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Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)

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gdkchan 2023-01-14 00:16:06 -03:00 committed by GitHub
parent 070136b3f7
commit cd3a15aea5
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@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
MemoryManager.Physical.BufferCache.QueuePrune();
memoryManager.Physical.BufferCache.QueuePrune();
}
/// <summary>
@ -84,7 +84,9 @@ namespace Ryujinx.Graphics.Gpu
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
TextureManager.ReloadPools();
MemoryManager.Physical.BufferCache.QueuePrune();
var memoryManager = Volatile.Read(ref _memoryManager);
memoryManager?.Physical.BufferCache.QueuePrune();
}
/// <summary>