Archived
1
0
Fork 0
forked from Mirror/Ryujinx

Vulkan: Force topology to PatchList for Tessellation (#7102)

Vulkan spec states that input topology should always be PatchList when a tessellation pipeline is present. The AMD GPU on windows crashes so hard it BSODs the machine if this isn't the case, so it's forced here just in case.

I'm not sure what providing a different topology here would even do, as you'd think it would always be a patch list input.
This commit is contained in:
riperiperi 2024-07-31 01:48:30 +01:00 committed by GitHub
parent 6ce49a2dc7
commit 698e36bbd2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology,
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
};
var tessellationState = new PipelineTessellationStateCreateInfo