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macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)

* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
This commit is contained in:
jcm 2024-02-11 12:04:39 -06:00 committed by GitHub
parent baf94e0e3e
commit 946633276b
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GPG key ID: B5690EEEBB952194
3 changed files with 92 additions and 12 deletions

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using System;
using System.IO;
using System.Runtime.Versioning;
namespace Ryujinx.Common.Configuration
{
@ -95,18 +96,9 @@ namespace Ryujinx.Common.Configuration
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
// NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
// and a Ryujinx folder does not already exist in Application Support.
// Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
// This should be removed in the future.
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
if (IsPathSymlink(BaseDirPath))
{
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
{
FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
}
Logger.Warning?.Print(LogClass.Application, $"Application data directory is a symlink. This may be unintended.");
}
SetupBasePaths();
@ -245,6 +237,82 @@ namespace Ryujinx.Common.Configuration
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
}
[SupportedOSPlatform("macos")]
public static void FixMacOSConfigurationFolders()
{
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
".config", DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
{
FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
}
string correctApplicationDataDirectoryPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (IsPathSymlink(correctApplicationDataDirectoryPath))
{
//copy the files somewhere temporarily
string tempPath = Path.Combine(Path.GetTempPath(), DefaultBaseDir);
try
{
FileSystemUtils.CopyDirectory(correctApplicationDataDirectoryPath, tempPath, true);
}
catch (Exception exception)
{
Logger.Error?.Print(LogClass.Application,
$"Critical error copying Ryujinx application data into the temp folder. {exception}");
try
{
FileSystemInfo resolvedDirectoryInfo =
Directory.ResolveLinkTarget(correctApplicationDataDirectoryPath, true);
string resolvedPath = resolvedDirectoryInfo.FullName;
Logger.Error?.Print(LogClass.Application, $"Please manually move your Ryujinx data from {resolvedPath} to {correctApplicationDataDirectoryPath}, and remove the symlink.");
}
catch (Exception symlinkException)
{
Logger.Error?.Print(LogClass.Application, $"Unable to resolve the symlink for Ryujinx application data: {symlinkException}. Follow the symlink at {correctApplicationDataDirectoryPath} and move your data back to the Application Support folder.");
}
return;
}
//delete the symlink
try
{
//This will fail if this is an actual directory, so there is no way we can actually delete user data here.
File.Delete(correctApplicationDataDirectoryPath);
}
catch (Exception exception)
{
Logger.Error?.Print(LogClass.Application,
$"Critical error deleting the Ryujinx application data folder symlink at {correctApplicationDataDirectoryPath}. {exception}");
try
{
FileSystemInfo resolvedDirectoryInfo =
Directory.ResolveLinkTarget(correctApplicationDataDirectoryPath, true);
string resolvedPath = resolvedDirectoryInfo.FullName;
Logger.Error?.Print(LogClass.Application, $"Please manually move your Ryujinx data from {resolvedPath} to {correctApplicationDataDirectoryPath}, and remove the symlink.");
}
catch (Exception symlinkException)
{
Logger.Error?.Print(LogClass.Application, $"Unable to resolve the symlink for Ryujinx application data: {symlinkException}. Follow the symlink at {correctApplicationDataDirectoryPath} and move your data back to the Application Support folder.");
}
return;
}
//put the files back
try
{
FileSystemUtils.CopyDirectory(tempPath, correctApplicationDataDirectoryPath, true);
}
catch (Exception exception)
{
Logger.Error?.Print(LogClass.Application,
$"Critical error copying Ryujinx application data into the correct location. {exception}. Please manually move your application data from {tempPath} to {correctApplicationDataDirectoryPath}.");
}
}
}
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
}

View file

@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 48;
public const int CurrentVersion = 49;
/// <summary>
/// Version of the configuration file format

View file

@ -1430,6 +1430,18 @@ namespace Ryujinx.UI.Common.Configuration
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 49)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49.");
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;