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Unscale textureSize when resolution scaling is used (#2441)

* Unscale textureSize when resolution scaling is used

* Fix textureSize on compute

* Flag texture size as needing res scale values too
This commit is contained in:
gdkchan 2021-07-09 00:09:07 -03:00 committed by GitHub
parent b02719cf41
commit 59900d7f00
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 40 additions and 8 deletions

View file

@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Version of the codegen (to be changed when codegen or guest format change). /// Version of the codegen (to be changed when codegen or guest format change).
/// </summary> /// </summary>
private const ulong ShaderCodeGenVersion = 2412; private const ulong ShaderCodeGenVersion = 2439;
// Progress reporting helpers // Progress reporting helpers
private volatile int _shaderCount; private volatile int _shaderCount;

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@ -7,3 +7,13 @@
} }
return ivec2(vec2(inputVec) * scale); return ivec2(vec2(inputVec) * scale);
} }
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = cp_renderScale[samplerIndex];
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View file

@ -14,3 +14,13 @@
return ivec2(vec2(inputVec) * scale); return ivec2(vec2(inputVec) * scale);
} }
} }
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = abs(fp_renderScale[1 + samplerIndex]);
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View file

@ -55,15 +55,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string ApplyScaling(string vector) string ApplyScaling(string vector)
{ {
int index = context.FindImageDescriptorIndex(texOp);
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) && if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
texOp.Inst == Instruction.ImageLoad && texOp.Inst == Instruction.ImageLoad &&
!isBindless && !isBindless &&
!isIndexed) !isIndexed)
{ {
// Image scales start after texture ones. // Image scales start after texture ones.
int scaleIndex = context.Config.GetTextureDescriptors().Length + index; int scaleIndex = context.Config.GetTextureDescriptors().Length + context.FindImageDescriptorIndex(texOp);
if (pCount == 3 && isArray) if (pCount == 3 && isArray)
{ {
@ -461,12 +459,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{ {
if (intCoords) if (intCoords)
{ {
int index = context.FindTextureDescriptorIndex(texOp);
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) && if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless && !isBindless &&
!isIndexed) !isIndexed)
{ {
int index = context.FindTextureDescriptorIndex(texOp);
if (pCount == 3 && isArray) if (pCount == 3 && isArray)
{ {
// The array index is not scaled, just x and y. // The array index is not scaled, just x and y.
@ -608,7 +606,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
} }
else else
{ {
return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}"; string texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless &&
!isIndexed)
{
int index = context.FindTextureDescriptorIndex(texOp);
texCall = "Helper_TextureSizeUnscale(" + texCall + ", " + index + ")";
}
return texCall;
} }
} }

View file

@ -1056,6 +1056,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
return; return;
} }
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6); TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
// TODO: Validate and use property. // TODO: Validate and use property.

View file

@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
else else
{ {
SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType); bool intCoords = flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, intCoords, false, accurateType);
} }
} }