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chore: remove repetitive words (#6500)

Signed-off-by: standstaff <zhengxingru@yeah.net>
This commit is contained in:
standstaff 2024-03-17 02:49:54 +08:00 committed by GitHub
parent 26026d1357
commit e19e7622a3
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5 changed files with 9 additions and 9 deletions

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@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ShrinkOverlapsBufferIfNeeded();
// If the the range is not properly aligned for sparse mapping,
// If the range is not properly aligned for sparse mapping,
// let's just force it to a single range.
// This might cause issues in some applications that uses sparse
// mappings.

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@ -322,7 +322,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand lhs = operation.GetSource(0);
Operand rhs = operation.GetSource(1);
// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
// Check LHS of the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
if (lhs.AsgOp is not Operation attrMulOp || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
{
return;

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@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Vulkan
{
instance.EnumeratePhysicalDevices(out var physicalDevices).ThrowOnError();
// First we try to pick the the user preferred GPU.
// First we try to pick the user preferred GPU.
for (int i = 0; i < physicalDevices.Length; i++)
{
if (IsPreferredAndSuitableDevice(api, physicalDevices[i], surface, preferredGpuId))

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@ -466,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private void DrawPadButton(IImageProcessingContext context, PointF point, Image icon, string label, bool pressed, bool enabled)
{
// Use relative positions so we can center the the entire drawing later.
// Use relative positions so we can center the entire drawing later.
float iconX = 0;
float iconY = 0;
@ -522,7 +522,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
var labelRectangle = MeasureString(ControllerToggleText, _labelsTextFont);
// Use relative positions so we can center the the entire drawing later.
// Use relative positions so we can center the entire drawing later.
float keyWidth = _keyModeIcon.Width;
float keyHeight = _keyModeIcon.Height;

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@ -174,7 +174,7 @@ namespace Ryujinx.Memory
/// <param name="offset">Starting offset of the range being read</param>
/// <param name="data">Span where the bytes being read will be copied to</param>
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Read(ulong offset, Span<byte> data)
{
@ -188,7 +188,7 @@ namespace Ryujinx.Memory
/// <param name="offset">Offset where the data is located</param>
/// <returns>Data at the specified address</returns>
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T Read<T>(ulong offset) where T : unmanaged
{
@ -201,7 +201,7 @@ namespace Ryujinx.Memory
/// <param name="offset">Starting offset of the range being written</param>
/// <param name="data">Span where the bytes being written will be copied from</param>
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(ulong offset, ReadOnlySpan<byte> data)
{
@ -215,7 +215,7 @@ namespace Ryujinx.Memory
/// <param name="offset">Offset to write the data into</param>
/// <param name="data">Data to be written</param>
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the the data is out of range</exception>
/// <exception cref="InvalidMemoryRegionException">Throw when the memory region specified for the data is out of range</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write<T>(ulong offset, T data) where T : unmanaged
{