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Add support for cache storage (#936)

* Update LibHac

* Run EnsureApplicationCacheStorage when launching a game

* Add new FS commands
This commit is contained in:
Alex Barney 2020-03-03 07:07:06 -07:00 committed by GitHub
parent dc97457bf0
commit cecbd256a5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 63 additions and 10 deletions

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@ -26,6 +26,7 @@ namespace Ryujinx.HLE.FileSystem
public FileSystemServer FsServer { get; private set; }
public FileSystemClient FsClient { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public EmulatedSdCard SdCard { get; private set; }
private VirtualFileSystem()
{
@ -208,6 +209,7 @@ namespace Ryujinx.HLE.FileSystem
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet);
GameCard = fsServerObjects.GameCard;
SdCard = fsServerObjects.SdCard;
FileSystemServerConfig fsServerConfig = new FileSystemServerConfig
{

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@ -519,7 +519,7 @@ namespace Ryujinx.HLE.HOS
{
Result result = codeFs.OpenFile(out IFile npdmFile, "/main.npdm", OpenMode.Read);
if (result == ResultFs.PathNotFound)
if (ResultFs.PathNotFound.Includes(result))
{
Logger.PrintWarning(LogClass.Loader, "NPDM file not found, using default values!");
@ -691,7 +691,16 @@ namespace Ryujinx.HLE.HOS
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Result rc = EnsureApplicationSaveData(Device.FileSystem.FsClient, out _, titleId, ref control, ref user);
FileSystemClient fs = Device.FileSystem.FsClient;
Result rc = fs.EnsureApplicationCacheStorage(out _, titleId, ref ControlData.Value);
if (rc.IsFailure())
{
Logger.PrintError(LogClass.Application, $"Error calling EnsureApplicationCacheStorage. Result code {rc.ToStringWithName()}");
}
rc = EnsureApplicationSaveData(fs, out _, titleId, ref ControlData.Value, ref user);
if (rc.IsFailure())
{

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@ -12,6 +12,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
_baseOperator = baseOperator;
}
[Command(0)]
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
{
Result result = _baseOperator.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[Command(200)]
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)

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@ -448,6 +448,37 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return (ResultCode)result.Value;
}
[Command(630)]
// SetSdCardAccessibility(u8)
public ResultCode SetSdCardAccessibility(ServiceCtx context)
{
bool isAccessible = context.RequestData.ReadBoolean();
return (ResultCode)_baseFileSystemProxy.SetSdCardAccessibility(isAccessible).Value;
}
[Command(631)]
// IsSdCardAccessible() -> u8
public ResultCode IsSdCardAccessible(ServiceCtx context)
{
Result result = _baseFileSystemProxy.IsSdCardAccessible(out bool isAccessible);
context.ResponseData.Write(isAccessible);
return (ResultCode)result.Value;
}
[Command(1004)]
// SetGlobalAccessLogMode(u32 mode)
public ResultCode SetGlobalAccessLogMode(ServiceCtx context)
{
int mode = context.RequestData.ReadInt32();
context.Device.System.GlobalAccessLogMode = mode;
return ResultCode.Success;
}
[Command(1005)]
// GetGlobalAccessLogMode() -> u32 logMode
public ResultCode GetGlobalAccessLogMode(ServiceCtx context)

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@ -132,7 +132,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
if (result.IsFailure())
{
if (ResultFs.TargetNotFound == result)
if (ResultFs.TargetNotFound.Includes(result))
{
// TODO: We're currently always specifying the owner ID because FS doesn't have a way of
// knowing which process called it
@ -212,7 +212,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
return (ResultCode)result.Value;
}
else if (result == ResultFs.PathNotFound)
else if (ResultFs.PathNotFound.Includes(result))
{
return (ResultCode)ForceSaveDatabase().Value;
}
@ -224,7 +224,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
{
Result result = _filesystemClient.CreateFile(DatabasePath, Unsafe.SizeOf<NintendoFigurineDatabase>());
if (result.IsSuccess() || result == ResultFs.PathAlreadyExists)
if (result.IsSuccess() || ResultFs.PathAlreadyExists.Includes(result))
{
result = _filesystemClient.OpenFile(out FileHandle handle, DatabasePath, OpenMode.Write);

View file

@ -52,7 +52,7 @@
<ItemGroup>
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.8.2" />
<PackageReference Include="LibHac" Version="0.9.0" />
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="TimeZoneConverter.Posix" Version="2.1.0" />
</ItemGroup>

View file

@ -148,7 +148,7 @@ namespace Ryujinx.Ui
Result result = pfs.OpenFile(out IFile npdmFile, "/main.npdm", OpenMode.Read);
if (result != ResultFs.PathNotFound)
if (ResultFs.PathNotFound.Includes(result))
{
Npdm npdm = new Npdm(npdmFile.AsStream());
@ -347,7 +347,7 @@ namespace Ryujinx.Ui
{
SaveDataFilter filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleIdNum));
filter.SetProgramId(new TitleId(titleIdNum));
Result result = virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);

View file

@ -75,11 +75,11 @@ namespace Ryujinx.Ui
SaveDataFilter filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleId));
filter.SetProgramId(new TitleId(titleId));
Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (result == ResultFs.TargetNotFound)
if (ResultFs.TargetNotFound.Includes(result))
{
// Savedata was not found. Ask the user if they want to create it
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)