forked from Mirror/Ryujinx
Use ToLowerInvariant when detecting GPU vendor. (#4815)
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1 changed files with 2 additions and 2 deletions
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
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private static GpuVendor GetGpuVendor()
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{
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string vendor = GL.GetString(StringName.Vendor).ToLower();
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string vendor = GL.GetString(StringName.Vendor).ToLowerInvariant();
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if (vendor == "nvidia corporation")
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{
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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else if (vendor == "intel")
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{
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string renderer = GL.GetString(StringName.Renderer).ToLower();
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string renderer = GL.GetString(StringName.Renderer).ToLowerInvariant();
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return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
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}
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