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audio: Implement a SDL2 backend (#2258)

* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
This commit is contained in:
Mary 2021-05-05 23:37:09 +02:00 committed by GitHub
parent 106512229e
commit eb056218a1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 511 additions and 14 deletions

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@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,16 @@
namespace Ryujinx.Audio.Backends.SDL2
{
class SDL2AudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public ulong SamplePlayed;
public SDL2AudioBuffer(ulong driverIdentifier, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

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@ -0,0 +1,184 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
using static SDL2.SDL;
namespace Ryujinx.Audio.Backends.SDL2
{
public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
{
private object _lock = new object();
private ManualResetEvent _updateRequiredEvent;
private List<SDL2HardwareDeviceSession> _sessions;
public SDL2HardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_sessions = new List<SDL2HardwareDeviceSession>();
SDL2Driver.Instance.Initialize();
}
public static bool IsSupported => IsSupportedInternal();
private static bool IsSupportedInternal()
{
uint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null);
if (device != 0)
{
SDL_CloseAudioDevice(device);
}
return device != 0;
}
public ManualResetEvent GetUpdateRequiredEvent()
{
return _updateRequiredEvent;
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
lock (_lock)
{
SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.Add(session);
return session;
}
}
internal void Unregister(SDL2HardwareDeviceSession session)
{
lock (_lock)
{
_sessions.Remove(session);
}
}
private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount)
{
return new SDL_AudioSpec
{
channels = (byte)requestedChannelCount,
format = GetSDL2Format(requestedSampleFormat),
freq = (int)requestedSampleRate,
samples = (ushort)sampleCount
};
}
internal static ushort GetSDL2Format(SampleFormat format)
{
return format switch
{
SampleFormat.PcmInt8 => AUDIO_S8,
SampleFormat.PcmInt16 => AUDIO_S16,
SampleFormat.PcmInt32 => AUDIO_S32,
SampleFormat.PcmFloat => AUDIO_F32,
_ => throw new ArgumentException($"Unsupported sample format {format}"),
};
}
// TODO: Fix this in SDL2-CS.
[DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
private static extern uint SDL_OpenAudioDevice_Workaround(
IntPtr name,
int iscapture,
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained,
uint allowed_changes
);
internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
{
SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
desired.callback = callback;
uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
if (device == 0)
{
return 0;
}
bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels;
if (!isValid)
{
SDL_CloseAudioDevice(device);
return 0;
}
return device;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
while (_sessions.Count > 0)
{
SDL2HardwareDeviceSession session = _sessions[_sessions.Count - 1];
session.Dispose();
}
SDL2Driver.Instance.Dispose();
}
}
public bool SupportsSampleRate(uint sampleRate)
{
return true;
}
public bool SupportsSampleFormat(SampleFormat sampleFormat)
{
return sampleFormat != SampleFormat.PcmInt24;
}
public bool SupportsChannelCount(uint channelCount)
{
return true;
}
public bool SupportsDirection(Direction direction)
{
// TODO: add direction input when supported.
return direction == Direction.Output;
}
}
}

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@ -0,0 +1,223 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Audio.Backends.SDL2
{
class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private SDL2HardwareDeviceDriver _driver;
private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
private DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private ManualResetEvent _updateRequiredEvent;
private uint _outputStream;
private SDL_AudioCallback _callbackDelegate;
private int _bytesPerFrame;
private uint _sampleCount;
private bool _started;
private float _volume;
private ushort _nativeSampleFormat;
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
_ringBuffer = new DynamicRingBuffer();
_callbackDelegate = Update;
_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
_sampleCount = uint.MaxValue;
_started = false;
_volume = 1.0f;
}
private void EnsureAudioStreamSetup(AudioBuffer buffer)
{
bool needAudioSetup = _outputStream == 0 || ((uint)GetSampleCount(buffer) % _sampleCount) != 0;
if (needAudioSetup)
{
_sampleCount = Math.Max(Constants.TargetSampleCount, (uint)GetSampleCount(buffer));
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
if (newOutputStream == 0)
{
// No stream in place, this is unexpected.
throw new InvalidOperationException($"OpenStream failed with error: \"{SDL_GetError()}\"");
}
else
{
if (_outputStream != 0)
{
SDL_CloseAudioDevice(_outputStream);
}
_outputStream = newOutputStream;
SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
}
}
}
// TODO: Add this variant with pointer to SDL2-CS.
[DllImport("SDL2", EntryPoint = "SDL_MixAudioFormat", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe uint SDL_MixAudioFormat(IntPtr dst, IntPtr src, ushort format, uint len, int volume);
private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
{
Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
int maxFrameCount = (int)GetSampleCount(streamLength);
int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
int frameCount = Math.Min(bufferedFrames, maxFrameCount);
if (frameCount == 0)
{
// SDL2 left the responsability to the user to clear the buffer.
streamSpan.Fill(0);
return;
}
byte[] samples = new byte[frameCount * _bytesPerFrame];
_ringBuffer.Read(samples, 0, samples.Length);
samples.AsSpan().CopyTo(streamSpan);
streamSpan.Slice(samples.Length).Fill(0);
// Apply volume to written data
SDL_MixAudioFormat(stream, stream, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
ulong sampleCount = GetSampleCount(samples.Length);
ulong availaibleSampleCount = sampleCount;
bool needUpdate = false;
while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
{
ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
availaibleSampleCount -= playedAudioBufferSampleCount;
if (currentSamplePlayed == driverBuffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
}
// Notify the output if needed.
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
public override ulong GetPlayedSampleCount()
{
return Interlocked.Read(ref _playedSampleCount);
}
public override float GetVolume()
{
return _volume;
}
public override void PrepareToClose() { }
public override void QueueBuffer(AudioBuffer buffer)
{
EnsureAudioStreamSetup(buffer);
SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(driverBuffer);
}
public override void SetVolume(float volume)
{
_volume = volume;
}
public override void Start()
{
if (!_started)
{
if (_outputStream != 0)
{
SDL_PauseAudioDevice(_outputStream, 0);
}
_started = true;
}
}
public override void Stop()
{
if (_started)
{
if (_outputStream != 0)
{
SDL_PauseAudioDevice(_outputStream, 1);
}
_started = false;
}
}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
{
return true;
}
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
PrepareToClose();
Stop();
if (_outputStream != 0)
{
SDL_CloseAudioDevice(_outputStream);
}
_driver.Unregister(this);
}
}
public override void Dispose()
{
Dispose(true);
}
}
}

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@ -18,6 +18,7 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Memory; using Ryujinx.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Backends.Common namespace Ryujinx.Audio.Backends.Common
{ {
@ -52,7 +53,13 @@ namespace Ryujinx.Audio.Backends.Common
protected ulong GetSampleCount(AudioBuffer buffer) protected ulong GetSampleCount(AudioBuffer buffer)
{ {
return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, (int)buffer.DataSize); return GetSampleCount((int)buffer.DataSize);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ulong GetSampleCount(int dataSize)
{
return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
} }
public abstract void Dispose(); public abstract void Dispose();

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@ -4,6 +4,7 @@
{ {
Dummy, Dummy,
OpenAl, OpenAl,
SoundIo SoundIo,
SDL2
} }
} }

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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
/// <summary> /// <summary>
/// The current version of the file format /// The current version of the file format
/// </summary> /// </summary>
public const int CurrentVersion = 24; public const int CurrentVersion = 25;
public int Version { get; set; } public int Version { get; set; }

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@ -803,6 +803,13 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true; configurationFileUpdated = true;
} }
if (configurationFileFormat.Version < 25)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;

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@ -5,12 +5,9 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.SDL2-CS" Version="1.0.225-alpha" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" /> <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,4 +1,5 @@
using System; using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using static SDL2.SDL; using static SDL2.SDL;

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@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.SDL2-CS" Version="1.0.225-alpha" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

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@ -4,9 +4,9 @@ using System.IO;
using System.Threading; using System.Threading;
using static SDL2.SDL; using static SDL2.SDL;
namespace Ryujinx.Input.SDL2 namespace Ryujinx.SDL2.Common
{ {
class SDL2Driver : IDisposable public class SDL2Driver : IDisposable
{ {
private static SDL2Driver _instance; private static SDL2Driver _instance;
@ -25,7 +25,7 @@ namespace Ryujinx.Input.SDL2
} }
} }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK; private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO;
private bool _isRunning; private bool _isRunning;
private uint _refereceCount; private uint _refereceCount;

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@ -59,9 +59,13 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Open
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input", "Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL2", "Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.SDL2.Common", "Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Audio.Backends.SDL2", "Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -177,6 +181,14 @@ Global
{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Debug|Any CPU.Build.0 = Debug|Any CPU {DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Release|Any CPU.ActiveCfg = Release|Any CPU {DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Release|Any CPU.Build.0 = Release|Any CPU {DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}.Release|Any CPU.Build.0 = Release|Any CPU
{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}.Release|Any CPU.Build.0 = Release|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -26,6 +26,7 @@
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" /> <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" /> <ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" /> <ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />

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@ -5,6 +5,7 @@ using LibHac.Common;
using LibHac.Ns; using LibHac.Ns;
using Ryujinx.Audio.Backends.Dummy; using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
@ -327,7 +328,18 @@ namespace Ryujinx.Ui
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver(); IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo) if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SDL2)
{
if (SDL2HardwareDeviceDriver.IsSupported)
{
deviceDriver = new SDL2HardwareDeviceDriver();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SDL2 audio is not supported, falling back to dummy audio out.");
}
}
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
{ {
if (SoundIoHardwareDeviceDriver.IsSupported) if (SoundIoHardwareDeviceDriver.IsSupported)
{ {

View file

@ -1,5 +1,6 @@
using Gtk; using Gtk;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
@ -302,6 +303,7 @@ namespace Ryujinx.Ui.Windows
TreeIter openAlIter = _audioBackendStore.AppendValues("OpenAL", AudioBackend.OpenAl); TreeIter openAlIter = _audioBackendStore.AppendValues("OpenAL", AudioBackend.OpenAl);
TreeIter soundIoIter = _audioBackendStore.AppendValues("SoundIO", AudioBackend.SoundIo); TreeIter soundIoIter = _audioBackendStore.AppendValues("SoundIO", AudioBackend.SoundIo);
TreeIter sdl2Iter = _audioBackendStore.AppendValues("SDL2", AudioBackend.SDL2);
TreeIter dummyIter = _audioBackendStore.AppendValues("Dummy", AudioBackend.Dummy); TreeIter dummyIter = _audioBackendStore.AppendValues("Dummy", AudioBackend.Dummy);
_audioBackendSelect = ComboBox.NewWithModelAndEntry(_audioBackendStore); _audioBackendSelect = ComboBox.NewWithModelAndEntry(_audioBackendStore);
@ -316,6 +318,9 @@ namespace Ryujinx.Ui.Windows
case AudioBackend.SoundIo: case AudioBackend.SoundIo:
_audioBackendSelect.SetActiveIter(soundIoIter); _audioBackendSelect.SetActiveIter(soundIoIter);
break; break;
case AudioBackend.SDL2:
_audioBackendSelect.SetActiveIter(sdl2Iter);
break;
case AudioBackend.Dummy: case AudioBackend.Dummy:
_audioBackendSelect.SetActiveIter(dummyIter); _audioBackendSelect.SetActiveIter(dummyIter);
break; break;
@ -328,11 +333,13 @@ namespace Ryujinx.Ui.Windows
bool openAlIsSupported = false; bool openAlIsSupported = false;
bool soundIoIsSupported = false; bool soundIoIsSupported = false;
bool sdl2IsSupported = false;
Task.Run(() => Task.Run(() =>
{ {
openAlIsSupported = OpenALHardwareDeviceDriver.IsSupported; openAlIsSupported = OpenALHardwareDeviceDriver.IsSupported;
soundIoIsSupported = SoundIoHardwareDeviceDriver.IsSupported; soundIoIsSupported = SoundIoHardwareDeviceDriver.IsSupported;
sdl2IsSupported = SDL2HardwareDeviceDriver.IsSupported;
}); });
// This function runs whenever the dropdown is opened // This function runs whenever the dropdown is opened
@ -342,6 +349,7 @@ namespace Ryujinx.Ui.Windows
{ {
AudioBackend.OpenAl => openAlIsSupported, AudioBackend.OpenAl => openAlIsSupported,
AudioBackend.SoundIo => soundIoIsSupported, AudioBackend.SoundIo => soundIoIsSupported,
AudioBackend.SDL2 => sdl2IsSupported,
AudioBackend.Dummy => true, AudioBackend.Dummy => true,
_ => throw new ArgumentOutOfRangeException() _ => throw new ArgumentOutOfRangeException()
}; };