forked from Mirror/Ryujinx
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order
This commit is contained in:
parent
7b8ad1c36c
commit
b34c0a47b4
5 changed files with 54 additions and 23 deletions
|
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2290;
|
||||
private const ulong ShaderCodeGenVersion = 2298;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
|
|
@ -262,10 +262,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
|
||||
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
|
||||
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -291,10 +291,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}, std430) buffer {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("uint " + DefaultNames.DataName + "[];");
|
||||
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
|
||||
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
|
||||
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
|
||||
uint QueryConstantBufferUse()
|
||||
{
|
||||
return 0xffff;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool QueryIsTextureBuffer(int handle, int cbufSlot = -1)
|
||||
|
|
|
@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Instruction.Branch or
|
||||
Instruction.BranchIfFalse or
|
||||
Instruction.BranchIfTrue => true,
|
||||
_ => false,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -91,6 +91,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private TextureDescriptor[] _cachedTextureDescriptors;
|
||||
private TextureDescriptor[] _cachedImageDescriptors;
|
||||
|
||||
public int FirstConstantBufferBinding { get; private set; }
|
||||
public int FirstStorageBufferBinding { get; private set; }
|
||||
|
||||
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
|
||||
{
|
||||
Stage = ShaderStage.Compute;
|
||||
|
@ -215,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private static void SetUsedTextureOrImage(
|
||||
private void SetUsedTextureOrImage(
|
||||
Dictionary<TextureInfo, TextureMeta> dict,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
|
@ -235,7 +238,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
usageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var canScale = (dimensions == 2 && !isArray) || (dimensions == 3 && isArray);
|
||||
var canScale = (Stage == ShaderStage.Fragment || Stage == ShaderStage.Compute) && !isIndexed && !write &&
|
||||
((dimensions == 2 && !isArray) ||
|
||||
(dimensions == 3 && isArray));
|
||||
|
||||
if (!canScale)
|
||||
{
|
||||
// Resolution scaling cannot be applied to this texture right now.
|
||||
|
@ -293,34 +299,59 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
usedMask = FillMask(usedMask);
|
||||
usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
|
||||
}
|
||||
|
||||
return _cachedConstantBufferDescriptors = GetBufferDescriptors(usedMask, 0, _counts.IncrementUniformBuffersCount);
|
||||
FirstConstantBufferBinding = _counts.UniformBuffersCount;
|
||||
|
||||
return _cachedConstantBufferDescriptors = GetBufferDescriptors(
|
||||
usedMask,
|
||||
0,
|
||||
UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
|
||||
_counts.IncrementUniformBuffersCount);
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetStorageBufferDescriptors()
|
||||
{
|
||||
return _cachedStorageBufferDescriptors ??= GetBufferDescriptors(FillMask(_usedStorageBuffers), _usedStorageBuffersWrite, _counts.IncrementStorageBuffersCount);
|
||||
if (_cachedStorageBufferDescriptors != null)
|
||||
{
|
||||
return _cachedStorageBufferDescriptors;
|
||||
}
|
||||
|
||||
FirstStorageBufferBinding = _counts.StorageBuffersCount;
|
||||
|
||||
return _cachedStorageBufferDescriptors = GetBufferDescriptors(
|
||||
_usedStorageBuffers,
|
||||
_usedStorageBuffersWrite,
|
||||
true,
|
||||
_counts.IncrementStorageBuffersCount);
|
||||
}
|
||||
|
||||
private static int FillMask(int mask)
|
||||
{
|
||||
// When the storage or uniform buffers are used as array, we must allocate a binding
|
||||
// even for the "gaps" that are not used on the shader.
|
||||
// For this reason, fill up the gaps so that all slots up to the highest one are
|
||||
// marked as "used".
|
||||
return mask != 0 ? (int)(uint.MaxValue >> BitOperations.LeadingZeroCount((uint)mask)) : 0;
|
||||
}
|
||||
|
||||
private static BufferDescriptor[] GetBufferDescriptors(int usedMask, int writtenMask, Func<int> getBindingCallback)
|
||||
private static BufferDescriptor[] GetBufferDescriptors(
|
||||
int usedMask,
|
||||
int writtenMask,
|
||||
bool isArray,
|
||||
Func<int> getBindingCallback)
|
||||
{
|
||||
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
||||
|
||||
int lastSlot = -1;
|
||||
|
||||
for (int i = 0; i < descriptors.Length; i++)
|
||||
{
|
||||
int slot = BitOperations.TrailingZeroCount(usedMask);
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
// The next array entries also consumes bindings, even if they are unused.
|
||||
for (int j = lastSlot + 1; j < slot; j++)
|
||||
{
|
||||
getBindingCallback();
|
||||
}
|
||||
}
|
||||
|
||||
lastSlot = slot;
|
||||
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(), slot);
|
||||
|
||||
if ((writtenMask & (1 << slot)) != 0)
|
||||
|
|
Reference in a new issue