forked from Mirror/Ryujinx
Add REV64 (vector) instruction
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2 changed files with 12 additions and 0 deletions
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@ -230,6 +230,7 @@ namespace ChocolArm64
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Set("0x10111000100000010110xxxxxxxxxx", AInstEmit.Not_V, typeof(AOpCodeSimd));
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Set("0x001110101xxxxx000111xxxxxxxxxx", AInstEmit.Orr_V, typeof(AOpCodeSimdReg));
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Set("0x00111100000xxx<<x101xxxxxxxxxx", AInstEmit.Orr_Vi, typeof(AOpCodeSimdImm));
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Set("0x001110xx100000000010xxxxxxxxxx", AInstEmit.Rev64_V, typeof(AOpCodeSimd));
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Set("0x001110<<1xxxxx000100xxxxxxxxxx", AInstEmit.Saddw_V, typeof(AOpCodeSimdReg));
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Set("x0011110xx100010000000xxxxxxxxxx", AInstEmit.Scvtf_Gp, typeof(AOpCodeSimdCvt));
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Set("010111100x100001110110xxxxxxxxxx", AInstEmit.Scvtf_S, typeof(AOpCodeSimd));
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@ -1,4 +1,5 @@
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using ChocolArm64.Translation;
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using System;
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using System.Reflection.Emit;
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using static ChocolArm64.Instruction.AInstEmitSimdHelper;
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@ -65,5 +66,15 @@ namespace ChocolArm64.Instruction
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{
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EmitVectorImmBinaryOp(Context, () => Context.Emit(OpCodes.Or));
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}
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public static void Rev64_V(AILEmitterCtx Context)
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{
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Action Emit = () =>
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{
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ASoftFallback.EmitCall(Context, nameof(ASoftFallback.ReverseBits64));
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};
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EmitVectorUnaryOpZx(Context, Emit);
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}
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}
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}
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