" Version="1.3.7" />
|
||||
<PackageReference Include="Utf8Json" Version="1.3.7" /><PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
|
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<PackageReference Include="SharpFontCore" Version="0.1.1" />
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</ItemGroup>
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||||
|
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</Project>
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|
|
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@ -7,7 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
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</ItemGroup>
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||||
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<ItemGroup>
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||||
|
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11
Ryujinx.sln
11
Ryujinx.sln
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@ -32,7 +32,8 @@ EndProject
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|||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Nvdec", "Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}"
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EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -170,6 +171,14 @@ Global
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|||
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
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{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.Build.0 = Release|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
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@ -3,6 +3,7 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Debugger.Profiler;
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using Ryujinx.Ui;
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using OpenTK;
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using System;
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using System.IO;
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@ -12,6 +13,12 @@ namespace Ryujinx
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{
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static void Main(string[] args)
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{
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Toolkit.Init(new ToolkitOptions
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{
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Backend = PlatformBackend.PreferNative,
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EnableHighResolution = true
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});
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Console.Title = "Ryujinx Console";
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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|
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@ -72,9 +72,10 @@
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" Version="1.0.147" />
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<PackageReference Include="GLWidget" Version="1.0.0" />
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<PackageReference Include="GtkSharp" Version="3.22.25.56" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
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</ItemGroup>
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<ItemGroup>
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|
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499
Ryujinx/Ui/GLRenderer.cs
Normal file
499
Ryujinx/Ui/GLRenderer.cs
Normal file
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@ -0,0 +1,499 @@
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using Gdk;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using OpenTK.Platform;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.Ui;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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public class GLRenderer : GLWidget
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{
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private const int TouchScreenWidth = 1280;
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private const int TouchScreenHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public bool IsActive { get; set; }
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public bool IsStopped { get; set; }
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public bool IsFocused { get; set; }
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _titleEvent;
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private bool _toggleFullscreen;
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private string _newTitle;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private System.Diagnostics.Stopwatch _chrono;
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private Switch _device;
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private Renderer _renderer;
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private HotkeyButtons _prevHotkeyButtons = 0;
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private Input.NpadController _primaryController;
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public GLRenderer(Switch device)
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: base (new GraphicsMode(new ColorFormat(24)),
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3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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WaitEvent = new ManualResetEvent(false);
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_device = device;
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this.Initialized += GLRenderer_Initialized;
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this.Destroyed += GLRenderer_Destroyed;
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Initialize();
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_chrono = new System.Diagnostics.Stopwatch();
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_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
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_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
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AddEvents((int)(Gdk.EventMask.ButtonPressMask
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| Gdk.EventMask.ButtonReleaseMask
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| Gdk.EventMask.PointerMotionMask
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| Gdk.EventMask.KeyPressMask
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| Gdk.EventMask.KeyReleaseMask));
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this.Shown += Renderer_Shown;
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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IsFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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IsFocused = true;
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}
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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Exit();
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this.Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
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if (toggleFullscreen == _toggleFullscreen)
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{
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return;
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}
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_toggleFullscreen = toggleFullscreen;
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Gtk.Application.Invoke(delegate
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{
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if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape) || _toggleFullscreen)
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{
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this.ParentWindow.Unfullscreen();
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(this.Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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Exit();
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}
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if (_toggleFullscreen)
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{
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this.ParentWindow.Fullscreen();
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(this.Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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});
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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{
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// Release the GL exclusivity that OpenTK gave us.
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GraphicsContext.MakeCurrent(null);
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WaitEvent.Set();
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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var result = base.OnConfigureEvent(evnt);
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_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
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return result;
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}
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public void Start()
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{
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IsRenderHandler = true;
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_chrono.Restart();
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IsActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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MainLoop();
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renderLoopThread.Join();
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Exit();
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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return false;
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}
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public void Exit()
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{
|
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if (IsStopped)
|
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{
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return;
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}
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|
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IsStopped = true;
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IsActive = false;
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
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{
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_device.DisposeGpu();
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}
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WaitEvent.Set();
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}
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public void Initialize()
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{
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if (!(_device.Gpu.Renderer is Renderer))
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{
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
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}
|
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|
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_renderer = (Renderer)_device.Gpu.Renderer;
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}
|
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|
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public void Render()
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{
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
|
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{
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_renderer.Initialize();
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|
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SwapBuffers();
|
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}
|
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|
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while (IsActive)
|
||||
{
|
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if (IsStopped)
|
||||
{
|
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return;
|
||||
}
|
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|
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using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
|
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{
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_ticks += _chrono.ElapsedTicks;
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|
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_chrono.Restart();
|
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|
||||
if (_device.WaitFifo())
|
||||
{
|
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_device.ProcessFrame();
|
||||
}
|
||||
|
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if (_ticks >= _ticksPerFrame)
|
||||
{
|
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_device.PresentFrame(SwapBuffers);
|
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|
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_device.Statistics.RecordSystemFrameTime();
|
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|
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double hostFps = _device.Statistics.GetSystemFrameRate();
|
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double gameFps = _device.Statistics.GetGameFrameRate();
|
||||
|
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string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
|
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: " | " + _device.System.TitleName;
|
||||
|
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
|
||||
: " | " + _device.System.TitleIdText.ToUpper();
|
||||
|
||||
_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
|
||||
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
|
||||
|
||||
_titleEvent = true;
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
_device.VsyncEvent.Set();
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffers()
|
||||
{
|
||||
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
while (IsActive)
|
||||
{
|
||||
if (_titleEvent)
|
||||
{
|
||||
_titleEvent = false;
|
||||
|
||||
Gtk.Application.Invoke(delegate
|
||||
{
|
||||
this.ParentWindow.Title = _newTitle;
|
||||
});
|
||||
}
|
||||
|
||||
if (IsFocused)
|
||||
{
|
||||
UpdateFrame();
|
||||
}
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
private bool UpdateFrame()
|
||||
{
|
||||
if (!IsActive)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsStopped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HotkeyButtons currentHotkeyButtons = 0;
|
||||
ControllerButtons currentButton = 0;
|
||||
JoystickPosition leftJoystick;
|
||||
JoystickPosition rightJoystick;
|
||||
HLE.Input.Keyboard? hidKeyboard = null;
|
||||
|
||||
KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
|
||||
|
||||
Gtk.Application.Invoke(delegate
|
||||
{
|
||||
HandleScreenState(keyboard);
|
||||
});
|
||||
|
||||
int leftJoystickDx = 0;
|
||||
int leftJoystickDy = 0;
|
||||
int rightJoystickDx = 0;
|
||||
int rightJoystickDy = 0;
|
||||
|
||||
// Normal Input
|
||||
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
|
||||
if (ConfigurationState.Instance.Hid.EnableKeyboard)
|
||||
{
|
||||
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
}
|
||||
|
||||
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
|
||||
if (!hidKeyboard.HasValue)
|
||||
{
|
||||
hidKeyboard = new HLE.Input.Keyboard
|
||||
{
|
||||
Modifier = 0,
|
||||
Keys = new int[0x8]
|
||||
};
|
||||
}
|
||||
|
||||
currentButton |= _primaryController.GetButtons();
|
||||
|
||||
// Keyboard has priority stick-wise
|
||||
if (leftJoystickDx == 0 && leftJoystickDy == 0)
|
||||
{
|
||||
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
|
||||
}
|
||||
|
||||
if (rightJoystickDx == 0 && rightJoystickDy == 0)
|
||||
{
|
||||
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
|
||||
}
|
||||
|
||||
leftJoystick = new JoystickPosition
|
||||
{
|
||||
Dx = leftJoystickDx,
|
||||
Dy = leftJoystickDy
|
||||
};
|
||||
|
||||
rightJoystick = new JoystickPosition
|
||||
{
|
||||
Dx = rightJoystickDx,
|
||||
Dy = rightJoystickDy
|
||||
};
|
||||
|
||||
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
|
||||
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position from left mouse click
|
||||
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
||||
if (IsFocused && _mousePressed)
|
||||
{
|
||||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
|
||||
{
|
||||
screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
int startY = (AllocatedHeight - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
|
||||
if (_mouseX >= startX &&
|
||||
_mouseY >= startY &&
|
||||
_mouseX < endX &&
|
||||
_mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
|
||||
int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = mX,
|
||||
Y = mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
_device.Hid.SetTouchPoints(currentPoint);
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
_device.Hid.SetTouchPoints();
|
||||
}
|
||||
|
||||
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
|
||||
{
|
||||
_device.Hid.WriteKeyboard(hidKeyboard.Value);
|
||||
}
|
||||
|
||||
BaseController controller = _device.Hid.PrimaryController;
|
||||
|
||||
controller.SendInput(currentButton, leftJoystick, rightJoystick);
|
||||
|
||||
// Toggle vsync
|
||||
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
|
||||
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
|
||||
{
|
||||
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
||||
}
|
||||
|
||||
_prevHotkeyButtons = currentHotkeyButtons;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,375 +0,0 @@
|
|||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Input;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
using Stopwatch = System.Diagnostics.Stopwatch;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
public class GlScreen : GameWindow
|
||||
{
|
||||
private const int TouchScreenWidth = 1280;
|
||||
private const int TouchScreenHeight = 720;
|
||||
|
||||
private const int TargetFps = 60;
|
||||
|
||||
private Switch _device;
|
||||
|
||||
private Renderer _renderer;
|
||||
|
||||
private HotkeyButtons _prevHotkeyButtons = 0;
|
||||
|
||||
private KeyboardState? _keyboard = null;
|
||||
|
||||
private MouseState? _mouse = null;
|
||||
|
||||
private Input.NpadController _primaryController;
|
||||
|
||||
private Thread _renderThread;
|
||||
|
||||
private bool _resizeEvent;
|
||||
|
||||
private bool _titleEvent;
|
||||
|
||||
private string _newTitle;
|
||||
|
||||
public GlScreen(Switch device)
|
||||
: base(1280, 720,
|
||||
new GraphicsMode(), "Ryujinx", 0,
|
||||
DisplayDevice.Default, 3, 3,
|
||||
GraphicsContextFlags.ForwardCompatible)
|
||||
{
|
||||
_device = device;
|
||||
|
||||
if (!(device.Gpu.Renderer is Renderer))
|
||||
{
|
||||
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GlScreen!");
|
||||
}
|
||||
|
||||
_renderer = (Renderer)device.Gpu.Renderer;
|
||||
|
||||
_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
|
||||
|
||||
Location = new Point(
|
||||
(DisplayDevice.Default.Width / 2) - (Width / 2),
|
||||
(DisplayDevice.Default.Height / 2) - (Height / 2));
|
||||
}
|
||||
|
||||
private void RenderLoop()
|
||||
{
|
||||
MakeCurrent();
|
||||
|
||||
_renderer.Initialize();
|
||||
|
||||
Stopwatch chrono = new Stopwatch();
|
||||
|
||||
chrono.Start();
|
||||
|
||||
long ticksPerFrame = Stopwatch.Frequency / TargetFps;
|
||||
|
||||
long ticks = 0;
|
||||
|
||||
while (Exists && !IsExiting)
|
||||
{
|
||||
if (_device.WaitFifo())
|
||||
{
|
||||
_device.ProcessFrame();
|
||||
}
|
||||
|
||||
if (_resizeEvent)
|
||||
{
|
||||
_resizeEvent = false;
|
||||
|
||||
_renderer.Window.SetSize(Width, Height);
|
||||
}
|
||||
|
||||
ticks += chrono.ElapsedTicks;
|
||||
|
||||
chrono.Restart();
|
||||
|
||||
if (ticks >= ticksPerFrame)
|
||||
{
|
||||
RenderFrame();
|
||||
|
||||
// Queue max. 1 vsync
|
||||
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
|
||||
}
|
||||
}
|
||||
|
||||
_device.DisposeGpu();
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
VSync = VSyncMode.Off;
|
||||
|
||||
Visible = true;
|
||||
|
||||
Context.MakeCurrent(null);
|
||||
|
||||
// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
|
||||
_renderThread = new Thread(RenderLoop)
|
||||
{
|
||||
Name = "GUI.RenderThread"
|
||||
};
|
||||
|
||||
_renderThread.Start();
|
||||
|
||||
while (Exists && !IsExiting)
|
||||
{
|
||||
ProcessEvents();
|
||||
|
||||
if (!IsExiting)
|
||||
{
|
||||
UpdateFrame();
|
||||
|
||||
if (_titleEvent)
|
||||
{
|
||||
_titleEvent = false;
|
||||
|
||||
Title = _newTitle;
|
||||
}
|
||||
}
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
private new void UpdateFrame()
|
||||
{
|
||||
HotkeyButtons currentHotkeyButtons = 0;
|
||||
ControllerButtons currentButton = 0;
|
||||
JoystickPosition leftJoystick;
|
||||
JoystickPosition rightJoystick;
|
||||
HLE.Input.Keyboard? hidKeyboard = null;
|
||||
|
||||
int leftJoystickDx = 0;
|
||||
int leftJoystickDy = 0;
|
||||
int rightJoystickDx = 0;
|
||||
int rightJoystickDy = 0;
|
||||
|
||||
// Keyboard Input
|
||||
if (_keyboard.HasValue)
|
||||
{
|
||||
KeyboardState keyboard = _keyboard.Value;
|
||||
|
||||
// Normal Input
|
||||
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
|
||||
if (ConfigurationState.Instance.Hid.EnableKeyboard)
|
||||
{
|
||||
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
}
|
||||
|
||||
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
}
|
||||
|
||||
if (!hidKeyboard.HasValue)
|
||||
{
|
||||
hidKeyboard = new HLE.Input.Keyboard
|
||||
{
|
||||
Modifier = 0,
|
||||
Keys = new int[0x8]
|
||||
};
|
||||
}
|
||||
|
||||
currentButton |= _primaryController.GetButtons();
|
||||
|
||||
// Keyboard has priority stick-wise
|
||||
if (leftJoystickDx == 0 && leftJoystickDy == 0)
|
||||
{
|
||||
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
|
||||
}
|
||||
|
||||
if (rightJoystickDx == 0 && rightJoystickDy == 0)
|
||||
{
|
||||
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
|
||||
}
|
||||
|
||||
leftJoystick = new JoystickPosition
|
||||
{
|
||||
Dx = leftJoystickDx,
|
||||
Dy = leftJoystickDy
|
||||
};
|
||||
|
||||
rightJoystick = new JoystickPosition
|
||||
{
|
||||
Dx = rightJoystickDx,
|
||||
Dy = rightJoystickDy
|
||||
};
|
||||
|
||||
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
|
||||
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position from left mouse click
|
||||
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
||||
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
MouseState mouse = _mouse.Value;
|
||||
|
||||
int scrnWidth = Width;
|
||||
int scrnHeight = Height;
|
||||
|
||||
if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
|
||||
{
|
||||
scrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
|
||||
}
|
||||
|
||||
int startX = (Width - scrnWidth) >> 1;
|
||||
int startY = (Height - scrnHeight) >> 1;
|
||||
|
||||
int endX = startX + scrnWidth;
|
||||
int endY = startY + scrnHeight;
|
||||
|
||||
if (mouse.X >= startX &&
|
||||
mouse.Y >= startY &&
|
||||
mouse.X < endX &&
|
||||
mouse.Y < endY)
|
||||
{
|
||||
int scrnMouseX = mouse.X - startX;
|
||||
int scrnMouseY = mouse.Y - startY;
|
||||
|
||||
int mX = (scrnMouseX * TouchScreenWidth) / scrnWidth;
|
||||
int mY = (scrnMouseY * TouchScreenHeight) / scrnHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = mX,
|
||||
Y = mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
_device.Hid.SetTouchPoints(currentPoint);
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
_device.Hid.SetTouchPoints();
|
||||
}
|
||||
|
||||
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
|
||||
{
|
||||
_device.Hid.WriteKeyboard(hidKeyboard.Value);
|
||||
}
|
||||
|
||||
BaseController controller = _device.Hid.PrimaryController;
|
||||
|
||||
controller.SendInput(currentButton, leftJoystick, rightJoystick);
|
||||
|
||||
// Toggle vsync
|
||||
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
|
||||
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
|
||||
{
|
||||
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
||||
}
|
||||
|
||||
_prevHotkeyButtons = currentHotkeyButtons;
|
||||
}
|
||||
|
||||
private new void RenderFrame()
|
||||
{
|
||||
_device.PresentFrame(SwapBuffers);
|
||||
|
||||
_device.Statistics.RecordSystemFrameTime();
|
||||
|
||||
double hostFps = _device.Statistics.GetSystemFrameRate();
|
||||
double gameFps = _device.Statistics.GetGameFrameRate();
|
||||
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
|
||||
: " | " + _device.System.TitleName;
|
||||
|
||||
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
|
||||
: " | " + _device.System.TitleIdText.ToUpper();
|
||||
|
||||
_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
|
||||
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
|
||||
|
||||
_titleEvent = true;
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
_device.VsyncEvent.Set();
|
||||
}
|
||||
|
||||
protected override void OnUnload(EventArgs e)
|
||||
{
|
||||
_renderThread.Join();
|
||||
|
||||
base.OnUnload(e);
|
||||
}
|
||||
|
||||
protected override void OnResize(EventArgs e)
|
||||
{
|
||||
_resizeEvent = true;
|
||||
}
|
||||
|
||||
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
||||
{
|
||||
bool toggleFullscreen = e.Key == Key.F11 ||
|
||||
(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
|
||||
|
||||
if (WindowState == WindowState.Fullscreen)
|
||||
{
|
||||
if (e.Key == Key.Escape || toggleFullscreen)
|
||||
{
|
||||
WindowState = WindowState.Normal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (e.Key == Key.Escape)
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
||||
if (toggleFullscreen)
|
||||
{
|
||||
WindowState = WindowState.Fullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
_keyboard = e.Keyboard;
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyboardKeyEventArgs e)
|
||||
{
|
||||
_keyboard = e.Keyboard;
|
||||
}
|
||||
|
||||
protected override void OnMouseDown(MouseButtonEventArgs e)
|
||||
{
|
||||
_mouse = e.Mouse;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseButtonEventArgs e)
|
||||
{
|
||||
_mouse = e.Mouse;
|
||||
}
|
||||
|
||||
protected override void OnMouseMove(MouseMoveEventArgs e)
|
||||
{
|
||||
_mouse = e.Mouse;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,7 +8,6 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.FileSystem.Content;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
@ -30,7 +29,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private static HLE.Switch _emulationContext;
|
||||
|
||||
private static GlScreen _screen;
|
||||
private static GLRenderer _gLWidget;
|
||||
|
||||
private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
|
||||
|
||||
|
@ -43,32 +42,38 @@ namespace Ryujinx.Ui
|
|||
|
||||
private static TreeView _treeView;
|
||||
|
||||
private static Debugger.Debugger _debugger;
|
||||
private static Ryujinx.Debugger.Debugger _debugger;
|
||||
|
||||
#pragma warning disable CS0649
|
||||
#pragma warning disable IDE0044
|
||||
[GUI] Window _mainWin;
|
||||
[GUI] CheckMenuItem _fullScreen;
|
||||
[GUI] MenuItem _stopEmulation;
|
||||
[GUI] CheckMenuItem _favToggle;
|
||||
[GUI] MenuItem _firmwareInstallFile;
|
||||
[GUI] MenuItem _firmwareInstallDirectory;
|
||||
[GUI] CheckMenuItem _iconToggle;
|
||||
[GUI] CheckMenuItem _appToggle;
|
||||
[GUI] CheckMenuItem _developerToggle;
|
||||
[GUI] CheckMenuItem _versionToggle;
|
||||
[GUI] CheckMenuItem _timePlayedToggle;
|
||||
[GUI] CheckMenuItem _lastPlayedToggle;
|
||||
[GUI] CheckMenuItem _fileExtToggle;
|
||||
[GUI] CheckMenuItem _fileSizeToggle;
|
||||
[GUI] CheckMenuItem _pathToggle;
|
||||
[GUI] TreeView _gameTable;
|
||||
[GUI] TreeSelection _gameTableSelection;
|
||||
[GUI] Label _progressLabel;
|
||||
[GUI] Label _firmwareVersionLabel;
|
||||
[GUI] LevelBar _progressBar;
|
||||
[GUI] MenuItem _openDebugger;
|
||||
[GUI] MenuItem _toolsMenu;
|
||||
|
||||
[GUI] Window _mainWin;
|
||||
[GUI] MenuBar _menuBar;
|
||||
[GUI] Box _footerBox;
|
||||
[GUI] MenuItem _fullScreen;
|
||||
[GUI] MenuItem _stopEmulation;
|
||||
[GUI] CheckMenuItem _favToggle;
|
||||
[GUI] MenuItem _firmwareInstallFile;
|
||||
[GUI] MenuItem _firmwareInstallDirectory;
|
||||
[GUI] MenuItem _openDebugger;
|
||||
[GUI] CheckMenuItem _iconToggle;
|
||||
[GUI] CheckMenuItem _appToggle;
|
||||
[GUI] CheckMenuItem _developerToggle;
|
||||
[GUI] CheckMenuItem _versionToggle;
|
||||
[GUI] CheckMenuItem _timePlayedToggle;
|
||||
[GUI] CheckMenuItem _lastPlayedToggle;
|
||||
[GUI] CheckMenuItem _fileExtToggle;
|
||||
[GUI] CheckMenuItem _fileSizeToggle;
|
||||
[GUI] CheckMenuItem _pathToggle;
|
||||
[GUI] TreeView _gameTable;
|
||||
[GUI] ScrolledWindow _gameTableWindow;
|
||||
[GUI] TreeSelection _gameTableSelection;
|
||||
[GUI] Label _progressLabel;
|
||||
[GUI] Label _firmwareVersionLabel;
|
||||
[GUI] LevelBar _progressBar;
|
||||
[GUI] Box _viewBox;
|
||||
[GUI] Box _listStatusBox;
|
||||
|
||||
#pragma warning restore CS0649
|
||||
#pragma warning restore IDE0044
|
||||
|
||||
|
@ -130,7 +135,7 @@ namespace Ryujinx.Ui
|
|||
_debugger = new Debugger.Debugger();
|
||||
_openDebugger.Activated += _openDebugger_Opened;
|
||||
#else
|
||||
_openDebugger.Visible = false;
|
||||
_openDebugger.Hide();
|
||||
#endif
|
||||
|
||||
_gameTable.Model = _tableStore = new ListStore(
|
||||
|
@ -154,6 +159,8 @@ namespace Ryujinx.Ui
|
|||
UpdateGameTable();
|
||||
|
||||
Task.Run(RefreshFirmwareLabel);
|
||||
|
||||
_fullScreen.Activated += FullScreen_Toggled;
|
||||
}
|
||||
|
||||
#if USE_DEBUGGING
|
||||
|
@ -384,27 +391,85 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
|
||||
|
||||
using (_screen = new GlScreen(device))
|
||||
_gLWidget?.Exit();
|
||||
_gLWidget?.Dispose();
|
||||
_gLWidget = new GLRenderer(_emulationContext);
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_screen.MainLoop();
|
||||
}
|
||||
_viewBox.Remove(_gameTableWindow);
|
||||
_gLWidget.Expand = true;
|
||||
_viewBox.Child = _gLWidget;
|
||||
|
||||
_gLWidget.ShowAll();
|
||||
_listStatusBox.Hide();
|
||||
});
|
||||
|
||||
_gLWidget.WaitEvent.WaitOne();
|
||||
|
||||
_gLWidget.Start();
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_viewBox.Remove(_gLWidget);
|
||||
_gLWidget.Exit();
|
||||
|
||||
if(_gLWidget.Window != this.Window && _gLWidget.Window != null)
|
||||
{
|
||||
_gLWidget.Window.Dispose();
|
||||
}
|
||||
|
||||
_viewBox.Add(_gameTableWindow);
|
||||
|
||||
_gameTableWindow.Expand = true;
|
||||
|
||||
this.Window.Title = "Ryujinx";
|
||||
|
||||
_listStatusBox.ShowAll();
|
||||
|
||||
UpdateColumns();
|
||||
UpdateGameTable();
|
||||
|
||||
Task.Run(RefreshFirmwareLabel);
|
||||
});
|
||||
|
||||
device.Dispose();
|
||||
|
||||
_emulationContext = null;
|
||||
_screen = null;
|
||||
_gameLoaded = false;
|
||||
_gLWidget = null;
|
||||
|
||||
DiscordIntegrationModule.SwitchToMainMenu();
|
||||
|
||||
_screenExitStatus.Set();
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_stopEmulation.Sensitive = false;
|
||||
_firmwareInstallFile.Sensitive = true;
|
||||
_firmwareInstallDirectory.Sensitive = true;
|
||||
});
|
||||
|
||||
_screenExitStatus.Set();
|
||||
}
|
||||
|
||||
public void ToggleExtraWidgets(bool show)
|
||||
{
|
||||
if (_gLWidget != null)
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
_menuBar.ShowAll();
|
||||
_footerBox.ShowAll();
|
||||
}
|
||||
else
|
||||
{
|
||||
_menuBar.Hide();
|
||||
_footerBox.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
_fullScreen.Label = !fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
|
||||
}
|
||||
|
||||
private static void UpdateGameMetadata(string titleId)
|
||||
|
@ -439,9 +504,9 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
UpdateGameMetadata(device.System.TitleIdText);
|
||||
|
||||
if (_screen != null)
|
||||
if (_gLWidget != null)
|
||||
{
|
||||
_screen.Exit();
|
||||
_gLWidget.Exit();
|
||||
_screenExitStatus.WaitOne();
|
||||
}
|
||||
}
|
||||
|
@ -605,7 +670,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void StopEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_screen?.Exit();
|
||||
_gLWidget?.Exit();
|
||||
}
|
||||
|
||||
private void Installer_File_Pressed(object o, EventArgs args)
|
||||
|
@ -803,13 +868,23 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void FullScreen_Toggled(object o, EventArgs args)
|
||||
{
|
||||
if (_fullScreen.Active)
|
||||
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
|
||||
|
||||
if (!fullScreenToggled)
|
||||
{
|
||||
Fullscreen();
|
||||
|
||||
_fullScreen.Label = "Exit Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Unfullscreen();
|
||||
|
||||
_fullScreen.Label = "Enter Fullscreen";
|
||||
|
||||
ToggleExtraWidgets(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<property name="can_focus">False</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkMenuBar" id="MenuBar">
|
||||
<object class="GtkMenuBar" id="_menuBar">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
|
@ -97,13 +97,11 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkCheckMenuItem" id="_fullScreen">
|
||||
<object class="GtkMenuItem" id="_fullScreen">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Fullscreens the window</property>
|
||||
<property name="label" translatable="yes">Fullscreen</property>
|
||||
<property name="label" translatable="yes">Enter Fullscreen</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="toggled" handler="FullScreen_Toggled" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
|
@ -364,21 +362,35 @@
|
|||
<property name="can_focus">False</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkScrolledWindow" id="_gameTableWindow">
|
||||
<object class="GtkBox" id="_viewBox">
|
||||
<property name="width_request">1280</property>
|
||||
<property name="height_request">720</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="shadow_type">in</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkTreeView" id="_gameTable">
|
||||
<object class="GtkScrolledWindow" id="_gameTableWindow">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="reorderable">True</property>
|
||||
<property name="hover_selection">True</property>
|
||||
<signal name="row-activated" handler="Row_Activated" swapped="no"/>
|
||||
<child internal-child="selection">
|
||||
<object class="GtkTreeSelection" id="_gameTableSelection"/>
|
||||
<property name="shadow_type">in</property>
|
||||
<child>
|
||||
<object class="GtkTreeView" id="_gameTable">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="reorderable">True</property>
|
||||
<property name="hover_selection">True</property>
|
||||
<signal name="row-activated" handler="Row_Activated" swapped="no"/>
|
||||
<child internal-child="selection">
|
||||
<object class="GtkTreeSelection" id="_gameTableSelection"/>
|
||||
</child>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
|
@ -388,59 +400,70 @@
|
|||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="FooterBox">
|
||||
<object class="GtkBox" id="_footerBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkEventBox">
|
||||
<object class="GtkBox" id="_listStatusBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_left">5</property>
|
||||
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="name">RefreshList</property>
|
||||
<object class="GtkEventBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="stock">gtk-refresh</property>
|
||||
<property name="margin_left">5</property>
|
||||
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="name">RefreshList</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="stock">gtk-refresh</property>
|
||||
</object>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">False</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel" id="_progressLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_left">10</property>
|
||||
<property name="margin_right">5</property>
|
||||
<property name="margin_top">2</property>
|
||||
<property name="margin_bottom">2</property>
|
||||
<property name="label" translatable="yes">0/0 Games Loaded</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLevelBar" id="_progressBar">
|
||||
<property name="width_request">200</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="margin_left">10</property>
|
||||
<property name="margin_right">5</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">2</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLabel" id="_progressLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_left">10</property>
|
||||
<property name="margin_right">5</property>
|
||||
<property name="margin_top">2</property>
|
||||
<property name="margin_bottom">2</property>
|
||||
<property name="label" translatable="yes">0/0 Games Loaded</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkLevelBar" id="_progressBar">
|
||||
<property name="width_request">200</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="margin_left">10</property>
|
||||
<property name="margin_right">5</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">2</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
|
|
35
Ryujinx/Ui/ScopedGlContext.cs
Normal file
35
Ryujinx/Ui/ScopedGlContext.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using OpenTK.Graphics;
|
||||
using OpenTK.Platform;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
class ScopedGlContext : IDisposable
|
||||
{
|
||||
private IGraphicsContext _graphicsContext;
|
||||
|
||||
private static readonly object _lock = new object();
|
||||
|
||||
public ScopedGlContext(IWindowInfo windowInfo, IGraphicsContext graphicsContext)
|
||||
{
|
||||
_graphicsContext = graphicsContext;
|
||||
|
||||
Monitor.Enter(_lock);
|
||||
|
||||
MakeCurrent(windowInfo);
|
||||
}
|
||||
|
||||
private void MakeCurrent(IWindowInfo windowInfo)
|
||||
{
|
||||
_graphicsContext.MakeCurrent(windowInfo);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
MakeCurrent(null);
|
||||
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue