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Basic audio support2

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AcK77 2018-02-08 18:20:07 +01:00
parent 9f2aea4059
commit 44a87bc78e

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@ -1,12 +1,14 @@
using ChocolArm64.Memory;
using Ryujinx.OsHle.Handles;
using Ryujinx.OsHle.Ipc;
using static Ryujinx.OsHle.Objects.ObjHelper;
using System;
using System.Collections.Generic;
using System.IO;
using static Ryujinx.OsHle.Objects.ObjHelper;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL; // https://openal.org/downloads/OpenAL11CoreSDK.zip Needed!
using System;
using OpenTK.Audio.OpenAL;
namespace Ryujinx.OsHle.Objects
{
@ -52,7 +54,7 @@ namespace Ryujinx.OsHle.Objects
OpenALInstalled = false;
}
if(OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
}
return 0;
@ -123,7 +125,7 @@ namespace Ryujinx.OsHle.Objects
{
long TempKey = 0;
if(KeysQueue.Count > 0)
if (KeysQueue.Count > 0)
{
TempKey = KeysQueue[KeysQueue.Count - 1];
KeysQueue.Remove(KeysQueue[KeysQueue.Count - 1]);