forked from Mirror/Ryujinx
[GPU] Send correct window size to the vertex shader
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commit
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2 changed files with 14 additions and 1 deletions
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@ -196,6 +196,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.UseProgram(CurrentProgram);
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GL.UseProgram(CurrentProgram);
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}
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}
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public void SetWindowSize(int Width, int Height)
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{
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int CurrentProgram = GL.GetInteger(GetPName.CurrentProgram);
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GL.UseProgram(Shader.Handle);
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int WindowSizeUniformLocation = GL.GetUniformLocation(Shader.Handle, "window_size");
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GL.Uniform2(WindowSizeUniformLocation, new Vector2(Width, Height));
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GL.UseProgram(CurrentProgram);
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}
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public void SetViewport(int X, int Y, int Width, int Height)
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public void SetViewport(int X, int Y, int Width, int Height)
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{
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{
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Viewport = new Rect(X, Y, Width, Height);
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Viewport = new Rect(X, Y, Width, Height);
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void SetWindowSize(int Width, int Height)
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public void SetWindowSize(int Width, int Height)
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{
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{
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//TODO
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FrameBuffer.SetWindowSize(Width, Height);
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}
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}
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public void SetBlendEnable(bool Enable)
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public void SetBlendEnable(bool Enable)
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