forked from Mirror/Ryujinx
Ava UI: Fix temporary volume not being set after unmute (#5833)
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parent
1df6c07f78
commit
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3 changed files with 16 additions and 2 deletions
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@ -1088,10 +1088,11 @@ namespace Ryujinx.Ava
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case KeyboardHotkeyState.ToggleMute:
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if (Device.IsAudioMuted())
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{
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Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
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Device.SetVolume(_viewModel.VolumeBeforeMute);
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}
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else
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{
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_viewModel.VolumeBeforeMute = Device.GetVolume();
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Device.SetVolume(0);
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}
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@ -90,6 +90,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _pauseKey = "F5";
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private string _screenshotKey = "F8";
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private float _volume;
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private float _volumeBeforeMute;
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private string _backendText;
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private bool _canUpdate = true;
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@ -554,6 +555,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public float VolumeBeforeMute
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{
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get => _volumeBeforeMute;
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set
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{
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_volumeBeforeMute = value;
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OnPropertyChanged();
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}
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}
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public bool ShowStatusSeparator
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{
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get => _showStatusSeparator;
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@ -436,10 +436,11 @@ namespace Ryujinx.Ava.UI.Windows
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{
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if (!volumeSplitButton.IsChecked)
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{
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ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
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ViewModel.AppHost.Device.SetVolume(ViewModel.VolumeBeforeMute);
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}
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else
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{
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ViewModel.VolumeBeforeMute = ViewModel.AppHost.Device.GetVolume();
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ViewModel.AppHost.Device.SetVolume(0);
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}
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