forked from Mirror/Ryujinx
Workaround for MoltenVK barrier issues (#5118)
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@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
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private PipelineColorBlendAttachmentState[] _storedBlend;
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private PipelineColorBlendAttachmentState[] _storedBlend;
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private ulong _drawCountSinceBarrier;
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public ulong DrawCount { get; private set; }
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public ulong DrawCount { get; private set; }
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public bool RenderPassActive { get; private set; }
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public bool RenderPassActive { get; private set; }
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@ -133,6 +134,18 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe void Barrier()
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public unsafe void Barrier()
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{
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{
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if (_drawCountSinceBarrier != DrawCount)
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{
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_drawCountSinceBarrier = DrawCount;
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// Barriers apparently have no effect inside a render pass on MoltenVK.
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// As a workaround, end the render pass.
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if (Gd.IsMoltenVk)
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{
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EndRenderPass();
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}
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}
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MemoryBarrier memoryBarrier = new MemoryBarrier()
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MemoryBarrier memoryBarrier = new MemoryBarrier()
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{
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{
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SType = StructureType.MemoryBarrier,
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SType = StructureType.MemoryBarrier,
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