forked from Mirror/Ryujinx
UI: Friendly driver name reporting. (#6530)
* Implement friendly VkDriverID names for UI. * Capitalise NVIDIA * Prefer vendor name on macOS * Typo fix Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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b323a01738
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2 changed files with 35 additions and 4 deletions
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@ -1,3 +1,4 @@
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using Silk.NET.Vulkan;
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using System.Text.RegularExpressions;
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namespace Ryujinx.Graphics.Vulkan
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@ -61,5 +62,36 @@ namespace Ryujinx.Graphics.Vulkan
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_ => $"0x{id:X}",
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};
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}
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public static string GetFriendlyDriverName(DriverId id)
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{
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return id switch
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{
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DriverId.AmdProprietary => "AMD",
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DriverId.AmdOpenSource => "AMD (Open)",
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DriverId.ArmProprietary => "ARM",
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DriverId.BroadcomProprietary => "Broadcom",
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DriverId.CoreaviProprietary => "CoreAVI",
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DriverId.GgpProprietary => "GGP",
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DriverId.GoogleSwiftshader => "SwiftShader",
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DriverId.ImaginationProprietary => "Imagination",
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DriverId.IntelOpenSourceMesa => "Intel (Open)",
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DriverId.IntelProprietaryWindows => "Intel",
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DriverId.JuiceProprietary => "Juice",
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DriverId.MesaDozen => "Dozen",
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DriverId.MesaLlvmpipe => "LLVMpipe",
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DriverId.MesaPanvk => "PanVK",
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DriverId.MesaRadv => "RADV",
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DriverId.MesaTurnip => "Turnip",
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DriverId.MesaV3DV => "V3DV",
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DriverId.MesaVenus => "Venus",
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DriverId.Moltenvk => "MoltenVK",
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DriverId.NvidiaProprietary => "NVIDIA",
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DriverId.QualcommProprietary => "Qualcomm",
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DriverId.SamsungProprietary => "Samsung",
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DriverId.VerisiliconProprietary => "Verisilicon",
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_ => id.ToString(),
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};
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}
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}
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}
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@ -313,8 +313,6 @@ namespace Ryujinx.Graphics.Vulkan
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var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
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string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
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Vendor = VendorUtils.FromId(properties.VendorID);
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IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
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@ -326,8 +324,9 @@ namespace Ryujinx.Graphics.Vulkan
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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GpuVendor = vendorName;
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GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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fixed (byte* deviceName = properties.DeviceName)
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{
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