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Use vector outputs for texture operations (#3939)

* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
gdkchan 2022-12-29 12:09:34 -03:00 committed by GitHub
parent 52c115a1f8
commit 9dfe81770a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 1100 additions and 747 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4106;
private const uint CodeGenVersion = 3939;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -1,4 +1,3 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
@ -25,17 +24,6 @@ namespace Ryujinx.Graphics.Shader
};
}
public static VariableType ToVariableType(this AttributeType type)
{
return type switch
{
AttributeType.Float => VariableType.F32,
AttributeType.Sint => VariableType.S32,
AttributeType.Uint => VariableType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch

View file

@ -350,19 +350,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
public static string GetVarTypeName(VariableType type)
public static string GetVarTypeName(AggregateType type, bool precise = true)
{
switch (type)
return type switch
{
case VariableType.Bool: return "bool";
case VariableType.F32: return "precise float";
case VariableType.F64: return "double";
case VariableType.None: return "void";
case VariableType.S32: return "int";
case VariableType.U32: return "uint";
}
throw new ArgumentException($"Invalid variable type \"{type}\".");
AggregateType.Void => "void",
AggregateType.Bool => "bool",
AggregateType.FP32 => precise ? "precise float" : "float",
AggregateType.FP64 => "double",
AggregateType.S32 => "int",
AggregateType.U32 => "uint",
AggregateType.Vector2 | AggregateType.Bool => "bvec2",
AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
AggregateType.Vector2 | AggregateType.S32 => "ivec2",
AggregateType.Vector2 | AggregateType.U32 => "uvec2",
AggregateType.Vector3 | AggregateType.Bool => "bvec3",
AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
AggregateType.Vector3 | AggregateType.S32 => "ivec3",
AggregateType.Vector3 | AggregateType.U32 => "uvec3",
AggregateType.Vector4 | AggregateType.Bool => "bvec4",
AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
AggregateType.Vector4 | AggregateType.S32 => "ivec4",
AggregateType.Vector4 | AggregateType.U32 => "uvec4",
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
};
}
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)

View file

@ -126,8 +126,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (node is AstAssignment assignment)
{
VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
string dest;
@ -158,9 +158,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
{
VariableType srcType = OperandManager.GetNodeDestType(context, cond);
AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
}
}
}

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
@ -8,6 +9,7 @@ using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
@ -32,12 +34,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(0);
VariableType type = GetSrcVarType(operation.Inst, 0);
AggregateType type = GetSrcVarType(operation.Inst, 0);
string srcExpr = GetSoureExpr(context, src, type);
string zero;
if (type == VariableType.F64)
if (type == AggregateType.FP64)
{
zero = "0.0";
}
@ -95,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
VariableType dstType = GetSrcVarType(inst, argIndex);
AggregateType dstType = GetSrcVarType(inst, argIndex);
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
}
@ -226,6 +228,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.UnpackHalf2x16:
return UnpackHalf2x16(context, operation);
case Instruction.VectorExtract:
return VectorExtract(context, operation);
}
}

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
@ -9,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string Ballot(CodeGenContext context, AstOperation operation)
{
VariableType dstType = GetSrcVarType(operation.Inst, 0);
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenHelper
{
private static readonly InstInfo[] InfoTable;
private static readonly InstInfo[] _infoTable;
static InstGenHelper()
{
InfoTable = new InstInfo[(int)Instruction.Count];
_infoTable = new InstInfo[(int)Instruction.Count];
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
@ -132,6 +133,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
Add(Instruction.UnpackDouble2x32, InstType.Special);
Add(Instruction.UnpackHalf2x16, InstType.Special);
Add(Instruction.VectorExtract, InstType.Special);
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
@ -139,15 +141,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
{
InfoTable[(int)inst] = new InstInfo(flags, opName, precedence);
_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
}
public static InstInfo GetInstructionInfo(Instruction inst)
{
return InfoTable[(int)(inst & Instruction.Mask)];
return _infoTable[(int)(inst & Instruction.Mask)];
}
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
@ -191,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return false;
}
InstInfo info = InfoTable[(int)(operation.Inst & Instruction.Mask)];
InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
{

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
@ -23,7 +24,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.ImageStore:
return "// imageStore(bindless)";
case Instruction.ImageLoad:
NumberFormatter.TryFormat(0, texOp.Format.GetComponentType(), out string imageConst);
AggregateType componentType = texOp.Format.GetComponentType();
NumberFormatter.TryFormat(0, componentType, out string imageConst);
AggregateType outputType = texOp.GetVectorType(componentType);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
return $"{Declarations.GetVarTypeName(outputType, precise: false)}({imageConst})";
}
return imageConst;
default:
return NumberFormatter.FormatInt(0);
@ -58,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int srcIndex = isBindless ? 1 : 0;
string Src(VariableType type)
string Src(AggregateType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
}
@ -67,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (isIndexed)
{
indexExpr = Src(VariableType.S32);
indexExpr = Src(AggregateType.S32);
}
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
@ -113,19 +124,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < pCount; index++)
{
elems[index] = Src(VariableType.S32);
elems[index] = Src(AggregateType.S32);
}
Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
}
else
{
Append(Src(VariableType.S32));
Append(Src(AggregateType.S32));
}
if (texOp.Inst == Instruction.ImageStore)
{
VariableType type = texOp.Format.GetComponentType();
AggregateType type = texOp.Format.GetComponentType();
string[] cElems = new string[4];
@ -139,8 +150,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
cElems[index] = type switch
{
VariableType.S32 => NumberFormatter.FormatInt(0),
VariableType.U32 => NumberFormatter.FormatUint(0),
AggregateType.S32 => NumberFormatter.FormatInt(0),
AggregateType.U32 => NumberFormatter.FormatUint(0),
_ => NumberFormatter.FormatFloat(0)
};
}
@ -148,8 +159,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string prefix = type switch
{
VariableType.S32 => "i",
VariableType.U32 => "u",
AggregateType.S32 => "i",
AggregateType.U32 => "u",
_ => string.Empty
};
@ -158,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (texOp.Inst == Instruction.ImageAtomic)
{
VariableType type = texOp.Format.GetComponentType();
AggregateType type = texOp.Format.GetComponentType();
if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
{
@ -176,14 +187,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += ")";
if (type != VariableType.S32)
if (type != AggregateType.S32)
{
texCall = "int(" + texCall + ")";
}
}
else
{
texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMaskMultiDest(texOp.Index) : "");
}
return texCall;
@ -288,7 +299,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
@ -303,14 +314,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < coordsCount; index++)
{
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32);
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
}
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
}
else
{
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32);
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
}
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
@ -362,9 +373,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
return $"{arrayName}[{offsetExpr}] = {src}";
}
@ -376,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
}
@ -390,9 +401,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
}
@ -406,9 +417,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
@ -424,9 +435,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
@ -442,9 +453,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
@ -469,6 +480,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool colorIsVector = isGather || !isShadow;
SamplerType type = texOp.Type & SamplerType.Mask;
bool is2D = type == SamplerType.Texture2D;
@ -492,7 +505,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return NumberFormatter.FormatFloat(0);
string scalarValue = NumberFormatter.FormatFloat(0);
if (colorIsVector)
{
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
return $"{Declarations.GetVarTypeName(outputType, precise: false)}({scalarValue})";
}
}
return scalarValue;
}
string texCall = intCoords ? "texelFetch" : "texture";
@ -521,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int srcIndex = isBindless ? 1 : 0;
string Src(VariableType type)
string Src(AggregateType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
}
@ -530,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (isIndexed)
{
indexExpr = Src(VariableType.S32);
indexExpr = Src(AggregateType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
@ -578,7 +603,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += ", " + str;
}
VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
string AssemblePVector(int count)
{
@ -590,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
if (arrayIndexElem == index)
{
elems[index] = Src(VariableType.S32);
elems[index] = Src(AggregateType.S32);
if (!intCoords)
{
@ -652,20 +677,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < count; index++)
{
elems[index] = Src(VariableType.F32);
elems[index] = Src(AggregateType.FP32);
}
return "vec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(VariableType.F32);
return Src(AggregateType.FP32);
}
}
if (hasExtraCompareArg)
{
Append(Src(VariableType.F32));
Append(Src(AggregateType.FP32));
}
if (hasDerivatives)
@ -676,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (isMultisample)
{
Append(Src(VariableType.S32));
Append(Src(AggregateType.S32));
}
else if (hasLodLevel)
{
@ -691,14 +716,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < count; index++)
{
elems[index] = Src(VariableType.S32);
elems[index] = Src(AggregateType.S32);
}
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(VariableType.S32);
return Src(AggregateType.S32);
}
}
@ -718,17 +743,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (hasLodBias)
{
Append(Src(VariableType.F32));
Append(Src(AggregateType.FP32));
}
// textureGather* optional extra component index,
// not needed for shadow samplers.
if (isGather && !isShadow)
{
Append(Src(VariableType.S32));
Append(Src(AggregateType.S32));
}
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
return texCall;
}
@ -751,7 +776,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (isIndexed)
{
indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
@ -804,5 +829,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
return '.' + "rgba".Substring(index, 1);
}
private static string GetMaskMultiDest(int mask)
{
string swizzle = ".";
for (int i = 0; i < 4; i++)
{
if ((mask & (1 << i)) != 0)
{
swizzle += "xyzw"[i];
}
}
return swizzle;
}
}
}

View file

@ -0,0 +1,32 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenVector
{
public static string VectorExtract(CodeGenContext context, AstOperation operation)
{
IAstNode vector = operation.GetSource(0);
IAstNode index = operation.GetSource(1);
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
{
char elem = "xyzw"[indexOperand.Value];
return $"{vectorExpr}.{elem}";
}
else
{
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
return $"{vectorExpr}[{indexExpr}]";
}
}
}
}

View file

@ -1,4 +1,4 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Globalization;
@ -8,21 +8,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const int MaxDecimal = 256;
public static bool TryFormat(int value, VariableType dstType, out string formatted)
public static bool TryFormat(int value, AggregateType dstType, out string formatted)
{
if (dstType == VariableType.F32)
if (dstType == AggregateType.FP32)
{
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}
else if (dstType == VariableType.S32)
else if (dstType == AggregateType.S32)
{
formatted = FormatInt(value);
}
else if (dstType == VariableType.U32)
else if (dstType == AggregateType.U32)
{
formatted = FormatUint((uint)value);
}
else if (dstType == VariableType.Bool)
else if (dstType == AggregateType.Bool)
{
formatted = value != 0 ? "true" : "false";
}
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return true;
}
public static string FormatInt(int value, VariableType dstType)
public static string FormatInt(int value, AggregateType dstType)
{
if (dstType == VariableType.S32)
if (dstType == AggregateType.S32)
{
return FormatInt(value);
}
else if (dstType == VariableType.U32)
else if (dstType == AggregateType.U32)
{
return FormatUint((uint)value);
}

View file

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
@ -17,9 +18,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public string Name { get; }
public VariableType Type { get; }
public AggregateType Type { get; }
public BuiltInAttribute(string name, VariableType type)
public BuiltInAttribute(string name, AggregateType type)
{
Name = name;
Type = type;
@ -28,64 +29,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) },
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) },
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) },
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
{ AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) },
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) },
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) },
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) },
{ AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) },
// Support uniforms.
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) },
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) },
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) }
};
private Dictionary<AstOperand, string> _locals;
@ -329,7 +330,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
if (cbIndexable)
{
return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
}
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
@ -404,7 +405,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
}
public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
{
if (node is AstOperation operation)
{
@ -431,12 +432,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return context.GetFunction(funcId.Value).ReturnType;
}
else if (operation is AstTextureOperation texOp &&
(texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
texOp.Inst == Instruction.ImageAtomic))
else if (operation.Inst == Instruction.VectorExtract)
{
return texOp.Format.GetComponentType();
return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
}
else if (operation is AstTextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
texOp.Inst == Instruction.ImageAtomic)
{
return texOp.GetVectorType(texOp.Format.GetComponentType());
}
else if (texOp.Inst == Instruction.TextureSample)
{
return texOp.GetVectorType(GetDestVarType(operation.Inst));
}
}
return GetDestVarType(operation.Inst);
@ -458,7 +469,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
{
if (operand.Type == OperandType.Attribute)
{
@ -474,7 +485,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
return type.ToVariableType();
return type.ToAggregateType();
}
}

View file

@ -1,6 +1,7 @@
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
@ -10,8 +11,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string ReinterpretCast(
CodeGenContext context,
IAstNode node,
VariableType srcType,
VariableType dstType)
AggregateType srcType,
AggregateType dstType)
{
if (node is AstOperand operand && operand.Type == OperandType.Constant)
{
@ -26,46 +27,46 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return ReinterpretCast(expr, node, srcType, dstType);
}
private static string ReinterpretCast(string expr, IAstNode node, VariableType srcType, VariableType dstType)
private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType)
{
if (srcType == dstType)
{
return expr;
}
if (srcType == VariableType.F32)
if (srcType == AggregateType.FP32)
{
switch (dstType)
{
case VariableType.Bool: return $"(floatBitsToInt({expr}) != 0)";
case VariableType.S32: return $"floatBitsToInt({expr})";
case VariableType.U32: return $"floatBitsToUint({expr})";
case AggregateType.Bool: return $"(floatBitsToInt({expr}) != 0)";
case AggregateType.S32: return $"floatBitsToInt({expr})";
case AggregateType.U32: return $"floatBitsToUint({expr})";
}
}
else if (dstType == VariableType.F32)
else if (dstType == AggregateType.FP32)
{
switch (srcType)
{
case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, VariableType.S32)})";
case VariableType.S32: return $"intBitsToFloat({expr})";
case VariableType.U32: return $"uintBitsToFloat({expr})";
case AggregateType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
case AggregateType.S32: return $"intBitsToFloat({expr})";
case AggregateType.U32: return $"uintBitsToFloat({expr})";
}
}
else if (srcType == VariableType.Bool)
else if (srcType == AggregateType.Bool)
{
return ReinterpretBoolToInt(expr, node, dstType);
}
else if (dstType == VariableType.Bool)
else if (dstType == AggregateType.Bool)
{
expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true);
return $"({expr} != 0)";
}
else if (dstType == VariableType.S32)
else if (dstType == AggregateType.S32)
{
return $"int({expr})";
}
else if (dstType == VariableType.U32)
else if (dstType == AggregateType.U32)
{
return $"uint({expr})";
}
@ -73,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
}
private static string ReinterpretBoolToInt(string expr, IAstNode node, VariableType dstType)
private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType)
{
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);

View file

@ -241,6 +241,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
throw new NotImplementedException(node.GetType().Name);
}
public Instruction GetWithType(IAstNode node, out AggregateType type)
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
type = opResult.Type;
return opResult.Value;
}
else if (node is AstOperand operand)
{
switch (operand.Type)
{
case IrOperandType.LocalVariable:
type = operand.VarType;
return GetLocal(type, operand);
default:
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
}
throw new NotImplementedException(node.GetType().Name);
}
private Instruction GetUndefined(AggregateType type)
{
return type switch
@ -325,7 +348,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (components > 1)
{
attrOffset &= ~0xf;
type = AggregateType.Vector | AggregateType.FP32;
type = components switch
{
2 => AggregateType.Vector2 | AggregateType.FP32,
3 => AggregateType.Vector3 | AggregateType.FP32,
4 => AggregateType.Vector4 | AggregateType.FP32,
_ => AggregateType.FP32
};
attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
}
}
@ -335,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
if ((type & (AggregateType.Array | AggregateType.Vector)) == 0)
if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
{
if (invocationId != null)
{
@ -452,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
{
return ioVariable;
}
@ -533,13 +563,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetLocal(AggregateType dstType, AstOperand local)
{
var srcType = local.VarType.Convert();
var srcType = local.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
}
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
{
var srcType = funcArg.VarType.Convert();
var srcType = funcArg.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
}
@ -550,13 +580,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetType(AggregateType type, int length = 1)
{
if (type.HasFlag(AggregateType.Array))
if ((type & AggregateType.Array) != 0)
{
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
}
else if (type.HasFlag(AggregateType.Vector))
else if ((type & AggregateType.ElementCountMask) != 0)
{
return TypeVector(GetType(type & ~AggregateType.Vector), length);
int vectorLength = (type & AggregateType.ElementCountMask) switch
{
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
};
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
}
return type switch

View file

@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
DeclareParameters(context, function.OutArguments, function.InArguments.Length);
}
private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex)
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
{
foreach (var argType in argTypes)
{
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert()));
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
var spvArg = context.FunctionParameter(argPointerType);
context.DeclareArgument(argIndex++, spvArg);
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (AstOperand local in function.Locals)
{
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert()));
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
for (int i = 0; i < function.InArguments.Length; i++)
{
var type = function.GetArgumentType(i).Convert();
var type = function.GetArgumentType(i);
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var dim = GetDim(descriptor.Type);
var imageType = context.TypeImage(
context.GetType(meta.Format.GetComponentType().Convert()),
context.GetType(meta.Format.GetComponentType()),
dim,
descriptor.Type.HasFlag(SamplerType.Shadow),
descriptor.Type.HasFlag(SamplerType.Array),
@ -652,7 +652,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (components > 1)
{
attr &= ~0xf;
type = AggregateType.Vector | AggregateType.FP32;
type = components switch
{
2 => AggregateType.Vector2 | AggregateType.FP32,
3 => AggregateType.Vector3 | AggregateType.FP32,
4 => AggregateType.Vector4 | AggregateType.FP32,
_ => AggregateType.FP32
};
hasComponent = false;
}
}

View file

@ -1,5 +1,4 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Spv.Specification;
@ -7,20 +6,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class EnumConversion
{
public static AggregateType Convert(this VariableType type)
{
return type switch
{
VariableType.None => AggregateType.Void,
VariableType.Bool => AggregateType.Bool,
VariableType.F32 => AggregateType.FP32,
VariableType.F64 => AggregateType.FP64,
VariableType.S32 => AggregateType.S32,
VariableType.U32 => AggregateType.U32,
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
};
}
public static ExecutionModel Convert(this ShaderStage stage)
{
return stage switch

View file

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
@ -146,6 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Add(Instruction.Truncate, GenerateTruncate);
Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32);
Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16);
Add(Instruction.VectorExtract, GenerateVectorExtract);
Add(Instruction.VoteAll, GenerateVoteAll);
Add(Instruction.VoteAllEqual, GenerateVoteAllEqual);
Add(Instruction.VoteAny, GenerateVoteAny);
@ -317,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else
{
var type = function.GetArgumentType(i).Convert();
var type = function.GetArgumentType(i);
var value = context.Get(type, operand);
var spvLocal = spvLocals[i];
@ -327,7 +329,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var retType = function.ReturnType.Convert();
var retType = function.ReturnType;
var result = context.FunctionCall(context.GetType(retType), spvFunc, args);
return new OperationResult(retType, result);
}
@ -604,10 +606,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
return new OperationResult(componentType.Convert(), componentType switch
return new OperationResult(componentType, componentType switch
{
VariableType.S32 => context.Constant(context.TypeS32(), 0),
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
});
}
@ -652,13 +654,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
SpvInstruction value = Src(componentType.Convert());
SpvInstruction value = Src(componentType);
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
var image = context.Load(imageType, imageVariable);
SpvInstruction resultType = context.GetType(componentType.Convert());
SpvInstruction resultType = context.GetType(componentType);
SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
@ -668,10 +670,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var result = (texOp.Flags & TextureFlags.AtomicMask) switch
{
TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value),
TextureFlags.Minimum => componentType == VariableType.S32
TextureFlags.Minimum => componentType == AggregateType.S32
? context.AtomicSMin(resultType, pointer, one, zero, value)
: context.AtomicUMin(resultType, pointer, one, zero, value),
TextureFlags.Maximum => componentType == VariableType.S32
TextureFlags.Maximum => componentType == AggregateType.S32
? context.AtomicSMax(resultType, pointer, one, zero, value)
: context.AtomicUMax(resultType, pointer, one, zero, value),
TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero),
@ -680,11 +682,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value),
TextureFlags.BitwiseXor => context.AtomicXor(resultType, pointer, one, zero, value),
TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value),
TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType.Convert()), value),
TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType), value),
_ => context.AtomicIAdd(resultType, pointer, one, zero, value),
};
return new OperationResult(componentType.Convert(), result);
return new OperationResult(componentType, result);
}
private static OperationResult GenerateImageLoad(CodeGenContext context, AstOperation operation)
@ -698,14 +700,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
// TODO: Bindless texture support. For now we just return 0/do nothing.
if (isBindless)
{
var zero = componentType switch
{
VariableType.S32 => context.Constant(context.TypeS32(), 0),
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
};
return new OperationResult(componentType.Convert(), zero);
return GetZeroOperationResult(context, texOp, componentType, isVector: true);
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
@ -753,12 +748,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
var image = context.Load(imageType, imageVariable);
var imageComponentType = context.GetType(componentType.Convert());
var imageComponentType = context.GetType(componentType);
var swizzledResultType = texOp.GetVectorType(componentType);
var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone);
var result = context.CompositeExtract(imageComponentType, texel, (SpvLiteralInteger)texOp.Index);
var result = GetSwizzledResult(context, texel, swizzledResultType, texOp.Index);
return new OperationResult(componentType.Convert(), result);
return new OperationResult(componentType, result);
}
private static OperationResult GenerateImageStore(CodeGenContext context, AstOperation operation)
@ -823,20 +819,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if (srcIndex < texOp.SourcesCount)
{
cElems[i] = Src(componentType.Convert());
cElems[i] = Src(componentType);
}
else
{
cElems[i] = componentType switch
{
VariableType.S32 => context.Constant(context.TypeS32(), 0),
VariableType.U32 => context.Constant(context.TypeU32(), 0u),
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
};
}
}
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType.Convert()), ComponentsCount), cElems);
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
@ -1238,7 +1234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
return new OperationResult(AggregateType.FP32, result);
}
@ -1268,7 +1264,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
return new OperationResult(AggregateType.FP32, result);
}
@ -1294,7 +1290,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
return new OperationResult(AggregateType.FP32, result);
}
@ -1324,7 +1320,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var validLocal = (AstOperand)operation.GetSource(3);
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid));
context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType, AggregateType.Bool, valid));
return new OperationResult(AggregateType.FP32, result);
}
@ -1485,10 +1481,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool colorIsVector = isGather || !isShadow;
// TODO: Bindless texture support. For now we just return 0.
if (isBindless)
{
return new OperationResult(AggregateType.FP32, context.Constant(context.TypeFP32(), 0f));
return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
}
// This combination is valid, but not available on GLSL.
@ -1705,7 +1703,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
operandsList.Add(sample);
}
bool colorIsVector = isGather || !isShadow;
var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format);
@ -1758,12 +1755,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands);
}
var swizzledResultType = AggregateType.FP32;
if (colorIsVector)
{
result = context.CompositeExtract(context.TypeFP32(), result, (SpvLiteralInteger)texOp.Index);
swizzledResultType = texOp.GetVectorType(swizzledResultType);
result = GetSwizzledResult(context, result, swizzledResultType, texOp.Index);
}
return new OperationResult(AggregateType.FP32, result);
return new OperationResult(swizzledResultType, result);
}
private static OperationResult GenerateTextureSize(CodeGenContext context, AstOperation operation)
@ -1862,6 +1863,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return new OperationResult(AggregateType.FP32, result);
}
private static OperationResult GenerateVectorExtract(CodeGenContext context, AstOperation operation)
{
var vector = context.GetWithType(operation.GetSource(0), out AggregateType vectorType);
var scalarType = vectorType & ~AggregateType.ElementCountMask;
var resultType = context.GetType(scalarType);
SpvInstruction result;
if (operation.GetSource(1) is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
{
result = context.CompositeExtract(resultType, vector, (SpvLiteralInteger)indexOperand.Value);
}
else
{
var index = context.Get(AggregateType.S32, operation.GetSource(1));
result = context.VectorExtractDynamic(resultType, vector, index);
}
return new OperationResult(scalarType, result);
}
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
{
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
@ -2044,6 +2065,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddLabel(loopEnd);
}
private static OperationResult GetZeroOperationResult(
CodeGenContext context,
AstTextureOperation texOp,
AggregateType scalarType,
bool isVector)
{
var zero = scalarType switch
{
AggregateType.S32 => context.Constant(context.TypeS32(), 0),
AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
_ => context.Constant(context.TypeFP32(), 0f),
};
if (isVector)
{
AggregateType outputType = texOp.GetVectorType(scalarType);
if ((outputType & AggregateType.ElementCountMask) != 0)
{
int componentsCount = BitOperations.PopCount((uint)texOp.Index);
SpvInstruction[] values = new SpvInstruction[componentsCount];
values.AsSpan().Fill(zero);
return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
}
}
return new OperationResult(scalarType, zero);
}
private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
{
if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
{
SpvLiteralInteger[] components = new SpvLiteralInteger[BitOperations.PopCount((uint)mask)];
int componentIndex = 0;
for (int i = 0; i < 4; i++)
{
if ((mask & (1 << i)) != 0)
{
components[componentIndex++] = i;
}
}
return context.VectorShuffle(context.GetType(swizzledResultType), vector, vector, components);
}
else
{
int componentIndex = (int)BitOperations.TrailingZeroCount(mask);
return context.CompositeExtract(context.GetType(swizzledResultType), vector, (SpvLiteralInteger)componentIndex);
}
}
private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation)
{
var sbVariable = context.StorageBuffersArray;

View file

@ -104,13 +104,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
{
var function = info.Functions[funcIndex];
var retType = context.GetType(function.ReturnType.Convert());
var retType = context.GetType(function.ReturnType);
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
{
var argType = context.GetType(function.GetArgumentType(argIndex).Convert());
var argType = context.GetType(function.GetArgumentType(argIndex));
var argPointerType = context.TypePointer(StorageClass.Function, argType);
funcArgs[argIndex] = argPointerType;
}
@ -387,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (dest.Type == OperandType.LocalVariable)
{
var source = context.Get(dest.VarType.Convert(), assignment.Source);
var source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetLocalPointer(dest), source);
}
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (dest.Type == OperandType.Argument)
{
var source = context.Get(dest.VarType.Convert(), assignment.Source);
var source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetArgumentPointer(dest), source);
}
else

View file

@ -1,7 +1,9 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -217,15 +219,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
Operand GetDest()
{
if (dest >= RegisterConsts.RegisterZeroIndex)
{
return null;
}
return Register(dest++, RegisterType.Gpr);
}
Operand destOperand = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null;
List<Operand> sourcesList = new List<Operand>();
@ -291,7 +285,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags,
imm,
0,
GetDest(),
new[] { destOperand },
sources);
context.Add(operation);
@ -371,27 +365,32 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (useComponents)
{
for (int compMask = (int)componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) == 0)
{
continue;
}
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
if (srcB == RegisterConsts.RegisterZeroIndex)
int outputIndex = 0;
for (int i = 0; i < dests.Length; i++)
{
if (srcB + i >= RegisterConsts.RegisterZeroIndex)
{
break;
}
Operand rd = Register(srcB++, RegisterType.Gpr);
dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr);
}
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
flags,
handle,
compIndex,
rd,
(int)componentMask,
dests,
sources);
if (!isBindless)
@ -401,7 +400,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Add(operation);
}
}
else
{
if (byteAddress)
@ -412,15 +410,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
int components = GetComponents(size);
int compMask = (1 << components) - 1;
for (int compIndex = 0; compIndex < components; compIndex++)
Operand[] dests = new Operand[components];
int outputIndex = 0;
for (int i = 0; i < dests.Length; i++)
{
if (srcB == RegisterConsts.RegisterZeroIndex)
if (srcB + i >= RegisterConsts.RegisterZeroIndex)
{
break;
}
Operand rd = Register(srcB++, RegisterType.Gpr);
dests[outputIndex++] = Register(srcB + i, RegisterType.Gpr);
}
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
@ -428,19 +437,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
GetTextureFormat(size),
flags,
handle,
compIndex,
rd,
compMask,
dests,
sources);
context.Add(operation);
switch (size)
{
case SuSize.U8: context.Copy(rd, ZeroExtendTo32(context, rd, 8)); break;
case SuSize.U16: context.Copy(rd, ZeroExtendTo32(context, rd, 16)); break;
case SuSize.S8: context.Copy(rd, SignExtendTo32(context, rd, 8)); break;
case SuSize.S16: context.Copy(rd, SignExtendTo32(context, rd, 16)); break;
}
case SuSize.U8: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8)); break;
case SuSize.U16: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16)); break;
case SuSize.S8: context.Copy(dests[0], SignExtendTo32(context, dests[0], 8)); break;
case SuSize.S16: context.Copy(dests[0], SignExtendTo32(context, dests[0], 16)); break;
}
}
}

View file

@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -303,43 +304,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
Operand[] sources = sourcesList.ToArray();
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
Operand GetDest()
int outputIndex = 0;
for (int i = 0; i < dests.Length; i++)
{
if (rdIndex >= RegisterConsts.RegisterZeroIndex)
{
return null;
}
return Register(rdIndex++, RegisterType.Gpr);
}
int handle = !isBindless ? imm : 0;
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) != 0)
{
Operand dest = GetDest();
if (dest == null)
if (rdIndex + i >= RegisterConsts.RegisterZeroIndex)
{
break;
}
dests[outputIndex++] = Register(rdIndex + i, RegisterType.Gpr);
}
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
int handle = !isBindless ? imm : 0;
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
handle,
compIndex,
dest,
componentMask,
dests,
sources);
context.Add(operation);
}
}
}
private static void EmitTexs(
EmitterContext context,
@ -624,18 +620,23 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
int destIncrement = 0;
int handle = imm;
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
Operand GetDest()
int componentsCount = BitOperations.PopCount((uint)componentMask);
Operand[] dests = new Operand[componentsCount];
int outputIndex = 0;
for (int i = 0; i < componentsCount; i++)
{
int high = destIncrement >> 1;
int low = destIncrement & 1;
destIncrement++;
int high = i >> 1;
int low = i & 1;
if (isF16)
{
return high != 0
dests[outputIndex++] = high != 0
? (rd1[low] = Local())
: (rd0[low] = Local());
}
@ -648,29 +649,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
rdIndex += low;
}
return Register(rdIndex, RegisterType.Gpr);
dests[outputIndex++] = Register(rdIndex, RegisterType.Gpr);
}
}
int handle = imm;
int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) != 0)
{
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
handle,
compIndex,
GetDest(),
componentMask,
dests,
sources);
context.Add(operation);
}
}
if (isF16)
{
@ -797,43 +794,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(Const((int)component));
Operand[] sources = sourcesList.ToArray();
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
Operand GetDest()
int outputIndex = 0;
for (int i = 0; i < dests.Length; i++)
{
if (dest >= RegisterConsts.RegisterZeroIndex)
{
return null;
}
return Register(dest++, RegisterType.Gpr);
}
int handle = imm;
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) != 0)
{
Operand destOperand = GetDest();
if (destOperand == null)
if (dest + i >= RegisterConsts.RegisterZeroIndex)
{
break;
}
dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
}
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
int handle = imm;
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
handle,
compIndex,
destOperand,
componentMask,
dests,
sources);
context.Add(operation);
}
}
}
private static void EmitTmml(
EmitterContext context,
@ -951,7 +943,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags,
handle,
compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
tempDest,
new[] { tempDest },
sources);
context.Add(operation);
@ -1071,43 +1063,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
Operand[] sources = sourcesList.ToArray();
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
Operand GetDest()
int outputIndex = 0;
for (int i = 0; i < dests.Length; i++)
{
if (dest >= RegisterConsts.RegisterZeroIndex)
{
return null;
}
return Register(dest++, RegisterType.Gpr);
}
int handle = imm;
for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
{
if ((compMask & 1) != 0)
{
Operand destOperand = GetDest();
if (destOperand == null)
if (dest + i >= RegisterConsts.RegisterZeroIndex)
{
break;
}
dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
}
if (outputIndex != dests.Length)
{
Array.Resize(ref dests, outputIndex);
}
int handle = imm;
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
handle,
compIndex,
destOperand,
componentMask,
dests,
sources);
context.Add(operation);
}
}
}
private static void EmitTxq(
EmitterContext context,
@ -1188,7 +1175,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags,
imm,
compIndex,
destOperand,
new[] { destOperand },
sources);
context.Add(operation);

View file

@ -134,6 +134,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Truncate,
UnpackDouble2x32,
UnpackHalf2x16,
VectorExtract,
VoteAll,
VoteAllEqual,
VoteAny,

View file

@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Inst = inst;
Index = index;
if (dests != null)
{
// The array may be modified externally, so we store a copy.
_dests = (Operand[])dests.Clone();
@ -75,6 +77,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
}
}
else
{
_dests = Array.Empty<Operand>();
}
}
public Operation(Instruction inst, Operand dest, params Operand[] sources) : this(sources)
{

View file

@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
int cbufSlot,
int handle,
int compIndex,
Operand dest,
Operand[] sources) : base(inst, compIndex, dest, sources)
Operand[] dests,
Operand[] sources) : base(inst, compIndex, dests, sources)
{
Type = type;
Format = format;
@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dest, sources)
Operand[] dests,
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dests, sources)
{
}

View file

@ -1,4 +1,4 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader
return typeName;
}
public static string ToGlslImageType(this SamplerType type, VariableType componentType)
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
{
string typeName = (type & SamplerType.Mask) switch
{
@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.Shader
switch (componentType)
{
case VariableType.U32: typeName = 'u' + typeName; break;
case VariableType.S32: typeName = 'i' + typeName; break;
case AggregateType.U32: typeName = 'u' + typeName; break;
case AggregateType.S32: typeName = 'i' + typeName; break;
}
return typeName;

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
@ -46,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return new AstOperand(OperandType.Constant, value);
}
public static AstOperand Local(VariableType type)
public static AstOperand Local(AggregateType type)
{
AstOperand local = new AstOperand(OperandType.LocalVariable);

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public OperandType Type { get; }
public VariableType VarType { get; set; }
public AggregateType VarType { get; set; }
public int Value { get; }
@ -22,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Defs = new HashSet<IAstNode>();
Uses = new HashSet<IAstNode>();
VarType = VariableType.S32;
VarType = AggregateType.S32;
}
public AstOperand(Operand operand) : this()

View file

@ -1,4 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Numerics;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
@ -56,5 +58,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_sources[index] = source;
}
public AggregateType GetVectorType(AggregateType scalarType)
{
int componentsCount = BitOperations.PopCount((uint)Index);
AggregateType type = scalarType;
switch (componentsCount)
{
case 2: type |= AggregateType.Vector2; break;
case 3: type |= AggregateType.Vector3; break;
case 4: type |= AggregateType.Vector4; break;
}
return type;
}
}
}

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader.StructuredIr
@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly struct InstInfo
{
public VariableType DestType { get; }
public AggregateType DestType { get; }
public VariableType[] SrcTypes { get; }
public AggregateType[] SrcTypes { get; }
public InstInfo(VariableType destType, params VariableType[] srcTypes)
public InstInfo(AggregateType destType, params AggregateType[] srcTypes)
{
DestType = destType;
SrcTypes = srcTypes;
@ -25,134 +26,135 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_infoTbl = new InstInfo[(int)Instruction.Count];
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32);
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldReverse, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseAnd, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseExclusiveOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseNot, VariableType.Int, VariableType.Int);
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
Add(Instruction.Call, VariableType.Scalar);
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.CompareEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreater, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreaterOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareGreaterOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareGreaterU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareLess, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareLessOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.CompareLessOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareLessU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32);
Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32);
Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64);
Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64);
Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32);
Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32);
Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32);
Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32);
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ImageLoad, VariableType.F32);
Add(Instruction.ImageStore, VariableType.None);
Add(Instruction.ImageAtomic, VariableType.S32);
Add(Instruction.IsNan, VariableType.Bool, VariableType.Scalar);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.Lod, VariableType.F32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MultiplyHighS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.MultiplyHighU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.PackDouble2x32, VariableType.F64, VariableType.U32, VariableType.U32);
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreAttribute, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared16, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreShared8, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage16, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreStorage8, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.UnpackDouble2x32, VariableType.U32, VariableType.F64);
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
Add(Instruction.AtomicAdd, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicAnd, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicCompareAndSwap, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32, AggregateType.U32);
Add(Instruction.AtomicMaxS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.AtomicMaxU32, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicMinS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.AtomicMinU32, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicOr, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicSwap, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.AtomicXor, AggregateType.U32, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.Absolute, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Add, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Ballot, AggregateType.U32, AggregateType.Bool);
Add(Instruction.BitCount, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitfieldExtractS32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitfieldExtractU32, AggregateType.U32, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitfieldInsert, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitfieldReverse, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitwiseAnd, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitwiseExclusiveOr, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitwiseNot, AggregateType.S32, AggregateType.S32);
Add(Instruction.BitwiseOr, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.BranchIfTrue, AggregateType.Void, AggregateType.Bool);
Add(Instruction.BranchIfFalse, AggregateType.Void, AggregateType.Bool);
Add(Instruction.Call, AggregateType.Scalar);
Add(Instruction.Ceiling, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Clamp, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ClampU32, AggregateType.U32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.CompareEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.CompareGreater, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.CompareGreaterOrEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.CompareGreaterOrEqualU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
Add(Instruction.CompareGreaterU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
Add(Instruction.CompareLess, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.CompareLessOrEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.CompareLessOrEqualU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
Add(Instruction.CompareLessU32, AggregateType.Bool, AggregateType.U32, AggregateType.U32);
Add(Instruction.CompareNotEqual, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ConditionalSelect, AggregateType.Scalar, AggregateType.Bool, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ConvertFP32ToFP64, AggregateType.FP64, AggregateType.FP32);
Add(Instruction.ConvertFP64ToFP32, AggregateType.FP32, AggregateType.FP64);
Add(Instruction.ConvertFP32ToS32, AggregateType.S32, AggregateType.FP32);
Add(Instruction.ConvertFP32ToU32, AggregateType.U32, AggregateType.FP32);
Add(Instruction.ConvertFP64ToS32, AggregateType.S32, AggregateType.FP64);
Add(Instruction.ConvertFP64ToU32, AggregateType.U32, AggregateType.FP64);
Add(Instruction.ConvertS32ToFP32, AggregateType.FP32, AggregateType.S32);
Add(Instruction.ConvertS32ToFP64, AggregateType.FP64, AggregateType.S32);
Add(Instruction.ConvertU32ToFP32, AggregateType.FP32, AggregateType.U32);
Add(Instruction.ConvertU32ToFP64, AggregateType.FP64, AggregateType.U32);
Add(Instruction.Cosine, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Ddx, AggregateType.FP32, AggregateType.FP32);
Add(Instruction.Ddy, AggregateType.FP32, AggregateType.FP32);
Add(Instruction.Divide, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ExponentB2, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.FindLSB, AggregateType.S32, AggregateType.S32);
Add(Instruction.FindMSBS32, AggregateType.S32, AggregateType.S32);
Add(Instruction.FindMSBU32, AggregateType.S32, AggregateType.U32);
Add(Instruction.Floor, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.FusedMultiplyAdd, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ImageLoad, AggregateType.FP32);
Add(Instruction.ImageStore, AggregateType.Void);
Add(Instruction.ImageAtomic, AggregateType.S32);
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
Add(Instruction.LoadAttribute, AggregateType.FP32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
Add(Instruction.LoadStorage, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.Lod, AggregateType.FP32);
Add(Instruction.LogarithmB2, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.LogicalAnd, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.LogicalExclusiveOr, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.LogicalNot, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.LogicalOr, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.Maximum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.MaximumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.Minimum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.MinimumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.Multiply, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.MultiplyHighS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.MultiplyHighU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.Negate, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.PackDouble2x32, AggregateType.FP64, AggregateType.U32, AggregateType.U32);
Add(Instruction.PackHalf2x16, AggregateType.U32, AggregateType.FP32, AggregateType.FP32);
Add(Instruction.ReciprocalSquareRoot, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Round, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.ShiftLeft, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.ShiftRightS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.ShiftRightU32, AggregateType.U32, AggregateType.U32, AggregateType.S32);
Add(Instruction.Shuffle, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleDown, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleUp, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.StoreAttribute, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.FP32);
Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared16, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared8, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage16, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage8, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
Add(Instruction.TextureSample, AggregateType.FP32);
Add(Instruction.TextureSize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);
Add(Instruction.VectorExtract, AggregateType.Scalar, AggregateType.Vector4, AggregateType.S32);
Add(Instruction.VoteAll, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.VoteAllEqual, AggregateType.Bool, AggregateType.Bool);
Add(Instruction.VoteAny, AggregateType.Bool, AggregateType.Bool);
}
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
private static void Add(Instruction inst, AggregateType destType, params AggregateType[] srcTypes)
{
_infoTbl[(int)inst] = new InstInfo(destType, srcTypes);
}
public static VariableType GetDestVarType(Instruction inst)
public static AggregateType GetDestVarType(Instruction inst)
{
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].DestType, inst);
}
public static VariableType GetSrcVarType(Instruction inst, int index)
public static AggregateType GetSrcVarType(Instruction inst, int index)
{
// TODO: Return correct type depending on source index,
// that can improve the decompiler output.
@ -162,38 +164,34 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
inst == Instruction.Lod ||
inst == Instruction.TextureSample)
{
return VariableType.F32;
return AggregateType.FP32;
}
else if (inst == Instruction.Call)
{
return VariableType.S32;
return AggregateType.S32;
}
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
}
private static VariableType GetFinalVarType(VariableType type, Instruction inst)
private static AggregateType GetFinalVarType(AggregateType type, Instruction inst)
{
if (type == VariableType.Scalar)
if (type == AggregateType.Scalar)
{
if ((inst & Instruction.FP32) != 0)
{
return VariableType.F32;
return AggregateType.FP32;
}
else if ((inst & Instruction.FP64) != 0)
{
return VariableType.F64;
return AggregateType.FP64;
}
else
{
return VariableType.S32;
return AggregateType.S32;
}
}
else if (type == VariableType.Int)
{
return VariableType.S32;
}
else if (type == VariableType.None)
else if (type == AggregateType.Void)
{
throw new ArgumentException($"Invalid operand for instruction \"{inst}\".");
}

View file

@ -1,11 +1,12 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class OperandInfo
{
public static VariableType GetVarType(AstOperand operand)
public static AggregateType GetVarType(AstOperand operand)
{
if (operand.Type == OperandType.LocalVariable)
{
@ -17,16 +18,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
public static VariableType GetVarType(OperandType type)
public static AggregateType GetVarType(OperandType type)
{
return type switch
{
OperandType.Argument => VariableType.S32,
OperandType.Attribute => VariableType.F32,
OperandType.AttributePerPatch => VariableType.F32,
OperandType.Constant => VariableType.S32,
OperandType.ConstantBuffer => VariableType.F32,
OperandType.Undefined => VariableType.S32,
OperandType.Argument => AggregateType.S32,
OperandType.Attribute => AggregateType.FP32,
OperandType.AttributePerPatch => AggregateType.FP32,
OperandType.Constant => AggregateType.S32,
OperandType.ConstantBuffer => AggregateType.FP32,
OperandType.Undefined => AggregateType.S32,
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
};
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
@ -8,19 +9,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public string Name { get; }
public VariableType ReturnType { get; }
public AggregateType ReturnType { get; }
public VariableType[] InArguments { get; }
public VariableType[] OutArguments { get; }
public AggregateType[] InArguments { get; }
public AggregateType[] OutArguments { get; }
public HashSet<AstOperand> Locals { get; }
public StructuredFunction(
AstBlock mainBlock,
string name,
VariableType returnType,
VariableType[] inArguments,
VariableType[] outArguments)
AggregateType returnType,
AggregateType[] inArguments,
AggregateType[] outArguments)
{
MainBlock = mainBlock;
Name = name;
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Locals = new HashSet<AstOperand>();
}
public VariableType GetArgumentType(int index)
public AggregateType GetArgumentType(int index)
{
return index >= InArguments.Length
? OutArguments[index - InArguments.Length]

View file

@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
@ -17,19 +18,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
BasicBlock[] blocks = function.Blocks;
VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
AggregateType returnType = function.ReturnsValue ? AggregateType.S32 : AggregateType.Void;
VariableType[] inArguments = new VariableType[function.InArgumentsCount];
VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
AggregateType[] inArguments = new AggregateType[function.InArgumentsCount];
AggregateType[] outArguments = new AggregateType[function.OutArgumentsCount];
for (int i = 0; i < inArguments.Length; i++)
{
inArguments[i] = VariableType.S32;
inArguments[i] = AggregateType.S32;
}
for (int i = 0; i < outArguments.Length; i++)
{
outArguments[i] = VariableType.S32;
outArguments[i] = AggregateType.S32;
}
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
@ -109,8 +110,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
bool vectorDest = IsVectorDestInst(inst);
int sourcesCount = operation.SourcesCount;
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
int outDestsCount = operation.DestsCount != 0 && !vectorDest ? operation.DestsCount - 1 : 0;
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
@ -141,7 +144,52 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
sources);
}
if (operation.Dest != null)
int componentsCount = BitOperations.PopCount((uint)operation.Index);
if (vectorDest && componentsCount > 1)
{
AggregateType destType = InstructionInfo.GetDestVarType(inst);
IAstNode source;
if (operation is TextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad)
{
destType = texOp.Format.GetComponentType();
}
source = GetAstTextureOperation(texOp);
}
else
{
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
}
AggregateType destElemType = destType;
switch (componentsCount)
{
case 2: destType |= AggregateType.Vector2; break;
case 3: destType |= AggregateType.Vector3; break;
case 4: destType |= AggregateType.Vector4; break;
}
AstOperand destVec = context.NewTemp(destType);
context.AddNode(new AstAssignment(destVec, source));
for (int i = 0; i < operation.DestsCount; i++)
{
AstOperand dest = context.GetOperandDef(operation.GetDest(i));
AstOperand index = new AstOperand(OperandType.Constant, i);
dest.VarType = destElemType;
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, new[] { destVec, index }, 2)));
}
}
else if (operation.Dest != null)
{
AstOperand dest = context.GetOperandDef(operation.Dest);
@ -149,7 +197,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// logical operations, rather than forcing a cast to int and doing
// a bitwise operation with the value, as it is likely to be used as
// a bool in the end.
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, AggregateType.Bool))
{
inst = GetLogicalFromBitwiseInst(inst);
}
@ -159,9 +207,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (isCondSel || isCopy)
{
VariableType type = GetVarTypeFromUses(operation.Dest);
AggregateType type = GetVarTypeFromUses(operation.Dest);
if (isCondSel && type == VariableType.F32)
if (isCondSel && type == AggregateType.FP32)
{
inst |= Instruction.FP32;
}
@ -259,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
private static VariableType GetVarTypeFromUses(Operand dest)
private static AggregateType GetVarTypeFromUses(Operand dest)
{
HashSet<Operand> visited = new HashSet<Operand>();
@ -315,10 +363,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
return VariableType.S32;
return AggregateType.S32;
}
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
private static bool AreAllSourceTypesEqual(IAstNode[] sources, AggregateType type)
{
foreach (IAstNode node in sources)
{
@ -336,6 +384,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return true;
}
private static bool IsVectorDestInst(Instruction inst)
{
return inst switch
{
Instruction.ImageLoad or
Instruction.TextureSample => true,
_ => false
};
}
private static bool IsBranchInst(Instruction inst)
{
return inst switch

View file

@ -80,9 +80,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public void EnterFunction(
int blocksCount,
string name,
VariableType returnType,
VariableType[] inArguments,
VariableType[] outArguments)
AggregateType returnType,
AggregateType[] inArguments,
AggregateType[] outArguments)
{
_loopTails = new HashSet<BasicBlock>();
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return gotoTempAsg;
}
AstOperand gotoTemp = NewTemp(VariableType.Bool);
AstOperand gotoTemp = NewTemp(AggregateType.Bool);
gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False));
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return _gotos.ToArray();
}
private AstOperand NewTemp(VariableType type)
public AstOperand NewTemp(AggregateType type)
{
AstOperand newTemp = Local(type);

View file

@ -1,14 +0,0 @@
namespace Ryujinx.Graphics.Shader.StructuredIr
{
enum VariableType
{
None,
Bool,
Scalar,
Int,
F32,
F64,
S32,
U32
}
}

View file

@ -1,4 +1,4 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader
};
}
public static VariableType GetComponentType(this TextureFormat format)
public static AggregateType GetComponentType(this TextureFormat format)
{
switch (format)
{
@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Shader
case TextureFormat.R16G16B16A16Uint:
case TextureFormat.R32G32B32A32Uint:
case TextureFormat.R10G10B10A2Uint:
return VariableType.U32;
return AggregateType.U32;
case TextureFormat.R8Sint:
case TextureFormat.R16Sint:
case TextureFormat.R32Sint:
@ -119,10 +119,10 @@ namespace Ryujinx.Graphics.Shader
case TextureFormat.R8G8B8A8Sint:
case TextureFormat.R16G16B16A16Sint:
case TextureFormat.R32G32B32A32Sint:
return VariableType.S32;
return AggregateType.S32;
}
return VariableType.F32;
return AggregateType.FP32;
}
}
}

View file

@ -12,7 +12,14 @@
ElementTypeMask = 0xff,
Vector = 1 << 8,
Array = 1 << 9
ElementCountShift = 8,
ElementCountMask = 3 << ElementCountShift,
Scalar = 0 << ElementCountShift,
Vector2 = 1 << ElementCountShift,
Vector3 = 2 << ElementCountShift,
Vector4 = 3 << ElementCountShift,
Array = 1 << 10
}
}

View file

@ -9,10 +9,10 @@ namespace Ryujinx.Graphics.Shader.Translation
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
@ -21,10 +21,10 @@ namespace Ryujinx.Graphics.Shader.Translation
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
@ -37,21 +37,21 @@ namespace Ryujinx.Graphics.Shader.Translation
// Special.
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
{ AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
{ AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
{ AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
};
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
@ -124,11 +124,11 @@ namespace Ryujinx.Graphics.Shader.Translation
elemType = AggregateType.FP32;
}
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | elemType, false);
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
}
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
{
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | AggregateType.FP32, false);
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | AggregateType.FP32, false);
}
else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
{
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
{
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
}
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
{

View file

@ -109,10 +109,10 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
Operand[] dests,
params Operand[] sources)
{
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources);
}
public TextureOperation CreateTextureOperation(
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
Operand[] dests,
params Operand[] sources)
{
if (!flags.HasFlag(TextureFlags.Bindless))
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
}
return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources);
}
public void FlagAttributeRead(int attribute)

View file

@ -385,15 +385,6 @@ namespace Ryujinx.Graphics.Shader.Translation
int componentIndex = texOp.Index;
Operand Int(Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
return res;
}
Operand Float(Operand value)
{
Operand res = Local();
@ -436,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.CbufSlot,
texOp.Handle,
index,
coordSize,
new[] { coordSize },
texSizeSources));
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
@ -451,15 +442,79 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
Operand[] dests = new Operand[texOp.DestsCount];
for (int i = 0; i < texOp.DestsCount; i++)
{
dests[i] = texOp.GetDest(i);
}
Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
LinkedListNode<INode> oldNode = node;
// Technically, non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
// For GPUs where it is not supported, we can replace the instruction with the following:
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
// For textureGatherOffset, we take advantage of the fact that the operation is already broken down
// to read the 4 pixels separately, and just replace it with 4 textureGather with a different offset
// for each pixel.
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
// that is accessed, where each textureGather operation has a different offset for each pixel.
if (hasInvalidOffset && isGather && !isShadow)
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
Operand[] newSources = new Operand[sources.Length];
sources.CopyTo(newSources, 0);
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
int destIndex = 0;
for (int compIndex = 0; compIndex < 4; compIndex++)
{
if (((texOp.Index >> compIndex) & 1) == 0)
{
continue;
}
for (int index = 0; index < coordsCount; index++)
{
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand offset = Local();
Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
Operand source = sources[coordsIndex + index];
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
newSources[coordsIndex + index] = coordPlusOffset;
}
TextureOperation newTexOp = new TextureOperation(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.CbufSlot,
texOp.Handle,
1,
new[] { dests[destIndex++] },
newSources);
node = node.List.AddBefore(node, newTexOp);
}
}
else
{
if (hasInvalidOffset)
{
if (intCoords)
@ -479,6 +534,71 @@ namespace Ryujinx.Graphics.Shader.Translation
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
for (int index = 0; index < coordsCount; index++)
{
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand offset = Local();
Operand intOffset = offsets[index];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
Operand source = sources[coordsIndex + index];
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
sources[coordsIndex + index] = coordPlusOffset;
}
}
}
TextureOperation newTexOp = new TextureOperation(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.CbufSlot,
texOp.Handle,
componentIndex,
dests,
sources);
node = node.List.AddBefore(node, newTexOp);
}
node.List.Remove(oldNode);
for (int index = 0; index < texOp.SourcesCount; index++)
{
texOp.SetSource(index, null);
}
return node;
}
private static Operand[] InsertTextureSize(
LinkedListNode<INode> node,
TextureOperation texOp,
Operand[] lodSources,
Operand bindlessHandle,
int coordsCount)
{
Operand Int(Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
return res;
}
Operand[] texSizes = new Operand[coordsCount];
Operand lod = Local();
node.List.AddBefore(node, new TextureOperation(
@ -489,18 +609,18 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.CbufSlot,
texOp.Handle,
0,
lod,
new[] { lod },
lodSources));
for (int index = 0; index < coordsCount; index++)
{
Operand coordSize = Local();
texSizes[index] = Local();
Operand[] texSizeSources;
if (isBindless || isIndexed)
if (bindlessHandle != null)
{
texSizeSources = new Operand[] { sources[0], Int(lod) };
texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
}
else
{
@ -515,60 +635,11 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.CbufSlot,
texOp.Handle,
index,
coordSize,
new[] { texSizes[index] },
texSizeSources));
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand offset = Local();
Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
Operand source = sources[coordsIndex + index];
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
sources[coordsIndex + index] = coordPlusOffset;
}
}
if (isGather && !isShadow)
{
Operand gatherComponent = sources[dstIndex - 1];
Debug.Assert(gatherComponent.Type == OperandType.Constant);
componentIndex = gatherComponent.Value;
}
}
TextureOperation newTexOp = new TextureOperation(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.CbufSlot,
texOp.Handle,
componentIndex,
texOp.Dest,
sources);
for (int index = 0; index < texOp.SourcesCount; index++)
{
texOp.SetSource(index, null);
}
LinkedListNode<INode> oldNode = node;
node = node.List.AddBefore(node, newTexOp);
node.List.Remove(oldNode);
return node;
return texSizes;
}
private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
@ -604,9 +675,13 @@ namespace Ryujinx.Graphics.Shader.Translation
// Do normalization. We assume SINT formats are being used
// as replacement for SNORM (which is not supported).
INode[] uses = texOp.Dest.UseOps.ToArray();
for (int i = 0; i < texOp.DestsCount; i++)
{
Operand dest = texOp.GetDest(i);
Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), texOp.Dest);
INode[] uses = dest.UseOps.ToArray();
Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest);
Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
node = node.List.AddAfter(node, convOp);
@ -622,12 +697,13 @@ namespace Ryujinx.Graphics.Shader.Translation
// Replace all uses of the texture pixel value with the normalized value.
for (int index = 0; index < op.SourcesCount; index++)
{
if (op.GetSource(index) == texOp.Dest)
if (op.GetSource(index) == dest)
{
op.SetSource(index, normOp.Dest);
}
}
}
}
return node;
}