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Do not inline the scalar vector load methods as a workaround to a .net JIT bug

This commit is contained in:
gdkchan 2018-06-08 23:49:53 -03:00
parent 231fae1a4c
commit 9136897d4a

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@ -387,12 +387,14 @@ namespace ChocolArm64.Memory
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[MethodImpl(MethodImplOptions.NoInlining)]
public Vector128<float> ReadVector32Unchecked(long Position)
{
if (Sse.IsSupported)
{
return Sse.LoadScalarVector128((float*)(RamPtr + (uint)Position));
byte* Address = RamPtr + (uint)Position;
return Sse.LoadScalarVector128((float*)Address);
}
else
{
@ -400,7 +402,7 @@ namespace ChocolArm64.Memory
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[MethodImpl(MethodImplOptions.NoInlining)]
public Vector128<float> ReadVector64Unchecked(long Position)
{
if (Sse2.IsSupported)
@ -418,7 +420,9 @@ namespace ChocolArm64.Memory
{
if (Sse.IsSupported)
{
return Sse.LoadVector128((float*)(RamPtr + (uint)Position));
byte* Address = RamPtr + (uint)Position;
return Sse.LoadVector128((float*)Address);
}
else
{
@ -620,7 +624,7 @@ namespace ChocolArm64.Memory
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[MethodImpl(MethodImplOptions.NoInlining)]
public void WriteVector32Unchecked(long Position, Vector128<float> Value)
{
if (Sse.IsSupported)
@ -633,7 +637,7 @@ namespace ChocolArm64.Memory
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[MethodImpl(MethodImplOptions.NoInlining)]
public void WriteVector64Unchecked(long Position, Vector128<float> Value)
{
if (Sse2.IsSupported)