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Fix depth compare value for TLD4S shader instruction with offset (#6253)

* Fix depth compare value for TLD4S shader instruction with offset

* Shader cache version bump
This commit is contained in:
gdkchan 2024-02-04 16:58:17 -03:00 committed by GitHub
parent 24c8b0edc0
commit bbed3b9926
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GPG key ID: B5690EEEBB952194
2 changed files with 9 additions and 8 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5958;
private const uint CodeGenVersion = 6253;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -578,12 +578,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
type = SamplerType.Texture2D;
flags = TextureFlags.Gather;
if (tld4sOp.Dc)
{
sourcesList.Add(Rb());
type |= SamplerType.Shadow;
}
int depthCompareIndex = sourcesList.Count;
if (tld4sOp.Aoffi)
{
@ -592,7 +587,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Offset;
}
if (!tld4sOp.Dc)
if (tld4sOp.Dc)
{
sourcesList.Insert(depthCompareIndex, Rb());
type |= SamplerType.Shadow;
}
else
{
sourcesList.Add(Const((int)tld4sOp.TexComp));
}