forked from Mirror/Ryujinx
Merge pull request #152 from greggameplayer/patch-5
Implement ListAudioOutsAuto & OpenAudioOutAuto
This commit is contained in:
commit
3c4dafff3f
1 changed files with 46 additions and 23 deletions
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@ -20,16 +20,45 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{
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{ 0, ListAudioOuts },
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{ 0, ListAudioOuts },
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{ 1, OpenAudioOut }
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{ 1, OpenAudioOut },
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{ 2, ListAudioOutsAuto },
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{ 3, OpenAudioOutAuto }
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};
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};
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}
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}
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public long ListAudioOuts(ServiceCtx Context)
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public long ListAudioOuts(ServiceCtx Context)
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{
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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ListAudioOutsMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
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long Size = Context.Request.ReceiveBuff[0].Size;
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return 0;
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}
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public long OpenAudioOut(ServiceCtx Context)
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{
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OpenAudioOutMethod(Context, Context.Request.SendBuff[0].Position, Context.Request.SendBuff[0].Size,
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Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
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return 0;
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}
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public long ListAudioOutsAuto(ServiceCtx Context)
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{
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ListAudioOutsMethod(Context, Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
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return 0;
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}
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public long OpenAudioOutAuto(ServiceCtx Context)
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{
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OpenAudioOutMethod(Context, Context.Request.GetBufferType0x21().Position, Context.Request.GetBufferType0x21().Size,
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Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
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return 0;
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}
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public void ListAudioOutsMethod(ServiceCtx Context, long Position, long Size)
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{
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int NameCount = 0;
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int NameCount = 0;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
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@ -46,37 +75,33 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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}
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}
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Context.ResponseData.Write(NameCount);
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Context.ResponseData.Write(NameCount);
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return 0;
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}
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}
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public long OpenAudioOut(ServiceCtx Context)
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public void OpenAudioOutMethod(ServiceCtx Context, long SendPosition, long SendSize, long ReceivePosition, long ReceiveSize)
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{
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{
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IAalOutput AudioOut = Context.Ns.AudioOut;
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IAalOutput AudioOut = Context.Ns.AudioOut;
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string DeviceName = AMemoryHelper.ReadAsciiString(
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string DeviceName = AMemoryHelper.ReadAsciiString(
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Context.Memory,
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Context.Memory,
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Context.Request.SendBuff[0].Position,
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SendPosition,
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Context.Request.SendBuff[0].Size);
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SendSize
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);
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if (DeviceName == string.Empty)
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if (DeviceName == string.Empty)
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{
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{
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DeviceName = DefaultAudioOutput;
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DeviceName = DefaultAudioOutput;
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}
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}
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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if ((ulong)DeviceNameBuffer.Length <= (ulong)ReceiveSize)
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{
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{
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Context.Memory.WriteBytes(Position, DeviceNameBuffer);
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Context.Memory.WriteBytes(ReceivePosition, DeviceNameBuffer);
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}
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}
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else
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else
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{
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {ReceiveSize} too small!");
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}
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}
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int SampleRate = Context.RequestData.ReadInt32();
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int SampleRate = Context.RequestData.ReadInt32();
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int Channels = Context.RequestData.ReadInt32();
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int Channels = Context.RequestData.ReadInt32();
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@ -108,8 +133,6 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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Context.ResponseData.Write(Channels);
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Context.ResponseData.Write(Channels);
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Context.ResponseData.Write((int)Format);
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Context.ResponseData.Write((int)Format);
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Context.ResponseData.Write((int)PlaybackState.Stopped);
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Context.ResponseData.Write((int)PlaybackState.Stopped);
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return 0;
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}
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}
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}
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}
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}
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}
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