forked from Mirror/Ryujinx
Get program IDs for the game list from NCA headers (#928)
Previously it would try various fields from the NACP and didn't always work
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1 changed files with 5 additions and 4 deletions
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@ -156,7 +156,7 @@ namespace Ryujinx.Ui
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else
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{
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// Store the ControlFS in variable called controlFs
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IFileSystem controlFs = GetControlFs(pfs);
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GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
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// Creates NACP class from the NACP file
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controlFs.OpenFile(out IFile controlNacpFile, "/control.nacp", OpenMode.Read).ThrowIfFailure();
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@ -166,7 +166,7 @@ namespace Ryujinx.Ui
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// Get the title name, title ID, developer name and version number from the NACP
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version = controlData.DisplayVersion;
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GetNameIdDeveloper(controlData, out titleName, out titleId, out developer);
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GetNameIdDeveloper(controlData, out titleName, out _, out developer);
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// Read the icon from the ControlFS and store it as a byte array
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try
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@ -409,7 +409,7 @@ namespace Ryujinx.Ui
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return resourceByteArray;
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}
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private static IFileSystem GetControlFs(PartitionFileSystem pfs)
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private static void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
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{
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Nca controlNca = null;
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@ -440,7 +440,8 @@ namespace Ryujinx.Ui
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}
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// Return the ControlFS
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return controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
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controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
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titleId = controlNca?.Header.TitleId.ToString("x16");
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}
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internal static ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
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