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Ignore ZR target texture color registers on shader

This commit is contained in:
gdkchan 2018-04-30 14:32:54 -03:00
parent 7cda630aba
commit 5f0dd965bf

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@ -95,6 +95,11 @@ namespace Ryujinx.Graphics.Gal.Shader
Dst.Index += Ch & 1;
if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
{
continue;
}
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
}
}