forked from Mirror/Ryujinx
Rebind textures if format changes or they're buffer textures
This commit is contained in:
parent
81f1a4dc31
commit
dc4ba3993b
1 changed files with 15 additions and 4 deletions
|
@ -47,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
public int TextureHandle;
|
||||
public int SamplerHandle;
|
||||
public Format ImageFormat;
|
||||
public int InvalidatedSequence;
|
||||
public Texture CachedTexture;
|
||||
public Sampler CachedSampler;
|
||||
|
@ -564,6 +565,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -659,14 +663,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
cachedTexture?.SignalModified();
|
||||
}
|
||||
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
||||
if (state.ImageFormat != format ||
|
||||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ImageFormat = format;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
|
||||
}
|
||||
|
@ -696,6 +702,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -721,6 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
format = texture.Format;
|
||||
}
|
||||
|
||||
state.ImageFormat = format;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue