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Fix doubling of detected gamepads on program start (#3398)

* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
This commit is contained in:
RhavoX 2022-06-20 19:01:55 +02:00 committed by GitHub
parent 68f9091870
commit c881cd2d14
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@ -79,6 +79,13 @@ namespace Ryujinx.Input.SDL2
return; return;
} }
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
if (_gamepadsIds.Contains(id))
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id)) if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
{ {
_gamepadsIds.Add(id); _gamepadsIds.Add(id);