forked from Mirror/Ryujinx
Initial conditional rendering support (#1012)
* Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback
This commit is contained in:
parent
c46edfab85
commit
6bfe4715f0
9 changed files with 269 additions and 2 deletions
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@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="argument">Method call argument</param>
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/// <param name="argument">Method call argument</param>
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private void Clear(GpuState state, int argument)
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private void Clear(GpuState state, int argument)
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{
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{
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if (!GetRenderEnable(state))
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{
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return;
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}
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// Scissor affects clears aswell.
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// Scissor affects clears aswell.
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if (state.QueryModified(MethodOffset.ScissorState))
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if (state.QueryModified(MethodOffset.ScissorState))
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{
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{
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82
Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
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82
Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
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@ -0,0 +1,82 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Checks if draws and clears should be performed, according
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/// to currently set conditional rendering conditions.
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/// </summary>
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/// <param name="state">GPU state</param>
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/// <returns>True if rendering is enabled, false otherwise</returns>
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private bool GetRenderEnable(GpuState state)
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{
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ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
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switch (condState.Condition)
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{
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case Condition.Always:
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return true;
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case Condition.Never:
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return false;
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case Condition.ResultNonZero:
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return CounterNonZero(condState.Address.Pack());
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case Condition.Equal:
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return CounterCompare(condState.Address.Pack(), true);
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case Condition.NotEqual:
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return CounterCompare(condState.Address.Pack(), false);
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}
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Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
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return true;
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}
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/// <summary>
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/// Checks if the counter value at a given GPU memory address is non-zero.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address of the counter value</param>
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/// <returns>True if the value is not zero, false otherwise</returns>
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private bool CounterNonZero(ulong gpuVa)
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{
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if (!FindAndFlush(gpuVa))
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{
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return false;
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}
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return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
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}
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/// <summary>
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/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
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/// <returns>True if the condition is met, false otherwise</returns>
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private bool CounterCompare(ulong gpuVa, bool isEqual)
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{
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if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
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{
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return false;
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}
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ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
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ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
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return isEqual ? x == y : x != y;
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}
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/// <summary>
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/// Tries to find a counter that is supposed to be written at the specified address,
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/// flushing if necessary.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
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/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
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private bool FindAndFlush(ulong gpuVa)
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{
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return _counterCache.Contains(gpuVa);
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}
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}
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}
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@ -35,8 +35,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="argument">Method call argument</param>
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/// <param name="argument">Method call argument</param>
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private void DrawEnd(GpuState state, int argument)
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private void DrawEnd(GpuState state, int argument)
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{
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{
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if (_instancedDrawPending)
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bool renderEnable = GetRenderEnable(state);
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if (!renderEnable || _instancedDrawPending)
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{
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{
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if (!renderEnable)
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{
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PerformDeferredDraws();
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}
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_drawIndexed = false;
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_drawIndexed = false;
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return;
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return;
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@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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@ -11,6 +12,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionNumerator = 384;
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private const int NsToTicksFractionDenominator = 625;
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private const int NsToTicksFractionDenominator = 625;
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private ulong _runningCounter;
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private readonly CounterCache _counterCache = new CounterCache();
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/// <summary>
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/// <summary>
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/// Writes a GPU counter to guest memory.
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/// Writes a GPU counter to guest memory.
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/// </summary>
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/// </summary>
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@ -98,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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_context.MemoryAccessor.Write(rs.Address.Pack(), data);
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_context.MemoryAccessor.Write(rs.Address.Pack(), data);
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_counterCache.AddOrUpdate(rs.Address.Pack());
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}
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}
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/// <summary>
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/// <summary>
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@ -52,6 +52,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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BufferManager = new BufferManager(context);
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BufferManager = new BufferManager(context);
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TextureManager = new TextureManager(context);
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TextureManager = new TextureManager(context);
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context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
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}
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}
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/// <summary>
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/// <summary>
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140
Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
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140
Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
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@ -0,0 +1,140 @@
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Represents the GPU counter cache.
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/// </summary>
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class CounterCache
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{
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private struct CounterEntry
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{
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public ulong Address { get; }
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public CounterEntry(ulong address)
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{
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Address = address;
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}
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}
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private readonly List<CounterEntry> _items;
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/// <summary>
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/// Creates a new instance of the GPU counter cache.
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/// </summary>
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public CounterCache()
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{
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_items = new List<CounterEntry>();
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}
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/// <summary>
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/// Adds a new counter to the counter cache, or updates a existing one.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
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public void AddOrUpdate(ulong gpuVa)
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{
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int index = BinarySearch(gpuVa);
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CounterEntry entry = new CounterEntry(gpuVa);
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if (index < 0)
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{
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_items.Insert(~index, entry);
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}
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else
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{
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_items[index] = entry;
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}
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}
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/// <summary>
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/// Handles removal of counters written to a memory region being unmapped.
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/// </summary>
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/// <param name="sender">Sender object</param>
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/// <param name="e">Event arguments</param>
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public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size);
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private void RemoveRange(ulong gpuVa, ulong size)
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{
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int index = BinarySearch(gpuVa + size - 1);
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if (index < 0)
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{
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index = ~index;
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}
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if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address))
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{
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return;
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}
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int count = 1;
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while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address))
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{
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index--;
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count++;
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}
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_items.RemoveRange(index, count);
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}
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/// <summary>
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/// Checks whenever an address falls inside a given range.
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/// </summary>
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/// <param name="startVa">Range start address</param>
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/// <param name="size">Range size</param>
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/// <param name="gpuVa">Address being checked</param>
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/// <returns>True if the address falls inside the range, false otherwise</returns>
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private static bool InRange(ulong startVa, ulong size, ulong gpuVa)
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{
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return gpuVa >= startVa && gpuVa < startVa + size;
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}
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/// <summary>
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/// Check if any counter value was written to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
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public bool Contains(ulong gpuVa)
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{
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return BinarySearch(gpuVa) >= 0;
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}
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/// <summary>
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/// Performs binary search of an address on the list.
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/// </summary>
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/// <param name="address">Address to search</param>
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/// <returns>Index of the item, or complement of the index of the nearest item with lower value</returns>
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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CounterEntry item = _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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}
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}
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@ -1,3 +1,5 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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/// <summary>
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/// <summary>
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@ -27,7 +29,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private const ulong PteUnmapped = 0xffffffff_ffffffff;
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private const ulong PteUnmapped = 0xffffffff_ffffffff;
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private const ulong PteReserved = 0xffffffff_fffffffe;
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private const ulong PteReserved = 0xffffffff_fffffffe;
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private ulong[][] _pageTable;
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private readonly ulong[][] _pageTable;
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public event EventHandler<UnmapEventArgs> MemoryUnmapped;
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/// <summary>
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/// <summary>
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/// Creates a new instance of the GPU memory manager.
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/// Creates a new instance of the GPU memory manager.
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@ -181,6 +185,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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SetPte(va + offset, PteUnmapped);
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SetPte(va + offset, PteUnmapped);
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}
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}
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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}
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}
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}
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}
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14
Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs
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14
Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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public class UnmapEventArgs
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{
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public ulong Address { get; }
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public ulong Size { get; }
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public UnmapEventArgs(ulong address, ulong size)
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{
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Address = address;
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Size = size;
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}
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}
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}
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// Default front stencil mask.
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// Default front stencil mask.
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_backingMemory[0x4e7] = 0xff;
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_backingMemory[0x4e7] = 0xff;
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// Conditional rendering condition.
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_backingMemory[0x556] = (int)Condition.Always;
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// Default color mask.
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// Default color mask.
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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{
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Reference in a new issue