forked from Mirror/Ryujinx
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes * Forgot to remove a method
This commit is contained in:
parent
53ebbcfbd9
commit
a4020bb398
8 changed files with 108 additions and 100 deletions
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@ -1,11 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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</ItemGroup>
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</Project>
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@ -23,8 +23,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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OGLEnumConverter.GetBlendEquation(Equation));
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GL.BlendFunc(
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OGLEnumConverter.GetBlendFactorSrc(FuncSrc),
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OGLEnumConverter.GetBlendFactorDst(FuncDst));
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OGLEnumConverter.GetBlendFactor(FuncSrc),
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OGLEnumConverter.GetBlendFactor(FuncDst));
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}
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public void SetSeparate(
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@ -40,10 +40,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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OGLEnumConverter.GetBlendEquation(EquationAlpha));
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GL.BlendFuncSeparate(
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OGLEnumConverter.GetBlendFactorSrc(FuncSrcRgb),
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OGLEnumConverter.GetBlendFactorDst(FuncDstRgb),
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OGLEnumConverter.GetBlendFactorSrc(FuncSrcAlpha),
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OGLEnumConverter.GetBlendFactorDst(FuncDstAlpha));
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(BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstRgb),
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(BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcAlpha),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstAlpha));
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}
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}
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}
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@ -73,16 +73,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new NotImplementedException(Format.ToString());
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}
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public static PixelInternalFormat GetCompressedTextureFormat(GalTextureFormat Format)
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public static InternalFormat GetCompressedTextureFormat(GalTextureFormat Format)
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{
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switch (Format)
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{
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case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
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case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
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}
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throw new NotImplementedException(Format.ToString());
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@ -162,57 +162,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new ArgumentException(nameof(BlendEquation));
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}
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public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor)
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public static BlendingFactor GetBlendFactor(GalBlendFactor BlendFactor)
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{
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorSrc.Zero;
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case GalBlendFactor.One: return BlendingFactorSrc.One;
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case GalBlendFactor.SrcColor: return BlendingFactorSrc.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorSrc.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorSrc.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorSrc.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorSrc.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorSrc.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorSrc.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorSrc.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorSrc.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorSrc.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorSrc.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorSrc.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorSrc.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorSrc.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorSrc.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorSrc.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorSrc.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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}
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public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor)
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{
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorDest.Zero;
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case GalBlendFactor.One: return BlendingFactorDest.One;
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case GalBlendFactor.SrcColor: return BlendingFactorDest.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorDest.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorDest.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorDest.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorDest.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorDest.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorDest.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorDest.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorDest.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorDest.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorDest.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorDest.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorDest.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorDest.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorDest.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorDest.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorDest.OneMinusSrc1Alpha;
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case GalBlendFactor.Zero: return BlendingFactor.Zero;
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case GalBlendFactor.One: return BlendingFactor.One;
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case GalBlendFactor.SrcColor: return BlendingFactor.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactor.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactor.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactor.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactor.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactor.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactor.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactor.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactor.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactor.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactor.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactor.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactor.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactor.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (IsCompressedTextureFormat(Texture.Format))
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{
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PixelInternalFormat InternalFmt = OGLEnumConverter.GetCompressedTextureFormat(Texture.Format);
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InternalFormat InternalFmt = OGLEnumConverter.GetCompressedTextureFormat(Texture.Format);
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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@ -13,7 +13,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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</ItemGroup>
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<ItemGroup>
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
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</ItemGroup>
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<ItemGroup>
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@ -20,6 +20,10 @@ namespace Ryujinx
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private IGalRenderer Renderer;
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private KeyboardState? Keyboard = null;
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private MouseState? Mouse = null;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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@ -47,44 +51,49 @@ namespace Ryujinx
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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if (Keyboard[Key.Escape]) this.Exit();
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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if (Keyboard.HasValue)
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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if (Keyboard[Key.Escape]) this.Exit();
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//LeftButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//LeftButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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}
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LeftJoystick = new HidJoystickPosition
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{
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//Get screen touch position from left mouse click
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//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (Focused && Mouse?.GetState().LeftButton == ButtonState.Pressed)
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if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
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{
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MouseState Mouse = this.Mouse.Value;
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int ScrnWidth = Width;
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int ScrnHeight = Height;
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{
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Renderer.SetWindowSize(Width, Height);
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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Keyboard = e.Keyboard;
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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Keyboard = e.Keyboard;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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Mouse = e.Mouse;
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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Mouse = e.Mouse;
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}
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}
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}
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