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Fix image units bindings and shader dump in the presence of NOPs

This commit is contained in:
gdk 2019-11-10 11:03:38 -03:00 committed by Thog
parent d620aa7d1b
commit d274328c31
3 changed files with 51 additions and 48 deletions

View file

@ -117,7 +117,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
program = Translator.Translate(code, translationConfig);
_dumper.Dump(gpuVa, compute : true);
_dumper.Dump(code, compute : true, out string fullPath, out string codePath);
if (fullPath != null && codePath != null)
{
program.Prepend("// " + codePath);
program.Prepend("// " + fullPath);
}
return program;
}
@ -144,8 +150,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
program = Translator.Translate(codeA, codeB, translationConfig);
_dumper.Dump(gpuVaA, compute: false);
_dumper.Dump(gpuVa, compute: false);
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
{
program.Prepend("// " + codePathB);
program.Prepend("// " + fullPathB);
program.Prepend("// " + codePathA);
program.Prepend("// " + fullPathA);
}
}
else
{
@ -153,7 +167,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
program = Translator.Translate(code, translationConfig);
_dumper.Dump(gpuVa, compute: false);
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
if (fullPath != null && codePath != null)
{
program.Prepend("// " + codePath);
program.Prepend("// " + fullPath);
}
}
if (program.Stage == ShaderStage.Geometry)

View file

@ -1,11 +1,11 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
namespace Ryujinx.Graphics.Gpu.Engine
{
class ShaderDumper
{
private const int ShaderHeaderSize = 0x50;
private GpuContext _context;
private string _runtimeDir;
@ -21,67 +21,49 @@ namespace Ryujinx.Graphics.Gpu.Engine
_dumpIndex = 1;
}
public void Dump(ulong gpuVa, bool compute)
public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;
if (string.IsNullOrWhiteSpace(_dumpPath))
{
fullPath = null;
codePath = null;
return;
}
string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
string fullPath = Path.Combine(FullDir(), fileName);
string codePath = Path.Combine(CodeDir(), fileName);
fullPath = Path.Combine(FullDir(), fileName);
codePath = Path.Combine(CodeDir(), fileName);
_dumpIndex++;
ulong headerSize = compute ? 0UL : ShaderHeaderSize;
code = Translator.ExtractCode(code, compute, out int headerSize);
using (FileStream fullFile = File.Create(fullPath))
using (FileStream codeFile = File.Create(codePath))
using (MemoryStream stream = new MemoryStream(code.ToArray()))
{
BinaryWriter fullWriter = new BinaryWriter(fullFile);
BinaryWriter codeWriter = new BinaryWriter(codeFile);
BinaryReader codeReader = new BinaryReader(stream);
for (ulong i = 0; i < headerSize; i += 4)
using (FileStream fullFile = File.Create(fullPath))
using (FileStream codeFile = File.Create(codePath))
{
fullWriter.Write(_context.MemoryAccessor.ReadInt32(gpuVa + i));
}
BinaryWriter fullWriter = new BinaryWriter(fullFile);
BinaryWriter codeWriter = new BinaryWriter(codeFile);
ulong offset = 0;
fullWriter.Write(codeReader.ReadBytes(headerSize));
ulong instruction = 0;
byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
// Dump until a NOP instruction is found.
while ((instruction >> 48 & 0xfff8) != 0x50b0)
{
uint word0 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 0);
uint word1 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 4);
fullWriter.Write(temp);
codeWriter.Write(temp);
instruction = word0 | (ulong)word1 << 32;
// Zero instructions (other kind of NOP) stop immediately,
// this is to avoid two rows of zeroes.
if (instruction == 0)
// Align to meet nvdisasm requirements.
while (codeFile.Length % 0x20 != 0)
{
break;
codeWriter.Write(0);
}
fullWriter.Write(instruction);
codeWriter.Write(instruction);
offset += 8;
}
// Align to meet nvdisasm requirements.
while (offset % 0x20 != 0)
{
fullWriter.Write(0);
codeWriter.Write(0);
offset += 4;
}
}
}

View file

@ -79,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
int ubBindingPoint = 1;
int sbBindingPoint = 0;
int textureUnit = 0;
int imageUnit = 0;
for (int index = 0; index < shaders.Length; index++)
{
@ -151,13 +152,13 @@ namespace Ryujinx.Graphics.OpenGL
continue;
}
GL.Uniform1(location, textureUnit);
GL.Uniform1(location, imageUnit);
int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
_textureUnits[uIndex] = textureUnit;
_imageUnits[uIndex] = imageUnit;
textureUnit++;
imageUnit++;
}
}
}
@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.OpenGL
public int GetImageUnit(ShaderStage stage, int index)
{
return _textureUnits[(int)stage << ImgStageShift | index];
return _imageUnits[(int)stage << ImgStageShift | index];
}
private void CheckProgramLink()