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Avoid allocating unmanaged string per shader (#3730)

* Avoid reallocating same unmanaged string per shader

* Address PR feedback

* Rename to _disposed
This commit is contained in:
mageven 2022-10-02 14:29:34 +05:30 committed by GitHub
parent 33e673ceb8
commit 96bf7f8522
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@ -9,17 +9,19 @@ using System.Threading.Tasks;
namespace Ryujinx.Graphics.Vulkan
{
class Shader
class Shader : IDisposable
{
// The shaderc.net dependency's Options constructor and dispose are not thread safe.
// Take this lock when using them.
private static object _shaderOptionsLock = new object();
private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
private readonly Vk _api;
private readonly Device _device;
private readonly ShaderStageFlags _stage;
private IntPtr _entryPointName;
private bool _disposed;
private ShaderModule _module;
public ShaderStageFlags StageFlags => _stage;
@ -39,7 +41,6 @@ namespace Ryujinx.Graphics.Vulkan
CompileStatus = ProgramLinkStatus.Incomplete;
_stage = shaderSource.Stage.Convert();
_entryPointName = Marshal.StringToHGlobalAnsi("main");
CompileTask = Task.Run(() =>
{
@ -145,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PipelineShaderStageCreateInfo,
Stage = _stage,
Module = _module,
PName = (byte*)_entryPointName
PName = (byte*)_ptrMainEntryPointName
};
}
@ -156,11 +157,10 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void Dispose()
{
if (_entryPointName != IntPtr.Zero)
if (!_disposed)
{
_api.DestroyShaderModule(_device, _module, null);
Marshal.FreeHGlobal(_entryPointName);
_entryPointName = IntPtr.Zero;
_disposed = true;
}
}
}